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  #316  
Old 12-02-2021, 20:41
doofoo24 doofoo24 is offline
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so game like (just cause 3 &4, ac syndicate...) using dedup xtool will give similar results as mad max
so i guess dedup xtool most useful on small chunks

Last edited by doofoo24; 12-02-2021 at 20:43.
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  #317  
Old 21-02-2021, 14:09
dixen dixen is online now
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For future repacks Borderlands 3))

pakchunk0-WindowsNoEditor_0_P.pak

packcmd = xtool.exe precomp -mzlib+preflate -c128mb -t100p-1 - - <stdin> <stdout>

Quote:
Compressed 1 file, 415,114,853 => 539,243,092 bytes. Ratio 129.90%
Compression time: cpu 0.41 sec/real 8.27 sec = 5%. Speed 50.17 mB/s
All OK
packcmd = xtool.exe precomp -mzlib+preflate -d3 -c128mb -t100p-1 - - <stdin> <stdout>

Quote:
Compressed 1 file, 415,114,853 => 1,540,405,512 bytes. Ratio 371.08%
Compression time: cpu 0.42 sec/real 106.39 sec = 0%. Speed 3.90 mB/s
All OK
Final compress with srep+lolz

With -d3 - 61 mb
Without -d3 - 270 mb



NOTE.
Before precompress *.pak is decrypted with ue4dt
Used XTool v0.3.9

Last edited by dixen; 21-02-2021 at 14:41.
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  #318  
Old 11-03-2021, 19:29
Hexagon123 Hexagon123 is offline
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For some reason, they gave me an decompression failed corrupted archive error by decrypting the pak file.

unarc.dll returned -11

I put a config on Bunti's Windows Phone Bug Free Installer arc.ini file.

Is there anything wrong?

Solved by adding a new resource.

[External compressor:xtool]
header = 0
packcmd = xtool.exe precomp -mzlib+ue4:m1:kC40250B917281AC9874D93C53E429255177E A6E038A117054A1F1C5DA92AB26A -c128mb -t75p -d3 --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout>

Last edited by Hexagon123; 11-03-2021 at 21:20.
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  #319  
Old 16-03-2021, 08:56
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L0v3craft L0v3craft is offline
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Hi. Someone tested xtool 0.3.9 with the command "-mlz4" with some game and it worked? I'm testing it with several games made with unity engine and it doesn't work. Tested also with all the downloadable lz4 dll (i have downloaded from github versions 1.7.3, 1.7.4, 1.7.4-2, 1.8.0, 1.8.1.2, 1.8.2, 1.8.3, 1.9.3). Looks like xtool doesn't try either to precompress the files, because it is very fast, maybe it is ignoring that command "-mlz4"? Is that command a placeholder or what?
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  #320  
Old 16-03-2021, 19:06
Hexagon123 Hexagon123 is offline
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Quote:
Originally Posted by L0v3craft View Post
Hi. Someone tested xtool 0.3.9 with the command "-mlz4" with some game and it worked? I'm testing it with several games made with unity engine and it doesn't work. Tested also with all the downloadable lz4 dll (i have downloaded from github versions 1.7.3, 1.7.4, 1.7.4-2, 1.8.0, 1.8.1.2, 1.8.2, 1.8.3, 1.9.3). Looks like xtool doesn't try either to precompress the files, because it is very fast, maybe it is ignoring that command "-mlz4"? Is that command a placeholder or what?
Maybe, try using the old XTool?

Some use LZMA, but some use LZ4?

Seems like razor was planning on it?

Last edited by Hexagon123; 16-03-2021 at 19:09.
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  #321  
Old 12-04-2021, 00:05
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@Moderators
Don't you guys think that this thread should be pinned?
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  #322  
Old 12-04-2021, 07:49
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There'll be more sticky threads than normal threads per page )

@Moderator
unstick these threads
https://fileforums.com/showthread.php?t=94605
https://fileforums.com/showthread.php?t=96630

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  #323  
Old 13-04-2021, 02:43
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Quote:
Originally Posted by Razor12911 View Post
There'll be more sticky threads than normal threads per page )

@Moderator
unstick these threads
https://fileforums.com/showthread.php?t=94605
https://fileforums.com/showthread.php?t=96630

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I unstuck those 2 and made this thread a Sticky
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  #324  
Old 22-04-2021, 06:18
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Gehrman Gehrman is offline
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Oodle Precompressor works well.

[External compressor:xtool]
header = 0
packcmd = xtool_0.3.9\xtool.exe precomp -mkraken -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool_0.3.9\xtool.exe decode -t100p - - <stdin> <stdout>

Tested games
Code:
Gears Tactics
Assassin's Creed Valhalla
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  #325  
Old 22-04-2021, 07:19
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Why are you using an Oodle kraken precompressor when Valhalla is compressed using Oodle Mermaid?
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  #326  
Old 23-04-2021, 06:05
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Quote:
Originally Posted by Masquerade View Post
Why are you using an Oodle kraken precompressor when Valhalla is compressed using Oodle Mermaid?
DataPC_extra_patch_01.forge 529MB
Code:
Creating archive: data.arc using xtool
Compressed 1 file, 555,122,688 => 1,072,196,303 bytes. Ratio 193.15%       
Compression time: cpu 0.64 sec/real 64.80 sec = 1%. Speed 8.57 mB/s
All OK
      
Testing time: cpu 0.75 sec/real 44.12 sec = 2%. Speed 12.58 mB/s
All OK
____________________________

Creating archive: data.arc using oo2recm
Compressed 1 file, 555,122,688 => 1,173,235,688 bytes. Ratio 211.35%       
Compression time: cpu 0.58 sec/real 229.01 sec = 0%. Speed 2.42 mB/s
All OK

Testing time: cpu 0.52 sec/real 52.80 sec = 1%. Speed 10.51 mB/s
All OK
____________________________

Creating archive: data.arc using xtool+srep:m3f:l512+4x4:t10:i0:lzma:64mb:normal:32
Compressed 1 file, 555,122,688 => 413,916,053 bytes. Ratio 74.56%          
Compression time: cpu 536.95 sec/real 125.05 sec = 429%. Speed 4.44 mB/s
All OK

Testing time: cpu 38.48 sec/real 49.68 sec = 77%. Speed 11.17 mB/s
All OK
____________________________
Creating archive: data.arc using oo2recm+srep:m3f:l512+4x4:t10:i0:lzma:64mb:normal:32
Compressed 1 file, 555,122,688 => 403,297,897 bytes. Ratio 72.65%          
Compression time: cpu 559.47 sec/real 295.72 sec = 189%. Speed 1.88 mB/s
All OK
   
Testing time: cpu 37.36 sec/real 58.93 sec = 63%. Speed 9.42 mB/s
All OK
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  #327  
Old 26-04-2021, 07:32
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Quote:
Originally Posted by dixen View Post
packcmd = xtool.exe precomp -mzlib+preflate -d3 -c128mb -t100p-1 - - <stdin> <stdout>
...
With -d3 - 61 mb
Without -d3 - 270 mb
...
Used XTool v0.3.9
Old XTool 0.1.2 x86 version capable the preflate compression schema? (This -d3 switch preflate or zlib command?) Required external EXE/DLL files?
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  #328  
Old 02-05-2021, 15:07
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For some reason xtool does not precompress /detect zlib streams in *.map files from halo2 folder and *.s3pak from halo1 folder (Halo: The Master Chief Collection).
Examples in attachments.
And xtool 0.12 detects them and inflates them just fine!
Tried all possible codec combos in xtool 0.3.9, -mzlib+reflate, -mzlib+preflate, -mzlib etc... no working. -mreflate works on other *.map files from halo3, halo4 perfectly...But not on halo2 (*.map files) and halo1 (*.s3pak files).
Since xtool 0.12 uses zlib+reflate xtool 2020 should detect this also...maybe there could be some *.ini plugin for 2020 to detect this streams?

Thanks,
regards.
Attached Files
File Type: 7z Halo1Halo2Maps.7Z (1.70 MB, 13 views)
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  #329  
Old 04-05-2021, 19:57
pratikpatel8982 pratikpatel8982 is offline
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Quote:
Originally Posted by ozolt View Post
For some reason xtool does not precompress /detect zlib streams in *.map files from halo2 folder and *.s3pak from halo1 folder (Halo: The Master Chief Collection).
Examples in attachments.
And xtool 0.12 detects them and inflates them just fine!
Tried all possible codec combos in xtool 0.3.9, -mzlib+reflate, -mzlib+preflate, -mzlib etc... no working. -mreflate works on other *.map files from halo3, halo4 perfectly...But not on halo2 (*.map files) and halo1 (*.s3pak files).
Since xtool 0.12 uses zlib+reflate xtool 2020 should detect this also...maybe there could be some *.ini plugin for 2020 to detect this streams?

Thanks,
regards.
I personally use pzlib3:m1 for zlib streams, it has worked well for me so far.
Code:
infile: 14.1GB
srep:m3f+pzlib3:m1+lolz
Outfile:1.80GB

Also, first tempfile was 14.1GB (srep)
Second tempfile was 2.11GB (pzlib3)
Final file was 1.80GB (lolz ultra)
I ALSO TRIED VERSION OF XTOOL THAT COMES WITH ULTRA ARC BUT IT DIDN'T ACHIEVE GOOD RESULTS.

Last edited by pratikpatel8982; 04-05-2021 at 20:14.
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