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  #16  
Old 25-12-2017, 11:23
KaktoR KaktoR is offline
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What about 256 instead? Will it crash?
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  #17  
Old 27-12-2017, 10:13
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by doofoo24 View Post
* note if i use 4x4:lzma the setup always crash while if i use ztool with
the problem is in cls-afr it work well if i use 1 or 2 thread for afr
SaveStringToFile(ExpandConstant('{tmp}\cls.ini'), '[afr]'+#13#10+'Threads=1', True);

otherwise if i use more threads witch 4x4:lzma it crash...
*if i use lzma without 4x4 and remove the threads count it work will the setup(afr) cpu usage almost 100%

Last edited by doofoo24; 27-12-2017 at 10:17.
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  #18  
Old 27-12-2017, 14:22
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[Setup]
AppName=My Program
AppVerName=My Program v 1.7
DefaultDirName={pf}\My Program
OutputBaseFilename=example
OutputDir=.

[Languages]
Name: russian; MessagesFile: compiler:Languages\Russian.isl

[Code]
type
TSystemInfo = record
wProcessorArchitecture: Word;
wReserved: Word;
dwPageSize: DWORD;
lpMinimumApplicationAddress: Integer;
lpMaximumApplicationAddress: Integer;
dwActiveProcessorMask: DWORD;
dwNumberOfProcessors: DWORD;
dwProcessorType: DWORD;
dwAllocationGranularity: DWORD;
wProcessorLevel: Integer;
wProcessorRevision: Word;
end;

procedure GetSystemInfo(var lpSystemInfo: TSystemInfo); external '[email protected] stdcall';

procedure InitializeWizard();
var
SysInfo: TSystemInfo;
Threads: Integer;
begin
GetSystemInfo(SysInfo);
Threads:= SysInfo.dwNumberOfProcessors;

SetIniString('Afr', 'Threads', IntToStr(Threads), ExpandConstant('{tmp}\cls.ini'));
end;
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  #19  
Old 27-12-2017, 22:34
doofoo24 doofoo24 is offline
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so it work cls afr the same number of threads as the system but sometime i get setup has stop working in the beginning ?
* it's seems to be from isdone if i put afr data first i get this error but if i put different data that did't use afr first and put afr data second seems to fix the problem...

ISArcExtract ( 0, 1, ExpandConstant('{src}\Setup-2.arc'), ExpandConstant('{app}'), '', false, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break; (here i compress game file like exe/bik)
ISArcExtract ( 0, 99, ExpandConstant('{src}\Setup-1.arc'), ExpandConstant('{app}'), '', false, '', ExpandConstant('{tmp}\arc.ini'), ExpandConstant('{app}'), False) then break; (here only forge file)

seems to fix the problem that i have...
AFR work GREAT
other test i done ON FORGE FILE only
ac 1 i get 1.10 gb
ac liberation 820mb

Last edited by doofoo24; 04-01-2018 at 14:31.
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  #20  
Old 04-01-2018, 13:08
doofoo24 doofoo24 is offline
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Question

does anyone try to install the new security update for windows for intel processor ?
because i am getting this error when i try to decompress is it srep or afr or inno ?

Last edited by doofoo24; 12-05-2018 at 21:14.
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  #21  
Old 04-01-2018, 14:29
doofoo24 doofoo24 is offline
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Talking

so the problem trun to be from the old cls-srep...
using the new srep from ProFrager (cls_srep_v0.03b) seem to fix the problem now no temp file super fast...
BIG BIG THANK TO ProFrager...

Last edited by doofoo24; 04-01-2018 at 14:43.
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  #22  
Old 04-01-2018, 19:09
ZakirAhmad ZakirAhmad is offline
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is AFR going to include other lzo game engines like Dunia, Unreal engine etc.
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  #23  
Old 05-01-2018, 04:47
Andu21 Andu21 is offline
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Quote:
Originally Posted by ZakirAhmad View Post
is AFR going to include other lzo game engines like Dunia, Unreal engine etc.
I don't think so, it's called Anvil Forge Recompressor for a reason.

For an Unreal recompressor use: http://fileforums.com/showthread.php?t=99953
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  #24  
Old 07-01-2018, 02:31
doofoo24 doofoo24 is offline
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does anyone encounter error when using afr in decompression ?
seems to be memory issues...

Last edited by doofoo24; 12-05-2018 at 21:14.
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  #25  
Old 10-01-2018, 09:41
ZakirAhmad ZakirAhmad is offline
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i encountered archieve data correpted in assassins creed 1
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  #26  
Old 30-01-2018, 13:53
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oltjon oltjon is offline
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Another alpha, just added support for containers from the updated R6S (ZSTD-streams). I did not fix any bugs, and CLS did not do it.
I did it for a long time, now I just recompiled, like the odd works.

For the old games, use stable (019 version), this one is only to be pampered
CREDIT
Edison007
Attached Files
File Type: 7z AFR_v020a7.7z (448.1 KB, 104 views)
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  #27  
Old 04-02-2018, 06:38
danswano danswano is offline
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Question

There is no progress bar when using arf_x64.exe to unpack?

Last edited by danswano; 04-02-2018 at 06:48.
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  #28  
Old 04-02-2018, 06:52
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Quote:
Originally Posted by danswano View Post
There is no progress bar when using arf_x64.exe to unpack?
not be support for stdin/out
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  #29  
Old 04-02-2018, 06:59
danswano danswano is offline
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So there is no way to use afr with progress bar for ACO now?
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  #30  
Old 05-02-2018, 05:48
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Does this work with ACOrigins?
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