#1996
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Need For Speed The Run
Start Size: 17GB
Compress using: Code:
xtool+srep+lolz Notes: Separate the language files out - game + 1 language = 4.1GB game + all languages = 5.5GB You can rip _Intaller, Core and Support folders. |
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#1997
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Watch Dogs Legion
Repack From 40.5Gb To 30.3Gb . Sound : English Only Method Files Repack Code:
common.dat commonengine.dat patch.dat patch_english.dat shadersobj.dat london.dat london_cache.dat london_english.dat london_hires.dat london_preload.dat Code:
Xtool2020 lz4 wdl.xtl+srep:m3f:a16:d1g+lolz:dtb1:tt8:mt2:gm20:fba0:d128m+mc1023 Code:
srep:m3f:a16:d1g+lolz:dtb1:tt8:mt2:gm20:fba0:d128m+mc1023 i use srep+lolz get same size of repack 30.5gb , xtool not save more size ![]() |
The Following 2 Users Say Thank You to ZAZA4EVER For This Useful Post: | ||
JustFun (24-11-2020), Prettyboy099 (15-11-2020) |
#1998
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Was there ever a tool for vp6 videos? I can't recall
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#1999
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The Dungeon Of Naheulbeuk
Based On: Steam Version
Game Version: 1.1.135.35360 Original Size: 7.11 GB Compressed Size: 5.72 GB Method, Code:
All Files - xzlib+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023 [xzlib] -mzlib+reflate -c32mb -t100p-1 SREP - 3.92 (x64) LOLZ - 22c4b (x64) Code:
Data_01.bin - 3.05 GB (4.31 GB --> 3.05 GB) Data_EN.bin - 892 MB (934 MB --> 892 MB) Data_DU.bin - 925 MB (970 MB --> 925 MB) Data_FR.bin - 920 MB (959 MB --> 920 MB) Decompression (Using 4 CPU Threads) Code:
FreeArc 0.67 (March 15 2014) extracting archive: Data_01.bin Extracted 2,281 files, 3,278,614,011 => 4,631,996,273 bytes. Ratio 70.78% Extraction time: cpu 40.80 sec/real 153.53 sec = 27%. Speed 30.17 mB/s All OK FreeArc 0.67 (March 15 2014) extracting archive: Data_EN.bin Extracted 7,347 files, 935,837,578 => 965,169,904 bytes. Ratio 96.96% Extraction time: cpu 14.05 sec/real 69.13 sec = 20%. Speed 13.96 mB/s All OK FreeArc 0.67 (March 15 2014) extracting archive: Data_FR.bin Extracted 7,267 files, 965,255,234 => 991,545,770 bytes. Ratio 97.35% Extraction time: cpu 15.52 sec/real 71.83 sec = 22%. Speed 13.80 mB/s All OK FreeArc 0.67 (March 15 2014) extracting archive: Data_DU.bin Extracted 7,264 files, 969,868,669 => 1,002,439,341 bytes. Ratio 96.75% Extraction time: cpu 14.67 sec/real 63.06 sec = 23%. Speed 15.90 mB/s All OK Install Started - 15:26:35.93 Install Finished - 15:32:40.89 Last edited by Hota; 01-12-2020 at 02:29. |
The Following User Says Thank You to Hota For This Useful Post: | ||
JustFun (24-11-2020) |
#2000
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Hi. Someone can explain me please how to increase speed compress of lolz? ... i get around about 750 kb/s in SSD ...
![]() Here my setting... Code:
[External compressor:lolz] header = 0 packcmd = lolz64 -mtt1 -dtb1 -mc1023 -d128m -mt4 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Last edited by Sebazz; 16-11-2020 at 13:54. |
#2001
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try -dtb0 or -tt1
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#2002
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Halo Master Chief Collection Full (Rus+Eng)
Quote:
Install time - install not created. |
The Following 4 Users Say Thank You to dixen For This Useful Post: | ||
#2003
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You can delete multiplayer files if you don't need them
Code:
Multiplayer files: groundhog folder = Halo2 mp halo3\maps\armory.map halo3\maps\bunkerworld.map halo3\maps\chill.map halo3\maps\chillout.map halo3\maps\construct.map halo3\maps\cyberdyne.map halo3\maps\deadlock.map halo3\maps\descent.map halo3\maps\docks.map halo3\maps\fortress.map halo3\maps\ghosttown.map halo3\maps\guardian.map halo3\maps\isolation.map halo3\maps\lockout.map halo3\maps\midship.map halo3\maps\riverworld.map halo3\maps\salvation.map halo3\maps\sandbox.map halo3\maps\shrine.map halo3\maps\sidewinder.map halo3\maps\snowbound.map halo3\maps\spacecamp.map halo3\maps\warehouse.map halo3\maps\zanzibar.map halo4\maps\ca_basin.map halo4\maps\ca_blood_cavern.map halo4\maps\ca_blood_crash.map halo4\maps\ca_canyon.map halo4\maps\ca_creeper.map halo4\maps\ca_deadlycrossing.map halo4\maps\ca_dropoff.map halo4\maps\ca_forge_bonanza.map halo4\maps\ca_forge_erosion.map halo4\maps\ca_forge_ravine.map halo4\maps\ca_gore_valley.map halo4\maps\ca_highrise.map halo4\maps\ca_port.map halo4\maps\ca_rattler.map halo4\maps\ca_redoubt.map halo4\maps\ca_spiderweb.map halo4\maps\ca_tower.map halo4\maps\ca_warhouse.map halo4\maps\dlc01_engine.map halo4\maps\dlc01_factory.map halo4\maps\dlc_dejewel.map halo4\maps\dlc_dejunkyard.map halo4\maps\dlc_forge_island.map halo4\maps\ff151_mezzanine.map halo4\maps\ff152_vortex.map halo4\maps\ff153_caverns.map halo4\maps\ff154_hillside.map halo4\maps\ff155_breach.map halo4\maps\ff81_courtyard.map halo4\maps\ff82_scurve.map halo4\maps\ff84_temple.map halo4\maps\ff86_sniperalley.map halo4\maps\ff87_chopperbowl.map halo4\maps\ff90_fortsw.map halo4\maps\ff91_complex.map halo4\maps\ff92_valhalla.map halo4\maps\wraparound.map halo4\maps\z05_cliffside.map halo4\maps\z11_valhalla.map halo4\maps\zd_02_grind.map haloreach\maps\20_sword_slayer.map haloreach\maps\30_settlement.map haloreach\maps\35_island.map haloreach\maps\45_aftship.map haloreach\maps\45_launch_station.map haloreach\maps\50_panopticon.map haloreach\maps\52_ivory_tower.map haloreach\maps\70_boneyard.map haloreach\maps\cex_beaver_creek.map haloreach\maps\cex_damnation.map haloreach\maps\cex_hangemhigh.map haloreach\maps\cex_headlong.map haloreach\maps\cex_prisoner.map haloreach\maps\cex_timberland.map haloreach\maps\condemned.map haloreach\maps\dlc_invasion.map haloreach\maps\dlc_medium.map haloreach\maps\dlc_slayer.map haloreach\maps\forge_halo.map haloreach\maps\trainingpreserve.map
__________________
Haters gonna hate
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#2004
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Total size saved?
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#2005
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Not count.
But with only 1 language final size is 85.4GB. I would say something about 20GB saved (if not more).
__________________
Haters gonna hate
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
Masquerade (22-11-2020) |
#2006
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Spintires RudRunner
size 1.4 gb
repack 1gb method srep mtx rz or razorx you can get it smaller by using xtool but slow in dec |
The Following User Says Thank You to Snapppr6 For This Useful Post: | ||
JustFun (24-11-2020) |
#2007
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Assassins Creed Valhalla
oo2recm + oo2core_7_win64.dll (only forge files) Code:
Compressed 54 files, 44,889,374,720 => 95,540,304,795 bytes. Ratio 212.84% Compression time: cpu 258.61 sec/real 13491.23 sec = 2%. Speed 3.33 mB/s All OK Thanks to my friend Masquerade ![]()
__________________
Haters gonna hate
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The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Mortal Lord (24-11-2020), ZAZA4EVER (24-11-2020) |
#2008
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^^
So basically, this game engine no longer uses LZO which means AFR is useless. Now this engine uses oodle, and Valhalla has managed to use it without the oodle plugin. Ubisoft use a different variant of this oodle 7 plugin, which only appears in one game AFAIK. This was probably released as the first iteration of their engine change. I think Valhalla is the first Oodle game that doesn't contain a plugin. This plugin appears in Ghost Recon Breakpoint, and works on Valhalla as demonstrated above. Here's the oodle 7 core you must use: Last edited by Masquerade; 11-02-2021 at 12:05. |
#2009
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I use a different library (998KB) and it works too.
__________________
Haters gonna hate
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#2010
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Quote:
this game not have no cd dvd (ck) what the porpose to repack it |
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