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  #3391  
Old 20-02-2023, 03:56
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Can anyone tell me something about the new settlers game? Seems to be zstd mostly and some zlibs aswell but couldn't get much out of it. Seems like 1.5.0 library is the correct one.

Code:
Streams: 2887/11649
Time: 00:02:05 (00:12:23)
Memory: 204 MB (204 MB)

Results: 256 MB >> 331 MB
Sample
https://pixeldrain.com/u/jzeJThv3
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Last edited by KaktoR; 20-02-2023 at 04:08.
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  #3392  
Old 20-02-2023, 05:39
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For zstd streams

zstd1.PNG

zstd2.PNG

The version is 1.5.1 or 1.5.2, not 1.5.0

For deflate streams

zstd3.PNG

so... png+reflate and -d1

Code:
-mreflate+png+zstd:l16 -d1
Code:
Streams: 11977/11984
Time: 00:00:16 (00:01:32)
Memory: 215 MB (215 MB)

Results: 256 MB >> 686 MB
Make sure there is no xdelta library, xtool freezes because of what I assume would be false positive streams or very small streams.

Last edited by Razor12911; 20-02-2023 at 05:42.
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  #3393  
Old 20-02-2023, 06:34
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Thanks, seems my collection was a bit out of date..
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  #3394  
Old 24-02-2023, 09:08
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Quote:
Originally Posted by dixen View Post
Hogwarts Legacy

Game used oodle kraken



Needed oo2core_8_win64.dll v2.8.14
You can upload this oodle dll file please ?
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  #3395  
Old 24-02-2023, 09:18
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Quote:
Originally Posted by Sebazz View Post
You can upload this oodle dll file please ?
You can find them here
https://fileforums.com/showpost.php?...2&postcount=97
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  #3396  
Old 26-02-2023, 10:03
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Assassin's Creed Valhalla
v1.7.0, all DLC, 1 language

Code:
 12:34:56 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:core_2.8.4+xtool:db:dd3+4x4:lzma
 12:34:56 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 18:02:03 - Overall input size: 143.64 GB
 18:02:03 - Overall output size: 50.18 GB (Ratio 34.93%)
 18:02:03 - Overall conversion time: 05:27:04
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  #3397  
Old 26-02-2023, 16:46
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Has anyone found a reliable way to rip localized audio from "Quantic Dreams" PC ports (i.e. Heavy Rain, Beyond Two Souls, Detroit Become Human)? I've only found a semi-reliable unpacking utility for "Detroit Become Human", but even then recent builds of the titular title cause the unpacker to crash. All titles only use deflate/zlib for compression, but annoyingly it seems everything, including the audio and pre-rendered Bink videos are also compressed, making ripping the streams a tad tricky.
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  #3398  
Old 28-02-2023, 22:41
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Hello im having trouble with the game Raft. Its the newest version using clean steam files. I am using DSG newest version with ASIS installer also newest version. I have used them both without issues in the past on many games this is not a new setup. The compression goes fine but always the same error message on multiple computers at the end of installation. https://ibb.co/TTx1T2t

the compression i have tried is Srep + Lolz (number 4 in predefined on DSG) and Xtool 2020 (zlib) srep + lolz (number 12 in predefined) .... i dont know much about what to use for what types of games just getting into that part so please go easy on me if this is obvious. Usually i use number 12 and then if errors switch to number 4 and i rarely have issues even though i know this isnt "the best" it usually at least works.

Any help is appreciated or pointers. And sorry if my error has nothing to do with compression type thats part of what im trying to narrow down. TIA
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  #3399  
Old 28-02-2023, 22:54
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Evil West (1.0.5)

Code:
33/1 GB

*.BK2
Code:
xbink:c256mb:mbk2+4x4
Other Files
Code:
xtool:c128mb:mzlib:mpreflate:db:dd3+lolz:mtt1:mt8:mc256
Code:
25.9 GB
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  #3400  
Old 01-03-2023, 12:21
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Resident Evil 5 [Build 10544787]

Code:
xtool_zlib_reflate_dedup5+lolz
*.sngw
Code:
oggre
*.wmw
Code:
srep
8.5GB --> 2.7GB
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  #3401  
Old 01-03-2023, 12:27
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Scars Above

Here are some tests, not digged deeper as I have no time nor interest in this

Code:
zlib
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 336707/337175
Time: 00:02:32 (00:11:07)
Memory: 457 MB (457 MB)

Results: 12.5 GB >> 21.7 GB

reflate
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 337175/337175
Time: 00:03:27 (00:16:07)
Memory: 457 MB (457 MB)

Results: 12.5 GB >> 21.7 GB

preflate
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 335018/337175
Time: 00:05:14 (00:26:43)
Memory: 458 MB (458 MB)

Results: 12.5 GB >> 21.8 GB
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  #3402  
Old 01-03-2023, 12:48
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^^
Pak contains a shit ton of WWise Audio too so you can patch out the larger files using FModel / MESA and XTool's erase function and use WemTool. I'm skipping this one too
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  #3403  
Old 03-03-2023, 06:48
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Death Stranding Directors Cut v1.002

Code:
61/9 GB
*.Bin
Code:
dst+xtool:c32mb:mkraken:dd3+lolz2:mtt1:mt6:mc256
Movie.mpk
Code:
4x4
Other Files
Code:
srep:m3f+4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8
Code:
51 GB
CT: 11 H
DT: 20 M

Last edited by Gehrman; 03-03-2023 at 09:24.
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  #3404  
Old 05-03-2023, 13:55
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Wo Long Fallen Dynasty

EventMaker3.rdb.bin
Code:
zlib
Chunk size: 32.0 MB, Threads: 6, Depth: 0

Streams: 685469/685469
Time: 00:00:44 (00:03:12)
Memory: 317 MB (317 MB)

Results: 4.09 GB >> 10.2 GB
Files in archive folder are webm videos.
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  #3405  
Old 06-03-2023, 10:23
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Hogwarts Legacy
v18th Februrary 2023, 2 languages

Code:
 14:17:08 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mkraken,l5,n256:core_2.8.14+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 14:17:08 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 18:20:05 - Overall input size: 75.40 GB
 18:20:05 - Overall output size: 64.43 GB (Ratio 85.45%)
 18:20:05 - Overall conversion time: 04:02:52
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