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  #61  
Old 09-09-2023, 23:00
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Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.

About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically.
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  #62  
Old 10-09-2023, 08:03
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Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?

I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method.

I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere.

I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on.

Thanks again in advance.

Last edited by murphy78; 10-09-2023 at 10:17.
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  #63  
Old 23-09-2023, 00:08
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Are there video tutorials you would recommend for beginners?
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  #64  
Old 23-09-2023, 02:41
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^^
Unfortunately there are none.
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  #65  
Old Yesterday, 01:59
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Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.

Code:
-------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------- CONVERSION DATE 27/09/2023 -------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:06 - Deleting files from the output folder.
 09:37:06 - Files have been deleted.
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:06 - You have chosen the DVD5 type for the media size.
 09:37:06 - ISO images will not be created when conversion is complete.
 09:37:06 - The computer will remain on when the conversion is complete.
 09:37:07 - Selected ARC/DS method for reXy-01.bin was: xtool:mpreflate+srep_new+lolz:dtb1:d23:mtt1:mt8:mc1023
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:13 - Compression initialized in 27/09/2023 at 09:37:13.
 09:37:13 - Starting reXy-01.bin archive creation.
 10:29:33 - Archive reXy-01.bin creation error.
Code:
-------------------------------------------------------------------------------------------------------------------------------------------
 Creating reXy-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\reXy-01.bin
Compressing 1,265 files, 6,484,935,585 bytes. Processed  11.8%
Compressing 6,485,919,563 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile
 11.8%SREP 3.93 beta (September 30, 2014): input size 6185 mb, memory used 370 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb
100%: 6,485,919,563 -> 3,098,642,643: 47.77%.  Cpu 86 mb/s (71.828 sec), real 52 mb/s (119.957 sec) = 60%.  Remains 00:00
Decompression memory is 1286 mb.  1,404,531 matches = 22,472,496 bytes = 0.73% of file
Errorlevel=0
 11.8%
Compressing 3,098,651,475 bytes with "FINAL\LOLZ\lolz.exe" -dtb1 -d23 -mtt1 -mt8 -mc1023  InFile OutFile
 11.8%
lolz v22c4b [Dec 30 2018  16:44:58]
Settings:
----------------------------- detection settings -----------------------------
 detection is enabled(-dt)
 use probs propagate(-dtp[0..1]): 1      use brute detect(-dtb[0..1]): 1
 o1 detect(-dto[0..1]): 1
 raw graphic mm detect(-dtm[0..1]): 1    width detect algo(-dtw[0..1]): 1
 dxt detect(-dtd[0..1]): 1
--------------------------- multithreading settings --------------------------
 mt type(-mtt[0..1]): 1
 mt threads(-mt[1..16]): 8               mt block size MB(-mtb[2..512]): 32m
---------------------------- lz & parser settings ----------------------------
 dict size in MB(-d[0..2047]): 32m       num parser arrivals(-tt[1..256]): 4
 parser hard lim(-oh[8..14]): 12         parser soft lim(-os[0..hard_lim]): 8
 fb type A(-fba[0..4096,0=off]): 256     fb type B(-fbb[0..4096,0=off]): 0
 calc all literals(-al[0..1]): 1         slow parser mode (mlr)(-x[0..2]): 0
 move some of calculations to lz matchfinder thread(-ac[0..1]): 0
---------------------------- matchfinder settings ----------------------------
 use only lz matchfinder (-rt[0..2]: 0)
 lz mf cycles(-mc[2..1023]): 1023
 use long distance mf(-ldmf[0..1]): 0
------------------------------- models settings ------------------------------
general  models :
 use simple cm(-cm[0..1]): 1
 context mixer o1 ctx (-bc[0..6]): 4
 use only o1 nibble literal model (-lm[0..4]): 0
 literal hi o1 ctx (-blo[0..8]): 8       literal lo o1 ctx (-bll[0..8]): 8
 literal hi rep0lit ctx (-blr[0..6]): 4
 match flag rep0lit ctx (-bm[0..6]): 4
 all -p* settings are ignored due to using detect
dxt models :
 dxt color(X) and alpha(Y) model (-dmXY[X[0..3], Y[0..4]]: 34)
raw graphic models :
 color mdl options (-gmXY[X[0..2], Y[0..1]]): 00
100.00%  ldmf dec_mem=0m    0:38:17                                            /s
o1 model                 : 313'004 kb
raw graphic model 8 bit  : 37'418 kb
raw graphic model 16 bit : 1'046'332 kb
raw graphic model 24 bit : 23'545 kb
raw graphic model 32 bit : 224'074 kb
dxt1 model               : 340'555 kb
dxt5 model               : 150'058 kb
o1 model pos mod 2       : 48'588 kb
o1 model pos mod 4       : 314'824 kb
o1 model pos mod 8       : 114'372 kb
o1 model pos mod 16      : 413'251 kb
total size               : 3'026'026 kb
decode mem usage per thread = 66mb
 11.8%
Errorlevel=0
Compressed 1,265 files, 6,484,935,585 => 1,483,642,757 bytes. Ratio 22.88%
Compression time: cpu 16.53 sec/real 3123.64 sec = 1%. Speed 2.08 mB/s
Testing 1,265 files, 6,484,935,585 bytes. Processed   0.0%
ERROR: write error (disk full?) in compression algorithm lolz:dtb1:d23:mtt1:mt8:mc1023
pls help! Am i perhaps using the wrong method?
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  #66  
Old Yesterday, 07:12
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Try unpacking with the dsg unpacker ("Tools -> Unpacker").
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  #67  
Old Yesterday, 07:39
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Quote:
Originally Posted by KaktoR View Post
Try unpacking with the dsg unpacker ("Tools -> Unpacker").
I got it eventually with another method (xtool:mpreflate+srep+LZMA-MT).
I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet)
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  #68  
Old Yesterday, 15:03
IRAQIGHOST IRAQIGHOST is offline
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Hi
some games I used choose best method to compress the game
but the result not the same
like Cyberpunk
I used
Quote:
xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra: 64m:bt4:fb273:lc8:mc1000000
I read it the game size is 66Gb after compress will be 43 Gb
but when I do it I got final size 56 Gb
is there are something wrong that I did?
I used Diskspain GUI
I have Ryzen 5 3600
Ram 32 Gb
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  #69  
Old Today, 02:03
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^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC?

Ofc the compressed size will be larger... because their is simply more content...
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  #70  
Old Today, 15:33
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by Masquerade View Post
^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC?

Ofc the compressed size will be larger... because their is simply more content...
even the version 1.3 the old one this happened
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