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  #946  
Old 06-11-2018, 05:16
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Meow Motors

game size 8.49 Gb
compressed game size 2.21 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 6 hours + -
decompression time 4 min + -

file.pak xtool zlib+ srep + lolz data1.cab
all the rest srep + lolz data2.cab

intel core i7 2 cores 2.9Mhz
16GB ram
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Last edited by oltjon; 06-11-2018 at 05:18. Reason: Edit Info
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  #947  
Old 06-11-2018, 11:21
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Quote:
Originally Posted by KaktoR View Post
The Witcher 3 Wild Hunt (Steam Version)
v1.31 + All DLCs, 1 language, without extra content

I'm writing Steam Version because it's 2.5GB bigger than GOG version due to the patch folders, which GOG version doesn't have.

Code:
Compression used: 
For all files:
XTool:zlib(t75p,c128m)+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

21:14:39 - Starting Archive Creation
 5:50:12 - Archive Creation Complete

Original Size:   44.468g
Compressed Size: 26.128g
Code:
Compression used: 
For extra content:
XTool:zlib(t75p,c128m)+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

 9:59:35 - Starting Archive Creation
10:16:44 - Archive Creation Complete

Original Size:   4.989g
Compressed Size: 2.820g
v1.32 was just released but size is almost the same (maybe a few mb larger).
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  #948  
Old 06-11-2018, 14:54
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Lords of the Fallen
GOTY version

Code:
Compression used: 
*:
srep:m3f+lolz:dtb1:d128m:mc1023

*.bk2:
bpk

18:25:34 - Starting Data1.bin.001 creation
22:51:33 - Finished Data1.bin.001 creation
22:51:35 - Starting Data2.bin.001 creation
22:52:28 - Finished Data2.bin.001 creation

Original size:   17.770g
Compressed size: 7.237g
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  #949  
Old 06-11-2018, 18:27
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Watch_Dogs 2
v1.17, 1 language, with HD Pack

Code:
Compression used: 
For all files:
srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8

23:34:07 - Starting Data1.bin.001 creation
 1:59:36 - Finished Data1.bin.001 creation

Original size:   31.487g
Compressed size: 25.452g
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Last edited by KaktoR; 06-11-2018 at 20:53.
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  #950  
Old 07-11-2018, 09:26
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Mega Man 11

I´m a bit busy this week so i will post only small but very new games.

Code:
Title:           Mega Man 11
Version:         v1.0 

PC:              4 Cores 3.9GHz (up to 4.3GHz) + 16GB Ram + SSD

Ripped Files:    Nothing

Original Size:   2.29 GB 
Compressed Size: 797 MB

Method:          (XTool) xZLib+srep:m3f+lolz:d192:mc1023 
                                                                   
Compress Time:   28 minutes (1687.71 sec)
Install Time:    1 minute

CRC Checked:     Yes
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  #951  
Old 07-11-2018, 10:33
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Agarest Generations of War 2 GOG

compression method used:

movies: srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000
all other files: xZlib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273 :lc8:mc1000000+msc+lolz:mt1:d256m:mc1023

total compression time: 30 minutes
install time=10 minutes

created files
wolfpaw-1.bin.001
wolfpaw-2.bin.001
wolfpaw-3.bin.001

uncompressed size: 6.06 gb
compressed size: 5.12 gb

*note: the reason i use wolfpaw-#. is because i wanted my repack filenames to be unique, plus my selfrun and founded repacker name title is 'Wolfpaw Gaming Studios Repacks'. I even made a splash for it ^^ some of the other repackers who i will not list names of due to forum rules use unique naming schemes also. just wanted to be original and different
also, following a recommendation from another forum user, I split my game repack temp files into several folders and place the files there, since certain file types compress better than others, then encode each folder with diskspan seperately, then rename the files according. for example, i put the agarest generations of war WMV movies in a folder by itself with the folder structure retained. eg, c:\games\agarest generations of war 2\s16\ s16 being the folder the videos are stored in, then compress the movies seperate from the other file types. I then change the name of the output file for that video folder to wolfpaw-1.bin.001. then rename the files generated from the folder with the compressed .bra files in it to wolfpaw-2.bin.001 and wolfpaw-3.bin.001 respectively.*

PSA: I use 3 different types of compression methods because i have my game repack temp files split up into several folders to both cut down on compression time and also to single out files in the install that are not compressed well by some of the methods yet compress well with others. for instance, i use lzma on the movie files and i use msc+lolz on the .bra files since they contain raw data and DDS textures. i should have specifed in my post that i have multiple diskpan batch commands save for each folder or 'D' <for disk> i am compressing

also, K4mikaZe, i fixed my post. i had a few typos in my compression methods. the post is fixed now ^^

** also, warning for all of you who use diskspan's batch script and or UA 2.9.0.0 Final: msc or media streams compressor, has a rare but random glitch when compressing/deinterleaving mp3 and some dds files, especially if they're in a for the most part non-accessible packed container, such as agarest's .bra files - though you can extract Agarest GoW 1 .bra files with quickbms, though some games wont extract with it. - the glitch is that when installing a game you made with CIU, whether you're unpacking the files made with diskspan or UA, some files will cause the installer to halt. no errors, no crashing, it will just stop installing but will not give any indication anythings wrong. i've had this happen with 2 games so far, syberia 1 and agarest generations of war 2. syberia 1 had 1 mp3 that glitched up with MSC and the installer just stopped processing and 'hung' on that one particular file, mphone3.mp3. Agarest GoW 2 halted on s19.bra which was a 73 mb file and the installer stopped processing and hung on that one file. i have only encountered this error with these 2 games so far, and only with this compressor. for GoW 2, what i did was i moved the s19.bra file into a seperate folder to be repacked as msc did not have any issues with the other files for some weird reason. then on the last folder i didnt use MSC. will report back when compression finishes and i will report if it froze or not. **

*** Post Edit
Confirmed. it was the MSC compressor. I tried moving the s19.bra file and a few others to a seperate folder then recompressed it without using MSC and the install went flawlessly. so watch out for certain files/file types. Theres no way to tell if a file will or will not be compatible with MSC, its just trial and error. ***

Last edited by Kitsune1982; 07-11-2018 at 15:06.
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  #952  
Old 07-11-2018, 10:57
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@Kitsune1982, i think you have many faults on the lolz settings. dt6? mc2023? dt is only 0 or 1 (active or inactive), mc max is 1023 (from 1 to 1023). I think you mean maybe mt6 (threads) and mc1023?
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  #953  
Old 07-11-2018, 11:34
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Quote:
Originally Posted by K4miKaZe View Post
@Kitsune1982, i think you have many faults on the lolz settings. dt6? mc2023? dt is only 0 or 1 (active or inactive), mc max is 1023 (from 1 to 1023). I think you mean maybe mt6 (threads) and mc1023?
and lzma and lolz ? both of them is compressors
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  #954  
Old 07-11-2018, 11:48
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Quote:
Originally Posted by st0rm View Post
and lzma and lolz ? both of them is compressors
Yeah, its curious hehehe. Maybe there is something missing and this are 3 methods and not only 2 (i mean 3 different methods for 3 different file types).
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  #955  
Old 07-11-2018, 14:46
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Smile Assassin's.Creed.Odyssey.Gold.Edition.V1.0.6

Assassin's.Creed.Odyssey.Gold.Edition.V1.0.6

Repack From 49.1GB To 23.9Gb
use AFR Patch By Razor
mafr64:a2+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0 :mc1023:gm20 (**forge Files)

msrep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc1023:g m20 (**other Files)
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  #956  
Old 08-11-2018, 07:15
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vampyr 1.03 9.75gb

zlib:c32m+srep:m3f:a2+dispack070+delta+lolz:d512m: x2:tt16:mtt1:mt2...
*note only 2 threads for lolz needs 10.5gb or ram for compression...
edit : i forgot zlib:c32m xtool

Last edited by doofoo24; 08-11-2018 at 10:12.
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  #957  
Old 08-11-2018, 07:28
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Wink OVERKILL's The Walking Dead

OVERKILL's The Walking Dead
Rip Deluxe Edition Content ( OST + Digital Artbook ) ~ 1.36GB
Repack From 37.3GB To 15.95GB

Game Files Such As NBA PlayGrounds 2 Has Zlib Streams

Method
**pak Files
mztool_zlib+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fb a0:mc1023:gm20

**other files
msrep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc1023:g m20

Last edited by ZAZA4EVER; 08-11-2018 at 07:35.
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  #958  
Old 09-11-2018, 01:51
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Talking Battlefield V Deluxe Edition

Battlefield V Deluxe Edition

First Repack Include Multiplayer + Singleplayer Files
Repack From 44.2GB To 32.3GB
Method Xtool(zstd)+srep+Lolz
mxzstd+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc 1023:g m20
----------------------------------------------------------------------
Second Repack Include SinglePlayer Files
Ripped MuliPlayer Files ~15.3GB
Repack From 28.7GB To 20.3GB
Method xtool(zstd)+Srep+Lolz
mxzstd+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc 1023:g m20
----------------------------------------------------------------------
Game Not Have Any Stream LZ4 Or Oodle Although BattleField V Open Beta
Has Oodle Stream

Last edited by ZAZA4EVER; 25-11-2018 at 12:40.
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  #959  
Old 09-11-2018, 02:49
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Kursk

This is a Unity game but xtool lz4 doesnt work, scanned for streams but without efford. Even so, compression with srep+lolz is very good on this game.

Code:
Title:           KURSK
Version:         v1.03 (Steam Edition) 

PC:              4 Cores 3.9GHz (up to 4.3GHz) + 16GB Ram + SSD

Ripped Files:    Russian/Polish languages, OST, Artbook & Wallpapers

Original Size:   15.6 GB
Ripped Size:     14.1 GB 
Compressed Size: 4.44 GB (with US and Non US English files)
Compressed Size: 4.33 GB (with only US English files)

Method:          srep:m3f+lolz:d128:mc1023 
                                                                   
Compress Time:   2 hours 54 minutes (10434.82 sec)
Install Time:    2 minutes

CRC Checked:     Yes

Last edited by K4miKaZe; 09-11-2018 at 10:18. Reason: Deleted note, can cause confusion
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  #960  
Old 09-11-2018, 03:52
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FINAL FANTASY XV WINDOWS EDITION
Build 1213041

Code:
Compression used: 
For all files:
bpk+XTool:t75p,c128m:zlib+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8

22:38:54 - Starting Data1.bin.001 creation
 6:25:11 - Finished Data1.bin.001 creation

Original size:   78.272g
Compressed size: 50.401g
I will to the same with standard lzma soon.

PS: I've done the same what K4miKaZe has written with the video files.

Voice files are only ~800mb in size.
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