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  #2446  
Old 12-06-2021, 02:51
Masquerade Masquerade is offline
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Guilty gear strive

Code:
xtool+srep+lolz
17.3GB ----> 10.8GB
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  #2447  
Old 12-06-2021, 15:23
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Quote:
Originally Posted by :( Sad8669 View Post
Yakuza 0 - Some Tests

.usm files when extracted, have no audio tracks to rip.
.cpk files when extracted, useless because it spawns 20,000 files of 20-50 KB's.
.Contains no streams at all, so you don't need to use a precompressor.

Overall, you can't rip anything out with the modding tools.

Most of you guys might have known about this but i still wanted to share it.

Edit : Upon testing, here are the results. GFS didn't detected any streams though.


Code:
precomp_mtx :
Compressed 4 files, 75,380,736 => 84,305,014 bytes. Ratio 111.84%
Compression time: cpu 0.11 sec/real 5.13 sec = 2%. Speed 14.69 mB/s
All OK

ZTool : Compressed 4 files, 75,380,736 => 84,394,635 bytes. Ratio 111.96%
Compression time: cpu 0.17 sec/real 14.04 sec = 1%. Speed 5.37 mB/s
All OK

Reflate : Compressed 4 files, 75,380,736 => 84,426,712 bytes. Ratio 112.00%
Compression time: cpu 0.11 sec/real 3.77 sec = 3%. Speed 19.98 mB/s
All OK

Preflate : Compressed 4 files, 75,380,736 => 84,480,615 bytes. Ratio 112.07%
Compression time: cpu 0.11 sec/real 4.35 sec = 3%. Speed 17.34 mB/s
All OK
Edit 2 : Nevermind, don't use a precompressor, i.e because i think only the one or two of above files contained streams and other files are either .usm or pck and some other extensions.
Game uses LZSS (custom)?
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  #2448  
Old 12-06-2021, 21:21
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Hexagon123

It does?

Well in any case, I am already done with this Title.
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  #2449  
Old 13-06-2021, 00:33
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Yakuza 0 + Extras [Update 2] - [v4] - From Yakuza's Series 1/7

Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 7.9 Hours
Decompression Time : 7.7 Minutes (4T)
Initial Size : 24.7 GB
Final Size : 14.0 GB
Extras : Avatars - Digital Manga - Wallpapers (56.3 MB)
Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 7.8 Hours
Decompression Time : 7.6 Minutes (4T)
Initial Size : 24.5 GB
Final Size : 13.8 GB
Version : v4
Extras : Avatars - Digital Manga - Wallpapers (56.3 MB)
Notes for Second Method : This is just a predicted result, but the updates don't change much and the compression stays same so you can rely on these number.

Last edited by :( Sad8669; 29-07-2021 at 08:08.
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  #2450  
Old 16-06-2021, 08:32
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Dragon Ball Z : Kakarot (v1.60) - Precompression

Sample : pakchunk1-WindowsNoEditor.pak
Precompressor: XTool (0.3.9) By Razor12911.
Codec : ZLib.
Code:
Compressed 1 file, 3,165,678,042 => 11,715,285,243 bytes. Ratio 370.07%
Compression time: cpu 5.97 sec/real 283.59 sec = 2%. Speed 11.16 mB/s
All OK

Last edited by :( Sad8669; 16-06-2021 at 09:04.
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  #2451  
Old 17-06-2021, 21:41
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Yakuza Kiwami + Extras - From Yakuza's Series 2/7

Code:
Method : srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 7.1 Hours
Decompression Time : 6.2 Minutes
Initial Size : 20.2 GB
Final Size : 12.6 GB
Extras : Avatars - Digital Manga - Wallpapers

Last edited by :( Sad8669; 29-07-2021 at 08:08.
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  #2452  
Old 18-06-2021, 05:13
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Red face DOOM 2016 (Update 9 + English Only + MP/Snap Map files ripped)

base & virtualtextures
Code:
xtool_zlib+srep+lzma
Everything Else
Code:
srep+lzma
Final Size: 57.4 GB
Compressed Size: 42 GB

Notes:
I tried bpk with the video files it always threw errors for me.

Last edited by Flzzy; 20-06-2021 at 00:29.
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  #2453  
Old 24-06-2021, 10:15
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Valkyria Chronicles (+Update 3/DLC)
srep+lzma on movies only, srep+lolz on everything else.

Output size: 15 GB / 15.1 GB (I got 15.1 GB in the end because I had to split a file due to an error in decompression, but originally it was 15 GB.)

Side note: The movies take up 14 GB of the game, and the games entire size is 19.88 GB, so that's a lot for movies. They're .SFDs too, so there is barely any compression, which is why I advised to use LZMA instead of LOLZ, because it's much faster, and there isn't much a difference in size. You can split the .SFDs open to get the .m1v and .mp2 files with VGMtoolbox, so it's probably possible to re-encode the files, but I have no idea how to get past the 4000 kbps bitrate limit, when the raw m1v was 10000+kbps, nor do I know how to put them back together into an SFD.
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  #2454  
Old 24-06-2021, 11:14
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Far Cry 3 + Far Cry 3 Blood Dragon (RUS+ENG)

*.dat, *.fat - Xtool 0.3.20(fc3.xtl)+srep+lolz
10.8 gb > 16 gb > 10 gb > 4.9 gb

Rest files - srep+lolz
250 mb > 33 mb

Install time = 7 min. SSD, R5 3600
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  #2455  
Old 30-06-2021, 13:04
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GreedFall [Build 6892431]

Code:
xtool_zlib+srep+lolz
21GB ---> 11.8GB
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  #2456  
Old 05-07-2021, 02:34
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Plants VS Zombies Game Of The Year Edition (1.2.0.1073)

Original Size: 101.16 MB
Compressed Size: 39.14 MB

Option :
Code:
Image : lepton
Audio : oggre -s3
Rest of the files : xprecomp+srep:m3f:a2+exe2+lolz:d128m:mt4

XTool used : ZLib, Reflate, LZ4
Note: You need to unpack the Main.pak where it should be able to compressed the rest of all files.

Last edited by Carldric Clement; 06-07-2021 at 23:02.
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  #2457  
Old 07-07-2021, 02:46
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UPDATE: it seems this error may have been brought on by my virtual machine's virtio storage drivers, and not the fault of software used for packing.

Has anyone given the "Attack on Titan" video-game series a shot? There are a fair few zlib streams, however attempting to use either xtool 2019 or 2020 always results in a "-1" error output (which I honestly have no clue what that error-code means) after all streams have been found.

Last edited by L33THAK0R; 07-07-2021 at 05:07.
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  #2458  
Old 07-07-2021, 02:51
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I do have the game but too lazy to give it a shot xD
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Old 07-07-2021, 10:33
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Attack on Titan 2 works fine with old xtool v12
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  #2460  
Old 07-07-2021, 13:25
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Quote:
Originally Posted by :( Sad8669 View Post
Code:
Method : xtool_zstd+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023
Compression Time : 20 Hours
Decompression Time : 1 Hour 39 Minutes
Initial Size : 31.5 GB
Final Size : 20.5 GB
Possibilities : You can rip Multiplayer files if you don't need them.
Could you tell me which zstd library version you used?
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