#31
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Nice share Gorack, I just tested on The Witcher 3 and compressed to 20.3 gig Very happy
Plus i just love bat scripts, i was thinking of puting up my Ascii Animation script, nice for people to watch as game instals |
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#32
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Its not always necessary to take credits mate.... Just helping people is important.......... |
#33
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@RamiroCruzo
You should always credit those who actually do the work and not take credit for something you clearly did not do. You have been caught out at least man up and credit the rightful person. I really have no time for those trying to take credit for others work. @Quick-Sighted Thankyou for bringing this to our attention, I think its now fair to say 'RamiroCruzo' has lost any credibility here, that's if he ever had any.
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#34
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Also the one posted on Krinkels doesn't delete 1.tar after process...........Mine did always........ Last edited by RamiroCruzo; 09-09-2015 at 03:56. |
#35
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Mmm toolame from krinkels .org made the code. I think it's a very advanced tester or hidden developer from encode .ru. The credits is quality here. It's not the same:ultraarc by razor12911 instead ultraarc by chronocross lol. A few years ago internet bring me here because i was searching ciuv2 by yener90 and i found a big problem here about the credits of one inno script. Any modification in the source doesn't mean you are the owner.
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The Following User Says Thank You to ChronoCross For This Useful Post: | ||
RamiroCruzo (09-09-2015) |
#36
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@RamiroCruzo (Presenting UltraARC for Inno Setup) now it the second time u have been bust making other peoples work yours and no credit was give here to Razor.i think this deserves a ban.
http://encode.ru/threads/2249-UltraA...-Setup-2-1-0-1 |
#37
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#38
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#39
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first thing you do if posting on another site somebody elses work is you give credit like on this site if you are using someone elses script for conversions first thing converters do is give thx and credit to the persons work and script you are using.its all over this site in every conversion posted.
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The Following 2 Users Say Thank You to mikey26 For This Useful Post: | ||
Grumpy (11-09-2015), Razor12911 (11-09-2015) |
#40
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#41
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Precomp reflate or reflate precomp what's the best way. Repackers use reflate and then precomp. But here says precomp then use reflate.anyone was test this?
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#42
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Do not use both, just use one. If you process a file using reflate then there will be no benefit if you further process it with precomp. Same goes for the precomp-->reflate method. About repackers method, its not like the way you are thinking.
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The Following User Says Thank You to CoreGames For This Useful Post: | ||
ChronoCross (12-09-2015) |
#43
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I think reflate first then precomp is better in my own opinion though there are disadvantages either way.
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The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
ChronoCross (12-09-2015), mikey26 (12-09-2015) |
#44
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Can you please substantiate your statement? I think many people are interested in knowing how to get the best result using reflate. Cheers
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The Following User Says Thank You to ShadowEagle For This Useful Post: | ||
ffmla (12-09-2015) |
#45
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@Razor12991 @CoreGames thanks for the answers.
I thought if reflate skip any zlib header then precomp will catch the zlib header skipped. or vice versa.( something like that.). About Repackers i don't understand, why "compress" each *.raw file with precomp. It is as compress temporary files(i think it's wasted time or i miss somthing here). metalgear V Original Size: 21.5 GB Repack Size: 11.5 GB 4hs installation with x6Cores and 8gb ram without errors. reflate+precomp all exes are renamed. and one console application made it for unpack pcf files. this console application read txt file and send info (to precomp) with the commands for extract pcf files.(Idon't know why those people don't use delphi script ).another console aplication Quicksfv to check the crc of the files (maybe delta patch?). PD:I'll switch from precomp to reflate. |
Tags |
lzma, precomp, precomp+reflate+srep+lzma, reflate, srep |
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