#61
|
||||
|
||||
Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.
About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
murphy78 (10-09-2023) |
Sponsored Links |
#62
|
|||
|
|||
Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?
I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method. I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere. I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on. Thanks again in advance. Last edited by murphy78; 10-09-2023 at 10:17. |
#63
|
||||
|
||||
Are there video tutorials you would recommend for beginners?
|
#65
|
||||
|
||||
Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.
Code:
------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------- CONVERSION DATE 27/09/2023 ------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- 09:37:06 - Deleting files from the output folder. 09:37:06 - Files have been deleted. ------------------------------------------------------------------------------------------------------------------------------------------- 09:37:06 - You have chosen the DVD5 type for the media size. 09:37:06 - ISO images will not be created when conversion is complete. 09:37:06 - The computer will remain on when the conversion is complete. 09:37:07 - Selected ARC/DS method for reXy-01.bin was: xtool:mpreflate+srep_new+lolz:dtb1:d23:mtt1:mt8:mc1023 ------------------------------------------------------------------------------------------------------------------------------------------- 09:37:13 - Compression initialized in 27/09/2023 at 09:37:13. 09:37:13 - Starting reXy-01.bin archive creation. 10:29:33 - Archive reXy-01.bin creation error. Code:
------------------------------------------------------------------------------------------------------------------------------------------- Creating reXy-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\reXy-01.bin Compressing 1,265 files, 6,484,935,585 bytes. Processed 11.8% Compressing 6,485,919,563 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile 11.8%SREP 3.93 beta (September 30, 2014): input size 6185 mb, memory used 370 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb 100%: 6,485,919,563 -> 3,098,642,643: 47.77%. Cpu 86 mb/s (71.828 sec), real 52 mb/s (119.957 sec) = 60%. Remains 00:00 Decompression memory is 1286 mb. 1,404,531 matches = 22,472,496 bytes = 0.73% of file Errorlevel=0 11.8% Compressing 3,098,651,475 bytes with "FINAL\LOLZ\lolz.exe" -dtb1 -d23 -mtt1 -mt8 -mc1023 InFile OutFile 11.8% lolz v22c4b [Dec 30 2018 16:44:58] Settings: ----------------------------- detection settings ----------------------------- detection is enabled(-dt) use probs propagate(-dtp[0..1]): 1 use brute detect(-dtb[0..1]): 1 o1 detect(-dto[0..1]): 1 raw graphic mm detect(-dtm[0..1]): 1 width detect algo(-dtw[0..1]): 1 dxt detect(-dtd[0..1]): 1 --------------------------- multithreading settings -------------------------- mt type(-mtt[0..1]): 1 mt threads(-mt[1..16]): 8 mt block size MB(-mtb[2..512]): 32m ---------------------------- lz & parser settings ---------------------------- dict size in MB(-d[0..2047]): 32m num parser arrivals(-tt[1..256]): 4 parser hard lim(-oh[8..14]): 12 parser soft lim(-os[0..hard_lim]): 8 fb type A(-fba[0..4096,0=off]): 256 fb type B(-fbb[0..4096,0=off]): 0 calc all literals(-al[0..1]): 1 slow parser mode (mlr)(-x[0..2]): 0 move some of calculations to lz matchfinder thread(-ac[0..1]): 0 ---------------------------- matchfinder settings ---------------------------- use only lz matchfinder (-rt[0..2]: 0) lz mf cycles(-mc[2..1023]): 1023 use long distance mf(-ldmf[0..1]): 0 ------------------------------- models settings ------------------------------ general models : use simple cm(-cm[0..1]): 1 context mixer o1 ctx (-bc[0..6]): 4 use only o1 nibble literal model (-lm[0..4]): 0 literal hi o1 ctx (-blo[0..8]): 8 literal lo o1 ctx (-bll[0..8]): 8 literal hi rep0lit ctx (-blr[0..6]): 4 match flag rep0lit ctx (-bm[0..6]): 4 all -p* settings are ignored due to using detect dxt models : dxt color(X) and alpha(Y) model (-dmXY[X[0..3], Y[0..4]]: 34) raw graphic models : color mdl options (-gmXY[X[0..2], Y[0..1]]): 00 100.00% ldmf dec_mem=0m 0:38:17 /s o1 model : 313'004 kb raw graphic model 8 bit : 37'418 kb raw graphic model 16 bit : 1'046'332 kb raw graphic model 24 bit : 23'545 kb raw graphic model 32 bit : 224'074 kb dxt1 model : 340'555 kb dxt5 model : 150'058 kb o1 model pos mod 2 : 48'588 kb o1 model pos mod 4 : 314'824 kb o1 model pos mod 8 : 114'372 kb o1 model pos mod 16 : 413'251 kb total size : 3'026'026 kb decode mem usage per thread = 66mb 11.8% Errorlevel=0 Compressed 1,265 files, 6,484,935,585 => 1,483,642,757 bytes. Ratio 22.88% Compression time: cpu 16.53 sec/real 3123.64 sec = 1%. Speed 2.08 mB/s Testing 1,265 files, 6,484,935,585 bytes. Processed 0.0% ERROR: write error (disk full?) in compression algorithm lolz:dtb1:d23:mtt1:mt8:mc1023 ![]() |
#66
|
||||
|
||||
Try unpacking with the dsg unpacker ("Tools -> Unpacker").
__________________
Haters gonna hate
|
#67
|
||||
|
||||
I got it eventually with another method (xtool:mpreflate+srep+LZMA-MT).
I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet) |
#68
|
|||
|
|||
Hi
some games I used choose best method to compress the game but the result not the same like Cyberpunk I used Quote:
but when I do it I got final size 56 Gb is there are something wrong that I did? I used Diskspain GUI I have Ryzen 5 3600 Ram 32 Gb |
#69
|
||||
|
||||
^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC? Ofc the compressed size will be larger... because their is simply more content... ![]() |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (Today) |
#70
|
|||
|
|||
even the version 1.3 the old one this happened
|
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
newbie question | bigorangekitty | PS2 Games | 5 | 15-05-2002 16:51 |
Total newbie...dumb question...patience please! | xxxMikexxx | PC Games | 1 | 02-04-2002 23:19 |
newbie question | troi22 | PS2 Games | 1 | 28-02-2002 03:18 |
newbie PAL patch question for Pro Evolution | Purple Cowboy | PS2 Games | 2 | 19-02-2002 12:39 |
Newbie question...how do I know if the game I've downloaded is Autoboot or not? | konichiwa | DC Games | 1 | 23-11-2000 20:35 |