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  #1996  
Old 14-11-2020, 06:42
Masquerade Masquerade is offline
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Need For Speed The Run

Start Size: 17GB

Compress using:

Code:
xtool+srep+lolz
Final Size: 5.5GB

Notes:

Separate the language files out - game + 1 language = 4.1GB

game + all languages = 5.5GB

You can rip _Intaller, Core and Support folders.
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  #1997  
Old 14-11-2020, 21:20
ZAZA4EVER ZAZA4EVER is offline
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Cool Watch Dogs Legion

Watch Dogs Legion
Repack From 40.5Gb To 30.3Gb .
Sound : English Only

Method

Files Repack

Code:
common.dat
commonengine.dat
patch.dat
patch_english.dat
shadersobj.dat
london.dat
london_cache.dat
london_english.dat
london_hires.dat
london_preload.dat
Code:
Xtool2020 lz4 wdl.xtl+srep:m3f:a16:d1g+lolz:dtb1:tt8:mt2:gm20:fba0:d128m+mc1023
Other files

Code:
srep:m3f:a16:d1g+lolz:dtb1:tt8:mt2:gm20:fba0:d128m+mc1023

i use srep+lolz get same size of repack 30.5gb , xtool not save more size
Attached Files
File Type: rar Xtool.2020.WatchDogs.Legion.Profile.rar (4.98 MB, 169 views)
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  #1998  
Old 15-11-2020, 14:04
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Was there ever a tool for vp6 videos? I can't recall
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  #1999  
Old 15-11-2020, 21:07
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The Dungeon Of Naheulbeuk

Based On: Steam Version
Game Version: 1.1.135.35360
Original Size: 7.11 GB
Compressed Size: 5.72 GB
Method,

Code:
All Files - xzlib+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023

[xzlib] -mzlib+reflate -c32mb -t100p-1
XTOOL - 2010_R5 (x64)
SREP - 3.92 (x64)
LOLZ - 22c4b (x64)


Code:
Data_01.bin - 3.05 GB (4.31 GB --> 3.05 GB)
Data_EN.bin - 892 MB (934 MB --> 892 MB)
Data_DU.bin - 925 MB (970 MB --> 925 MB)
Data_FR.bin - 920 MB (959 MB --> 920 MB)
Note - Data_EN.bin, Data_DU.bin, Data_FR.bin contains only *.wem files. Nothing Ripped.

Decompression (Using 4 CPU Threads)
Code:
FreeArc 0.67 (March 15 2014) extracting archive: Data_01.bin
Extracted 2,281 files, 3,278,614,011 => 4,631,996,273 bytes. Ratio 70.78%
Extraction time: cpu 40.80 sec/real 153.53 sec = 27%. Speed 30.17 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: Data_EN.bin
Extracted 7,347 files, 935,837,578 => 965,169,904 bytes. Ratio 96.96%
Extraction time: cpu 14.05 sec/real 69.13 sec = 20%. Speed 13.96 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: Data_FR.bin
Extracted 7,267 files, 965,255,234 => 991,545,770 bytes. Ratio 97.35%
Extraction time: cpu 15.52 sec/real 71.83 sec = 22%. Speed 13.80 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: Data_DU.bin
Extracted 7,264 files, 969,868,669 => 1,002,439,341 bytes. Ratio 96.75%
Extraction time: cpu 14.67 sec/real 63.06 sec = 23%. Speed 15.90 mB/s
All OK

Install Started  - 15:26:35.93
Install Finished - 15:32:40.89

Last edited by Hota; 01-12-2020 at 02:29.
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  #2000  
Old 16-11-2020, 13:48
Sebazz Sebazz is offline
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Hi. Someone can explain me please how to increase speed compress of lolz? ... i get around about 750 kb/s in SSD ... idk. Thanks

Here my setting...

Code:
[External compressor:lolz]
header    = 0
packcmd   = lolz64 -mtt1 -dtb1 -mc1023 -d128m -mt4 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Last edited by Sebazz; 16-11-2020 at 13:54.
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  #2001  
Old 16-11-2020, 14:21
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try -dtb0 or -tt1
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  #2002  
Old 19-11-2020, 10:34
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Halo Master Chief Collection Full (Rus+Eng)

Quote:
Halo 1 - 6.6 gb > 5.2 gb
Halo 2 - 28.1 gb > 16.8 gb
Halo 3 - 11 gb > 3.8 gb
Halo 3 ODST - 5.8 gb > 2.3 gb
Halo 4 - 24.6 gb > 13 gb
Halo Reach - 17.4 gb > 4.4 gb
GroundHog - 7 gb > 4.4 gb
Common files - 12.8 gb > 4.1 gb

Total size - 113.5 gb > 53.9 gb
Used tools - XTool v0.12, SREP, LOLZ, RAZOR(MT), BPK

Install time - install not created.
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  #2003  
Old 22-11-2020, 03:56
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Quote:
Originally Posted by dixen View Post
Halo Master Chief Collection Full (Rus+Eng)
You can delete multiplayer files if you don't need them

Code:
Multiplayer files:

groundhog folder = Halo2 mp

halo3\maps\armory.map
halo3\maps\bunkerworld.map
halo3\maps\chill.map
halo3\maps\chillout.map
halo3\maps\construct.map
halo3\maps\cyberdyne.map
halo3\maps\deadlock.map
halo3\maps\descent.map
halo3\maps\docks.map
halo3\maps\fortress.map
halo3\maps\ghosttown.map
halo3\maps\guardian.map
halo3\maps\isolation.map
halo3\maps\lockout.map
halo3\maps\midship.map
halo3\maps\riverworld.map
halo3\maps\salvation.map
halo3\maps\sandbox.map
halo3\maps\shrine.map
halo3\maps\sidewinder.map
halo3\maps\snowbound.map
halo3\maps\spacecamp.map
halo3\maps\warehouse.map
halo3\maps\zanzibar.map

halo4\maps\ca_basin.map
halo4\maps\ca_blood_cavern.map
halo4\maps\ca_blood_crash.map
halo4\maps\ca_canyon.map
halo4\maps\ca_creeper.map
halo4\maps\ca_deadlycrossing.map
halo4\maps\ca_dropoff.map
halo4\maps\ca_forge_bonanza.map
halo4\maps\ca_forge_erosion.map
halo4\maps\ca_forge_ravine.map
halo4\maps\ca_gore_valley.map
halo4\maps\ca_highrise.map
halo4\maps\ca_port.map
halo4\maps\ca_rattler.map
halo4\maps\ca_redoubt.map
halo4\maps\ca_spiderweb.map
halo4\maps\ca_tower.map
halo4\maps\ca_warhouse.map
halo4\maps\dlc01_engine.map
halo4\maps\dlc01_factory.map
halo4\maps\dlc_dejewel.map
halo4\maps\dlc_dejunkyard.map
halo4\maps\dlc_forge_island.map
halo4\maps\ff151_mezzanine.map
halo4\maps\ff152_vortex.map
halo4\maps\ff153_caverns.map
halo4\maps\ff154_hillside.map
halo4\maps\ff155_breach.map
halo4\maps\ff81_courtyard.map
halo4\maps\ff82_scurve.map
halo4\maps\ff84_temple.map
halo4\maps\ff86_sniperalley.map
halo4\maps\ff87_chopperbowl.map
halo4\maps\ff90_fortsw.map
halo4\maps\ff91_complex.map
halo4\maps\ff92_valhalla.map
halo4\maps\wraparound.map
halo4\maps\z05_cliffside.map
halo4\maps\z11_valhalla.map
halo4\maps\zd_02_grind.map

haloreach\maps\20_sword_slayer.map
haloreach\maps\30_settlement.map
haloreach\maps\35_island.map
haloreach\maps\45_aftship.map
haloreach\maps\45_launch_station.map
haloreach\maps\50_panopticon.map
haloreach\maps\52_ivory_tower.map
haloreach\maps\70_boneyard.map
haloreach\maps\cex_beaver_creek.map
haloreach\maps\cex_damnation.map
haloreach\maps\cex_hangemhigh.map
haloreach\maps\cex_headlong.map
haloreach\maps\cex_prisoner.map
haloreach\maps\cex_timberland.map
haloreach\maps\condemned.map
haloreach\maps\dlc_invasion.map
haloreach\maps\dlc_medium.map
haloreach\maps\dlc_slayer.map
haloreach\maps\forge_halo.map
haloreach\maps\trainingpreserve.map
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  #2004  
Old 22-11-2020, 04:45
Masquerade Masquerade is offline
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Quote:
Originally Posted by KaktoR View Post
You can delete multiplayer files if you don't need them
Total size saved?
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  #2005  
Old 22-11-2020, 04:46
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Not count.

But with only 1 language final size is 85.4GB.

I would say something about 20GB saved (if not more).
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  #2006  
Old 22-11-2020, 06:18
Snapppr6 Snapppr6 is offline
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Spintires RudRunner

size 1.4 gb

repack 1gb

method
srep mtx rz or razorx

you can get it smaller by using xtool but slow in dec
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  #2007  
Old 23-11-2020, 12:50
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Assassins Creed Valhalla

oo2recm + oo2core_7_win64.dll (only forge files)

Code:
Compressed 54 files, 44,889,374,720 => 95,540,304,795 bytes. Ratio 212.84%
Compression time: cpu 258.61 sec/real 13491.23 sec = 2%. Speed 3.33 mB/s
All OK
oo2recm is slow af. I will post final results in the next days if I get some free time (pretty busy atm).

Thanks to my friend Masquerade
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  #2008  
Old 23-11-2020, 13:26
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^^
So basically, this game engine no longer uses LZO which means AFR is useless.

Now this engine uses oodle, and Valhalla has managed to use it without the oodle plugin.

Ubisoft use a different variant of this oodle 7 plugin, which only appears in one game AFAIK. This was probably released as the first iteration of their engine change. I think Valhalla is the first Oodle game that doesn't contain a plugin.

This plugin appears in Ghost Recon Breakpoint, and works on Valhalla as demonstrated above.

Here's the oodle 7 core you must use:
Attached Files
File Type: 7z oo2core_7_win64.7z (343.6 KB, 90 views)

Last edited by Masquerade; 11-02-2021 at 12:05.
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  #2009  
Old 23-11-2020, 20:25
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I use a different library (998KB) and it works too.
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  #2010  
Old 25-11-2020, 00:00
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Quote:
Originally Posted by Masquerade View Post
^^
So basically, this game engine no longer uses LZO which means AFR is useless.

Now this engine uses oodle mermaid, and Valhalla has managed to use it without the oodle plugin.

Ubisoft use a different variant of this oodle 7 plugin, which only appears in one game AFAIK. This was probably released as the first iteration of their engine change. I think Valhalla is the first Oodle game that doesn't contain a plugin.

This plugin appears in Ghost Recon Breakpoint, and works on Valhalla as demonstrated above.

Here's the oodle 7 core you must use:

this game not have no cd dvd (ck)
what the porpose to repack it
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