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  #2326  
Old 03-05-2021, 13:34
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Quote:
Originally Posted by :( Sad8669 View Post
Can we know what methods are used just from the .bin/.arc file?
Open the archive in freearc, click info button then go to the second tab
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  #2327  
Old 03-05-2021, 15:40
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Quote:
Originally Posted by Masquerade View Post
Open the archive in freearc, click info button then go to the second tab
Thanks for the reply, i see two options Main and Comment but there is no sign of any info regarding the methods.
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Last edited by :( Sad8669; 04-05-2021 at 01:49.
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  #2328  
Old 04-05-2021, 01:47
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Unravel Initial Release

Code:
Method : xZLib+SREP+LOLZ
Initial Size : 3.17 GB
Final Size : 2.30 GB
Compression Time : 1 hour 15 minutes
Decompression Time : 1 minute+  (4T)
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Last edited by :( Sad8669; 04-05-2021 at 05:03.
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  #2329  
Old 04-05-2021, 06:17
L33THAK0R L33THAK0R is offline
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Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.

Last edited by L33THAK0R; 04-05-2021 at 06:19. Reason: clarification
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  #2330  
Old 04-05-2021, 08:16
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Quote:
Originally Posted by L33THAK0R View Post
Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.
Yo, i ain't that good but that happened to me recently, and the reason behind these were:

The .dll used for compression and decompression must be same.
The external compressor in arc.ini must be configured correctly.
Try setting the same arguments used in packcmd for unpackcmd.
Try some other scripts just for experimental purpose.

In my case, it was FIFA 20 and the issue for the error was the oo2core_6_win64.dll.

The one used for compression was around 1,061 KB
And the one used for decompression was something 1,041 KB
So i just replaced the .dll and boom it worked.

As for your case, it must be something like CLS-MSC.dll and so on.

Also, if you compressed it using DiskSpan then make sure the .dll matches since there are different versions of DiskSpan.

Please let me know if it helped .
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Last edited by :( Sad8669; 04-05-2021 at 10:40.
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Old 04-05-2021, 10:59
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Quote:
Originally Posted by L33THAK0R View Post
Hi all, I hate to always ask the most silly questions but could anyone who's been able to successfully compress and decompress "PC Building Simulator" share the options/arguments/commands that they used for srep & lolz? My initial attempt with msc + srep + lolz (msc because of the .mp3 OST files incl.) failed to decompress with an UnArc.dll error of "-1". I re-attempted with just srep + lolz as per the advice of the forum user "Masquerade" and saw a significant (80mb) reduction in the final output, however decompression still failed, with the same error code (-1) as the first attempt given.
What srep are you using for decompression?

cls-srep, srepinside or srep.exe? Use cls-srep.

For the mp3 soundtrack, use a mask (arc.groups)

arc.groups file (next to arc.exe
Code:
$mp3
*.mp3
Code:
-msrep+lolz/$mp3=mpz
mpz is mpeg audio compressor.
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  #2332  
Old 04-05-2021, 14:07
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Masquerade, i still haven't figured out my question and the problem i am facing is replied to your message. I would really appreciate it if you help a noob here.
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  #2333  
Old 04-05-2021, 14:29
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The game Splinter Cell Pandora Tomorrow compressible to fit one CD size?? Use in last modern compression algorithms? Rare REPACKS smaller than 1GB's size, with original videos. My repack 981MB's size with original videos. The videos recompressed in smaller res/size, extra saved ~200MB's. (~770-780MB in full game.) Use Binkpack+reencoding these *.bik videos? Sound its compressibble better than FreeArc? (MSC or any more.)

Few Repacks/rip sizes found from net to comparison:

Repacks:
DODI (v1.31+HD Textures+WS Fix): 1005MB
Elamigos (Multi6): 1.79GB
WWRG: 1.1GB
R.G. Revenants: 924MB
CorePack: 776MB*

Fitgirl: not yet released.

RIPs:
DOPEMAN: 916MB

Scene rip hardly smaller sizes with extreme lossy compression. (~350MB.)

*Note: CorePack version with reencoded/ripped videos, aka lossy repack? Likely make in full lossless version.
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  #2334  
Old 04-05-2021, 18:05
L33THAK0R L33THAK0R is offline
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Has anyone given "The Settlers 7: Paths to a Kingdom" a shot? It's using the Vision engine but sadly I can't seem to find much information regarding how/if this engine handles unpacked container files, as well as the most space efficient compression techniques for it and it's container files. I was able to shave off a tiny amount, in language files (~200mb) bringing the total initial size from 5.69gb to 5.49gb. I used msc + xzlib + srep + lolz, but was only able to get it down to 5.30gb. I'll try again without msc, as it wasn't able to open the container (.bba) files during compression.
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  #2335  
Old 05-05-2021, 00:50
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Quote:
Originally Posted by Masquerade View Post
What srep are you using for decompression?

cls-srep, srepinside or srep.exe? Use cls-srep.

For the mp3 soundtrack, use a mask (arc.groups)

arc.groups file (next to arc.exe
Code:
$mp3
*.mp3
Code:
-msrep+lolz/$mp3=mpz
mpz is mpeg audio compressor.
Can confirm I'm using cls-srep, I'm honestly clueless as to what the cause of the issue is, but this seems to occur exclusively with Unity engine titles for me, with this and "112 Operator" both having issues with decompression. I resolved the latter by splitting the title into 2 archives (2nd archive contained .assets & .resource files which I identified as the files failing to decompress), which I hope may also help with this title. I'll have a look at mpz, as I assumed gains from it were similar, if not identical to that seen with msc, and as such have never tried it to compress mpeg audio. I'll test out my botched solution attempt and report back in a bit.
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  #2336  
Old 05-05-2021, 04:25
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Quote:
Originally Posted by :( Sad8669 View Post
Thanks for the reply, i see two options Main and Comment but there is no sign of any info regarding the methods.
click "info" then "solid blocks"
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  #2337  
Old 05-05-2021, 09:42
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Quote:
Originally Posted by Masquerade View Post
click "info" then "solid blocks"
Got it, thanks.

Actually i was using the wrong version of Freearc.
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Old 05-05-2021, 16:48
L33THAK0R L33THAK0R is offline
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Hi all,

Been trying to figure out how to go about compressing "Prey" (2017 release) (Incl. Mooncrash and Pre-Order Bonus DLC). I'm using the GOG release which according to users and the "Prey" .pak decryption tool, the .pak files are already decrypted. Using
Code:
xzlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
I'm only able to get the title down 22.5GB, however other users smaller sizes are possible. Any help or advice would be greatly appreciated!
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  #2339  
Old 05-05-2021, 19:04
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Quote:
Originally Posted by L33THAK0R View Post
Hi all,

Been trying to figure out how to go about compressing "Prey" (2017 release) (Incl. Mooncrash and Pre-Order Bonus DLC). I'm using the GOG release which according to users and the "Prey" .pak decryption tool, the .pak files are already decrypted. Using
Code:
xzlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
I'm only able to get the title down 22.5GB, however other users smaller sizes are possible. Any help or advice would be greatly appreciated!
Telling the original size is much appreciated. He also used BPK which you didn't use. You never know what impact a particular compressor has on the size of the game.

Last edited by pratikpatel8982; 05-05-2021 at 19:12.
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  #2340  
Old 06-05-2021, 19:49
L33THAK0R L33THAK0R is offline
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Quote:
Originally Posted by pratikpatel8982 View Post
Telling the original size is much appreciated. He also used BPK which you didn't use. You never know what impact a particular compressor has on the size of the game.
My original size is 30.5gb, I didn't include the .bk2 videos as I plan to offer the end-user a choice between the original and encoded videos. All .bk2 videos result in a grand total of 1.46gb (uncompressed) so I don't think (though I may be wrong) my lack of BPK is an issue, unless of course there are additional video files within the .pak container files.

Last edited by L33THAK0R; 06-05-2021 at 19:52.
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