#76
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A Sad Hash Checker | SHC
A simple CLI tool to compute/verify hash of files present in specified directory.
Usage: Code:
SHC <directory> SHC <directory> <hashlist> Algorithm used: SHA1 Please report back bugs, Thank you. Last edited by :( Sad8669; 19-05-2022 at 01:35. |
The Following 6 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
ffmla (28-05-2022), Gehrman (21-07-2022), Harsh ojha (19-05-2022), KaktoR (19-05-2022), Masquerade (19-05-2022), Razor12911 (19-05-2022) |
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#77
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KVS Toolbox
Last edited by Masquerade; 30-05-2022 at 15:27. |
#78
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A Sad Offset Finding Tool | SOF
Code:
Syntax: SOF <extracted_stream> <main_data> Drawbacks: 1. Slower than you would expect. 2. Files size of more than 2Gigabytes are not supported. If you're sure that the stream is inside but the tool doesn't detect it, it's because i splitted the search in two to use two threads, so the file's one half might be left on the other side and not caught by the tool. Note: That -1 difference in the screenshot is HxD way of working, if you want to use HxD always consider one less offset than original. E.g Start offset : X, End offset : Y for HxD, Block would be X to (Y - 1) Please report back bugs, Thank you. |
The Following 2 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
Gehrman (21-07-2022), Masquerade (07-06-2022) |
#79
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KVSExtractor
Code:
Syntax: KVSExtractor <audio_archive> <output_path> -> Similiar to WAVExtractor. -> Slightly slower than kvs_extractor. CRC compared with kvs_extractor, The Mismatch image is "64.kvs" last audio file in the archive, when compared with "64.kvs" from kvs_extractor. Upon checking, turns out "kvs_extractor" leaves 1 byte at the end of file (not that it matters when you use diff patch in the end). Compiled in a Hurry, might have some old source code of WAVExtractor left, since i refactored the source code to look for "KOVS" header. Edit: Hotfix uploaded. Last edited by :( Sad8669; 07-06-2022 at 01:54. |
The Following 2 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
Gehrman (07-06-2022), Masquerade (07-06-2022) |
#80
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Bank Dumping Tool | BDT
Updated version of Masquerade BDT,
Update Notes: Code:
-> Added Support for Multiple Headers -> Added Support for WWise Audio Banks. Code:
Syntax: BDT <input_bank> <output_directory> [.ext] Code:
Syntax Example: BDT example_bank.pck out .bnk |
The Following 4 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
#81
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A Bank Dumping Tool | Update 2
BDT_v2 (1.2)
Code:
- 2.5x ~ 3x faster. - Implemented new algorithm with the help of insomnyawolf. - Removed the ability to rename outfiles files, instead extension is automatically assigned based on the filetype. - Library and .json file no longer needed. Last edited by :( Sad8669; 03-07-2022 at 02:20. |
The Following 2 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
Gehrman (21-07-2022), sakila(playboy) (08-10-2022) |
#82
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WAVExtractor_v2
Usage:
Code:
WAVExtractor <input_file> <output_path> Code:
-> Uses insomnyawolf-Saif algorithm (An improvement of insomnyawolf's contribution) -> Performance increase due to new detection method -> Library and .json no longer needed. -> Added double-check to make sure it's a wave file. -> Note: Extraction algorithm is based on array and 2GB input is an internal limit Please bear until a new way is found. Thank you, and do report back bugs. |
The Following 3 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
#83
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A Sad Hash Checker | Update 1
Usage:
Code:
SHC -algorithmType <directory> -md5,-sha1,-sha256,-sha384
Code:
SHC generatedHash.xtl Code:
- Added support for more algorithms. - Added variables that account for missing, mismatch and valid files. - Added a timer. - Added Progress Bar that helps you keep up with the progress. - Added summaryList that is produced when verifying is finished. |
The Following 3 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
#84
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Monster Hunter Stories 2 ARC Decryption Tool
How to use? Code:
MHST2_Arc_Decrypt.exe <infile> The game runs with decrypted files. Last edited by Masquerade; 05-07-2022 at 08:07. |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#85
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A Sad Hash Checker | Update 2
SHC_v3 (1.2)
Code:
- Added a progress bar (insomnyawolf helped in earlier stages). - Summary List now shows at the time it was created. - Usage remains same - GREEN = OK File! - RED = Missing File! - ORANGE = BAD File! |
The Following 6 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
Cesar82 (28-07-2022), ffmla (11-07-2022), Gehrman (21-07-2022), insomnyawolf (13-07-2022), Masquerade (11-07-2022), Razor12911 (12-07-2022) |
#86
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ITBTools
Simple tool to extract the resources stored in the custom DAT format used by the Into the Breach game. https://github.com/frsrz/ITBTools By frsrz I compiled the source code and attached it to this post for convenience. Last edited by Masquerade; 19-07-2022 at 08:52. |
The Following 2 Users Say Thank You to Masquerade For This Useful Post: | ||
:( Sad8669 (19-07-2022), Gehrman (19-07-2022) |
#87
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WAVExtractor | Update 2
Usage:
Code:
WAVExtractor <input> <directory> [-verbose] Code:
- Now supports input greater than 2 gigabytes. (Used an Extension Method i found on Ekey's Github) - Added verbose mode that shows information about each stream that is being extracted. - Added File progress for extraction. - Fixed a minor stream detection issue. - Added a logo. |
#88
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FModel
https://fmodel.app/ FModel is a GUI tool for exploring and extracting PAK files from Unreal Engine 4 games. This is especially useful for checking what compression algorithm is used on a game and also if the files inside the pak are encrypted. Sometimes, a Pak may need a key to be opened however only the table of content is encrypted - the actual game files are stored without encryption. |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#89
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CascView
Tool for viewing and unpacking data from Blizzard Data archives. Quote:
http://www.zezula.net/download/cascview_en.zip |
#90
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IGATool
https://github.com/Masquerade64/igtool Used for unpacking IGA archives from Noesis Engine Visual Novel games. Unpack the IGA files into a subfolder of their name and the game will run normally. This project was compiled with source code from zhanghai: https://github.com/zhanghai/igtools |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
Gehrman (14-08-2022) |
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