#3916
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^^
Xtool |
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#3917
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Hello, sorry if I ask again. how to compress ghostwire tokyo game? I have copied gwtokyo.xtl, gwtokyo.key & oo2core_7_win64.dll into the Resources\PRE\XTool_2020\Plugins folder and I checked in the DSG in the Xtool 2020 plugin section and ghostwire tokyo doesn't appear. Thank You
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#3918
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I think you do not need them. Use unreal plugin with aes key + kraken + zlib + 512mb chunk size. And I think this game use a v2.8.x oodle library.
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#3919
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can you help me to check this game? I have checked this using oo2scan_7_win64.exe and only the 4.28 gb size has kraken and I have also checked using xtool.exe and set the checker library to oodle ver v2.8.x & v2.9.x and nothing suitable
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#3920
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You won't be able to scan for streams bevause this game's data is encrypted. KaktoR has told you everything you need to know.
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#3921
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Quote:
Quote:
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#3922
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Did a quick and dirty check.
23.2 GB -> 18.6 GB Maybe there is more space for improvement using oo2reck after xtool with unreal plugin, but not sure since xtool has changed alot since last posted results here. PS: Use core 2.8.14
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Last edited by KaktoR; 19-04-2024 at 06:55. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
Danziel123 (19-04-2024) |
#3923
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I'm trying to repack 9-nine-:Episode 1 and am struggling with the encryption. I was able to use GARbro to extract the resources to be at least viewable, but I can not seem to rebuild the archives to be readable by the game. I have tried using KirikiriTools to make the game read unencrypted archives, but that doesn't seem to be working, at least with the files GARbro spits out, and I can't find another way to decrypt the files to test whether or not its GARbro causing the issues in the first place.
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#3924
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Best method for Alone in the Dark 2024 please.
nm - this works xtool:mkraken,n256:core_2.9.9+srep_new:393b+LOLZ_N ORMAL Last edited by sirdystic; 21-04-2024 at 17:33. Reason: Solution found |
#3925
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Quote:
Afair GARBRO should output normal png images / ogg audio which you should just be able to open normally. Getting the game to read them is a whole 'nother barrel of fish. |
#3926
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Unfortunately the GitHub for Kirikiri Tools is now read only. Should I just be satisfied with my 75-80% ratio I'm getting?
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#3927
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Unfortunate, but yes.
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#3928
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Everspace 2
With new UE5 engine, they switched to oodle compression. Use this library to get all streams. Code:
Library loaded: oo2core_9_win64_2.dll Streams: 1512 / 1512 Time: 00:00:12 (CPU 00:00:22) Size: 81.1 MB >> 96.1 MB
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Haters gonna hate
Last edited by KaktoR; 30-04-2024 at 03:33. |
The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#3929
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Maybe someone knows the best compression method for the MEGATON MUSASHI W game? I tried with the method: xtool:mzlib:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8 :mc1000000:64mb but didn't get a good ratio (39.55 of 44 gb) and sorry I couldn't upload the file for test because I confused about which file to upload. Thank You
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#3930
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^^
Every file is XOR encrypted with a different key, there's almost 15 thousand keys. Each key is 4 bytes in length. |
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