#3391
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Can anyone tell me something about the new settlers game? Seems to be zstd mostly and some zlibs aswell but couldn't get much out of it. Seems like 1.5.0 library is the correct one.
Code:
Streams: 2887/11649 Time: 00:02:05 (00:12:23) Memory: 204 MB (204 MB) Results: 256 MB >> 331 MB https://pixeldrain.com/u/jzeJThv3
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Last edited by KaktoR; 20-02-2023 at 04:08. |
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#3392
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For zstd streams
zstd1.PNG zstd2.PNG The version is 1.5.1 or 1.5.2, not 1.5.0 For deflate streams zstd3.PNG so... png+reflate and -d1 Code:
-mreflate+png+zstd:l16 -d1 Code:
Streams: 11977/11984 Time: 00:00:16 (00:01:32) Memory: 215 MB (215 MB) Results: 256 MB >> 686 MB Last edited by Razor12911; 20-02-2023 at 05:42. |
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KaktoR (20-02-2023), Wanterlude (22-02-2023) |
#3393
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Thanks, seems my collection was a bit out of date..
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#3394
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You can upload this oodle dll file please ?
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#3395
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You can find them here
https://fileforums.com/showpost.php?...2&postcount=97
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Sebazz (24-02-2023) |
#3396
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Assassin's Creed Valhalla
v1.7.0, all DLC, 1 language Code:
12:34:56 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:core_2.8.4+xtool:db:dd3+4x4:lzma 12:34:56 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 18:02:03 - Overall input size: 143.64 GB 18:02:03 - Overall output size: 50.18 GB (Ratio 34.93%) 18:02:03 - Overall conversion time: 05:27:04
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#3397
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Has anyone found a reliable way to rip localized audio from "Quantic Dreams" PC ports (i.e. Heavy Rain, Beyond Two Souls, Detroit Become Human)? I've only found a semi-reliable unpacking utility for "Detroit Become Human", but even then recent builds of the titular title cause the unpacker to crash. All titles only use deflate/zlib for compression, but annoyingly it seems everything, including the audio and pre-rendered Bink videos are also compressed, making ripping the streams a tad tricky.
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#3398
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Hello im having trouble with the game Raft. Its the newest version using clean steam files. I am using DSG newest version with ASIS installer also newest version. I have used them both without issues in the past on many games this is not a new setup. The compression goes fine but always the same error message on multiple computers at the end of installation. https://ibb.co/TTx1T2t
the compression i have tried is Srep + Lolz (number 4 in predefined on DSG) and Xtool 2020 (zlib) srep + lolz (number 12 in predefined) .... i dont know much about what to use for what types of games just getting into that part so please go easy on me if this is obvious. Usually i use number 12 and then if errors switch to number 4 and i rarely have issues even though i know this isnt "the best" it usually at least works. Any help is appreciated or pointers. And sorry if my error has nothing to do with compression type thats part of what im trying to narrow down. TIA |
#3399
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Evil West (1.0.5)
Code:
33/1 GB *.BK2 Code:
xbink:c256mb:mbk2+4x4 Code:
xtool:c128mb:mzlib:mpreflate:db:dd3+lolz:mtt1:mt8:mc256 Code:
25.9 GB |
The Following User Says Thank You to Gehrman For This Useful Post: | ||
JustFun (12-03-2023) |
#3400
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Resident Evil 5 [Build 10544787]
Code:
xtool_zlib_reflate_dedup5+lolz Code:
oggre Code:
srep |
#3401
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Scars Above
Here are some tests, not digged deeper as I have no time nor interest in this Code:
zlib Chunk size: 32.0 MB, Threads: 6, Depth: 0 Streams: 336707/337175 Time: 00:02:32 (00:11:07) Memory: 457 MB (457 MB) Results: 12.5 GB >> 21.7 GB reflate Chunk size: 32.0 MB, Threads: 6, Depth: 0 Streams: 337175/337175 Time: 00:03:27 (00:16:07) Memory: 457 MB (457 MB) Results: 12.5 GB >> 21.7 GB preflate Chunk size: 32.0 MB, Threads: 6, Depth: 0 Streams: 335018/337175 Time: 00:05:14 (00:26:43) Memory: 458 MB (458 MB) Results: 12.5 GB >> 21.8 GB
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#3402
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^^
Pak contains a shit ton of WWise Audio too so you can patch out the larger files using FModel / MESA and XTool's erase function and use WemTool. I'm skipping this one too |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (02-03-2023) |
#3403
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Death Stranding Directors Cut v1.002
Code:
61/9 GB Code:
dst+xtool:c32mb:mkraken:dd3+lolz2:mtt1:mt6:mc256 Code:
4x4 Code:
srep:m3f+4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8 Code:
51 GB DT: 20 M Last edited by Gehrman; 03-03-2023 at 09:24. |
The Following User Says Thank You to Gehrman For This Useful Post: | ||
JustFun (12-03-2023) |
#3404
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Wo Long Fallen Dynasty
EventMaker3.rdb.bin Code:
zlib Chunk size: 32.0 MB, Threads: 6, Depth: 0 Streams: 685469/685469 Time: 00:00:44 (00:03:12) Memory: 317 MB (317 MB) Results: 4.09 GB >> 10.2 GB
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Gehrman (05-03-2023), Wanterlude (06-03-2023) |
#3405
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Hogwarts Legacy
v18th Februrary 2023, 2 languages Code:
14:17:08 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mkraken,l5,n256:core_2.8.14+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 14:17:08 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 18:20:05 - Overall input size: 75.40 GB 18:20:05 - Overall output size: 64.43 GB (Ratio 85.45%) 18:20:05 - Overall conversion time: 04:02:52
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JustFun (12-03-2023) |
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