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  #2236  
Old 09-04-2021, 06:54
dixen dixen is offline
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Quote:
Originally Posted by hydefromt70s View Post
I'm planning to make may own repack of this game version and have few questions.
Obviously game is encrypted so it won't compress well until being decrypted first. If I decrypt the game first I understand I will get decrypted and unpacked game files – does the game work properly with unpacked files? Is there anyway to compress game with decryption on the fly?
Only decrypt in new *.ttarch file..Unpack no needed
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  #2237  
Old 09-04-2021, 07:04
hydefromt70s hydefromt70s is offline
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Quote:
Originally Posted by dixen View Post
Only decrypt in new *.ttarch file..Unpack no needed
Sorry for being pain in the ass but I'm afraid I don't understand what do you mean by that. Could you explain it more? How can I take encryption off those files?

I'm using 'ttarchext.exe' tool for unpacking from zenhax forum (it has built-in encryption keys). Do I have to unpack each .ttarch2 files and then rebuilt them to take that encryption off or what?
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  #2238  
Old 09-04-2021, 08:45
Masquerade Masquerade is offline
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Euro Truck Simulator

Euro Truck Simulator 2

12GB into 4.9GB

xtool+srep+lolz

Use a small chunk size if you're on a low amount of RAM otherwise your PC will crash.

On newer XTools use -lm param.
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  #2239  
Old 09-04-2021, 09:16
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Quote:
Originally Posted by Masquerade View Post
Euro Truck Simulator 2

12GB into 4.9GB

xtool+srep+lolz

Use a small chunk size if you're on a low amount of RAM otherwise your PC will crash.

On newer XTools use -lm param.
Does lm mean 'limited memory' ?
Its merely just a guess.

if not i would like to know what does it do.
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  #2240  
Old 09-04-2021, 09:20
Snake288 Snake288 is offline
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Hello
Masquerade

Use a small chunk size if you're on a low amount of RAM otherwise your PC will crash.

On newer XTools use -lm param.

Informs by showing an example


;XTool 2020
[External compressor:xtool_zlib]
header = 0
packcmd = "PRE\XTool_2020\Win64\XTool.exe" precomp -mzlib -c64mb -t100p --dbase - - <stdin> <stdout>
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  #2241  
Old 09-04-2021, 10:23
Masquerade Masquerade is offline
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Quote:
Originally Posted by :( Sad8669 View Post
Does lm mean 'limited memory' ?
Its merely just a guess.

if not i would like to know what does it do.


You only need to use it if you are on a machine with low amounts of RAM, e.g. 16GB,

I use 64GB with a 256mb chunk size, no issues.
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  #2242  
Old 09-04-2021, 11:09
Snake288 Snake288 is offline
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Thumbs down -lm Help About The Example I Want To Use This Command

-lm Help About The Example I Want To Use This Command

Does anyone know the sample Method

XTool 2020 -lm
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  #2243  
Old 09-04-2021, 11:25
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KaktoR KaktoR is offline
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xtool.exe precomp -mzlib -c64mb -t100p -lm --dbase - - <stdin> <stdout>
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  #2244  
Old 09-04-2021, 12:58
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Quote:
Originally Posted by Masquerade View Post


You only need to use it if you are on a machine with low amounts of RAM, e.g. 16GB,

I use 64GB with a 256mb chunk size, no issues.
That is much appreciated, Thanks.

Also if you don't mind, where can i find information about what each parameter does?

I do know some basics, but they are just basics.
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  #2245  
Old 09-04-2021, 13:01
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Inside the xtool help file....
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  #2246  
Old 09-04-2021, 13:53
Snake288 Snake288 is offline
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is there a way to use lolz?
Powerful compression methods ?

Computer system information



Tools I Use

DiskSpan_GUI 1.0.0.3 [2020.03.22] (xlz4 correction)
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  #2247  
Old 09-04-2021, 22:06
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Quote:
Originally Posted by Snake288 View Post
is there a way to use lolz?
Powerful compression methods ?

Computer system information



Tools I Use

DiskSpan_GUI 1.0.0.3 [2020.03.22] (xlz4 correction)
Different games have different encryption. You have to test the game and see for yourself which methods suits the best for it. While lolz is powerful its slow decompression speed is one of its drawbacks. And also use a precompressor before compressing a game such as XTool, ZTool (Old, but just in case), oo2reck.... etc

And don't forget to checkout the Specific Games Method INDEX.
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  #2248  
Old 10-04-2021, 08:08
kj911 kj911 is offline
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Noob questions from compression via LOLZ: Compression rate better than TTA (FreeArc) methods use LOLZ compressing *.WAV files??

Or use double compression from WAV files?

My favorized methods (from MSTS or any older(?) games): The *.WAV files compressed to --> Archive.arc (with TTA comp.) this archive compressed again to --> Archive2.arc (with REP) method. Fast and good ratio. Second compression process replacing REP to RAZOR or MSC or/and any ones?

Some testing its best rate. Size reduction lower than 35-40% via original size.

Example: Compressed 5001 WAV files. Size: 2.09GB --> 923MB--> 632MB

Please testing and find better methods.
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  #2249  
Old 10-04-2021, 08:10
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Why not use MSC for WAV?
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Old 10-04-2021, 12:08
kj911 kj911 is offline
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KaktoR: Yes! Not use MSC. Simple FreeArc compression schemes.

Partially tested "Archive.arc" file compressing, use MSC with FROG=9 parameters. (Size: 945602kB)

UPD: Test finished. Results, not good. Small reduction. Results: 906MB (928156kB)

Get the arc file use private testing?? Please via send pm.

Any info: SREP compressed: 632MB, REP compressed: 633MB. small differences.

Last edited by kj911; 10-04-2021 at 12:58. Reason: Added any infos.
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