#3706
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Starfield
DiskSpan xt_zlib+xtool:s:mzlib+srep_new:3+LOLZ_ULTRA Test File (Starfield - Animations.ba2) Size: 319 MB >> 711 MB Final Size: 170.56 MB Last edited by IRAQIGHOST; 01-09-2023 at 22:23. |
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#3707
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Quote:
Quote:
Last edited by Danziel123; 02-09-2023 at 02:52. |
#3708
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Should be enough
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#3709
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Why use old xtool with new xtool? And why skip parameter?
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#3710
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for try to get more size
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#3711
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You tried compressing on just a single file. When you compress all the files it will be stuck forever. Do not try this as this is wrong.
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#3712
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Yes, I notice that in some files.
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#3713
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Wtf. Why not use the correct codecs with appropriate chunk size instead?
And do not use the skip option if you don't know what you do.
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
IRAQIGHOST (03-09-2023) |
#3714
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Why i get stuck at this?
Alredy tried with xtool:mreflate, xtool:mpreflate & xtool:mzlib still same. Maybe you know what cause it? Thank you Last edited by Danziel123; 03-09-2023 at 22:43. |
#3715
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Because the codecs can't read the stream of the file. The files contains encoded lz4 that can be compressed only using a certain plugin 'mstarfield' (starfield.dll). Leave out the wwise sound files and compress using that algo.. wwise sound can only be compressed using srep+lzma (as of my knowledge right now)
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#3716
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Quote:
Quote:
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#3717
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Quite a lot of audio in Starfield is WWISE PCM - meaning you can use MSC on it.
Other type of WWISE audio is Vorbis, which you can read more about in WemTool topic. |
#3718
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^Yes, all of the *WwiseSounds* are PCM. The Language files are Vorbis it seems.
Code:
Streams: 18613 / 18613 Time: 00:03:05 (CPU 00:16:04) Duplicates: 109 (100 MB) [113 MB >> 35.3 MB] Size: 19.3 GB >> 6.94 GB >> 6.90 GB Additional decoding memory is 79.7 MB Decoding speed improved by up to 1.01x Done!!! PS: And compression for the other files, files which have "02 00 00 00" in the beginning are compressed with zlib, "03 00 00 00" are compressed with lz4.
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Last edited by KaktoR; 04-09-2023 at 03:34. |
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#3719
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As for the WEM files in Starfield, seems like it does not make sense to process them.
xtool:dd3:l4 Code:
Compressed 125,234 files, 1,993,236,804 => 1,878,585,133 bytes. Ratio 94.25% Compression time: cpu 6.13 sec/real 44.43 sec = 14%. Speed 44.87 mB/s All OK Compressed 1 file, 1,870,743,269 => 1,839,107,129 bytes. Ratio 98.31% Compression time: cpu 0.52 sec/real 63.26 sec = 1%. Speed 29.57 mB/s All OK
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#3720
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xtool:mstarfield+xtool:mreflate+srep_new+lolz/lzma seems correct for all .ba2 files except WWise Sound files. Also as of now, DSG won't be able to extract the files. You need to do it with your installer only.
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The Following 2 Users Say Thank You to Fak Eid For This Useful Post: | ||
Danziel123 (05-09-2023), ScOOt3r (04-09-2023) |
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