#376
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Quote:
Code:
Streams: 373 / 1776 Time: 00:00:04 (CPU 00:00:01) Size: 67.2 MB >> 88.9 MB
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murphy78 (16-09-2023) |
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#377
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Quote:
Precompression result Insomniac R2 38.3 gb to 64.5 gb |
The Following 3 Users Say Thank You to DODI For This Useful Post: | ||
#378
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Plugin update available
Changes - Updated Unreal Engine plugin - Fixed hanging issue in PlayStation archive plugin |
The Following 9 Users Say Thank You to Razor12911 For This Useful Post: | ||
Cesar82 (22-08-2023), exorc (31-08-2023), Gehrman (23-08-2023), kuyhaa (24-08-2023), L0v3craft (22-08-2023), Lord.Freddy (22-08-2023), Masquerade (22-08-2023), ScOOt3r (22-08-2023), Wanterlude (22-08-2023) |
#379
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Starfield
Supported games Starfield (requires liblz4.dll) Usage Place starfield.dll near xtool.exe along with required libraries and use -mstarfield+reflate (plugin only precompresses lz4 streams) Notes liblz4.dll that comes with xtool seems to work just fine (v183). You will need to use reflate/preflate, the game uses optimised zlib, zlib-ng to be specific and that makes the zlib method not to work. |
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BKR-TN (06-09-2023), Cesar82 (01-09-2023), Danziel123 (01-09-2023), dixen (01-09-2023), FitGirl (01-09-2023), Gehrman (08-07-2024), hdneo (01-09-2023), KaktoR (01-09-2023), kuyhaa (01-09-2023), L0v3craft (01-09-2023), L33THAK0R (01-09-2023), Masquerade (01-09-2023), Prettyboy099 (05-09-2023), ScOOt3r (01-09-2023), shazzla (01-09-2023), Wanterlude (01-09-2023) |
#380
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lzopro
Supported games To be used by old anvil and unreal engine 3 games Notes I forgot to post this a while ago but here anyways, Edit xtool.ini and use -anvil for anvil games and -unreal for unreal engine 3 games while specifying compression level, where level 0 uses lzopro_lzo1x_1_14_compress and level 1..10 uses lzopro_lzo1x_99_compress function for compression. If level 0 and mostly 6..10 does not work on precompression then you should use uelr as the streams are compressed in such a way that they rely on the work memory buffer left behind by the previously compressed stream (to improve on compression). The streams are compressed in sequence, however it's this improvement that makes it impossible for xtool to work with such streams as because xtool breaks this sequence when it precompresses the streams using multiple threads and if you tried to brute force the work memory to work or if you use xdelta to patch the streams, you will get crc errors. |
#382
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Quote:
Basically the 'MessageBoxA' was patched out and replaced with some other function from User32.dll. On some bink2 inputs you had encountered some error messages like 'MotionData_warn' or 'err'. I have included two samples for which it is the case. You shouldn't receive error messages anymore with this patched plugin. Inputs which would give these types of errors are just ignored but processed still, but not compressed with binkpack. Thanks to masquerade and Razor12911.
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Abbat (26-01-2024), Gehrman (12-03-2024), kj911 (10-09-2023), L0v3craft (11-09-2023), Lord.Freddy (09-09-2023), murphy78 (16-09-2023), shazzla (09-09-2023), Wanterlude (10-09-2023) |
#383
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Forza Motorsport 2023
This game uses XMemCompress in its paks (as denoted by Method: 21). I didn't download the full game, but here's how to make your own database: 1. Download the attached archive. This contains bms2xtl config and required script as well as XCompress plugin for XTool. 2. Extract the archive, and place the following files into the Forza Motorsport root folder:
3. Open command prompt in the root of the Forza Motorsport game folder and paste this command: Code:
for /r %f in (*.zip) do bms2xtl zip.bms "%f" ForzaMotorsport.xtl Code:
CMD> xtool precomp -mForzaMotorsport body01_forzafaithful.zip XTool is created by Razor12911 Streams: 4 / 4 Time: 00:00:05 (CPU 00:00:00) Size: 17.0 MB >> 32.0 MB |
#384
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The config version for the plugin above
I've included 64-bit version of xmemcompress, I compiled it a while ago but I didn't post it here. Forza Motorsport\media\base\Cinematics.zip xmemcompress -mfmzip: Code:
Compressed 1 file, 260,317,756 => 1,146,247,029 bytes. Ratio 440.33% Compression time: cpu 0.08 sec/real 37.12 sec = 0%. Speed 7.01 mB/s Code:
Compressed 1 file, 260,317,756 => 1,146,247,031 bytes. Ratio 440.33% Compression time: cpu 0.00 sec/real 28.70 sec = 0%. Speed 9.07 mB/s the older side project can be found here |
#385
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Tony Hawk's Pro Skater 1+2
This only removes the custom encryption used in the game (Not tested) Drag and drop the game folder and xtool will remove the encryption and give you the decrypted pak files in output folder which will be your new game files, use -mzlib on them for precompression. Base\Content\Paks\pakchunk1-WindowsNoEditor.pak Code:
Compressed 1 file, 291,695,622 => 503,712,687 bytes. Ratio 172.68% Compression time: cpu 0.05 sec/real 2.30 sec = 2%. Speed 126.91 mB/s |
The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
dixen (08-10-2023), Gehrman (12-03-2024), kuyhaa (08-10-2023), L0v3craft (09-10-2023), Redmist2013 (03-04-2024) |
#386
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Test pakchunk6-WindowsNoEditor.pak
Quote:
Quote:
Last edited by dixen; 08-10-2023 at 09:41. |
#387
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Welp
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The Following User Says Thank You to Razor12911 For This Useful Post: | ||
Masquerade (08-10-2023) |
#388
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ofc CRC error because this library decrypts paks only, not re-encrypts them. Re-encryption of this game is not possible.
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#389
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Asterigos - Anniversary Update
Quote:
Masquerade , tried with this one , but cannot get a good compression ratio !thx for help! |
#390
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Looks like this needs an update?
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