#391
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those are just the files used for unpacking the archive(s), the majority of the tools you need for data compression/decompression can be found here, under the "stickied" / "pinned" posts.
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#392
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@Game Repacker
this is XTOOL THREAD ![]() ![]() ![]() there is guide threads on the site how to compress games.. |
#393
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I know
I know that but usage?
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#394
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Anyone noticed xtool and unreal.dll plugin are broken for Street Fighter V since xtool 0.3.9 + unrealplugin R3?
Don't know about other games, I own SF5 and did personal repack with 0.3.9 + unreal.dll R3, .pak files are decrypted normally. Tried to use it on 0.3.21 + unreal.dll R5 -> nothing is decrypted at all Btw, yes, I used -d1. Maybe I overlooked something, but if that's true can you please explain to me what am I doing wrong. For sample I used small 20mb pakchunk50-WindowsNoEditor.pak With xtool.exe 0.3.9 + unreal.dll R3 - WORKING, decrypted, inflated Code:
[External compressor:xtool] header = 0 packcmd = xtool precomp -mue4:m1:k5F6153346D665A4B384D3573354B5743324C7A325673466E474B4937617A676C+zlib -d1 -c128mb -t100p --dbase - - <stdin> <stdout> Code:
[External compressor:xtool] header = 0 packcmd = xtool precomp -mue4:k5F6153346D665A4B384D3573354B5743324C7A325673466E474B4937617A676C+zlib -d1 -c128mb -t100p --dbase - - <stdin> <stdout> |
#395
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If you have specific questions then ask them. Otherwise, I quote from the first post of this thread: "Read the documentation to find out how it works and how to use it."
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
#396
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Does using the "LZ4" codec require a specific library version? I'm currently trying to pack the Sony "PlayStation 3" exclusive, "Demon's Souls" (which has LZ4 streams). Attempting to use xtool 2020 results in this output as soon as the temp file has been generated. Utilising xtool 2019 only inflates the input by ~1kb. I'm not able to find any prior examples of the codec being used so I'm not quite sure whats going on.
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#397
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Has anyone encountered this error before? I've had it happen with a handful of game-data files, curiously I was able to pack this title ("DOOM", the 2016 reboot of the series) previously, when using the default scanning range (I think 16mb), but I'm redoing it since some files failed to decompress properly.
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#398
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Quote:
![]() |
#399
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Here's the documentation. It took weeks to write this as I'm very busy.
I'm still unavailable for two more months but the documentation should give insights as to how to fully utilize xtool and how to create plugins. Last edited by Razor12911; 28-09-2021 at 03:25. |
The Following 16 Users Say Thank You to Razor12911 For This Useful Post: | ||
BKR-TN (29-09-2021), Cesar82 (28-09-2021), elit (12-02-2022), ffmla (01-10-2021), Grumpy (28-09-2021), GTX590 (30-09-2021), KaktoR (28-09-2021), L0v3craft (02-10-2021), L33THAK0R (28-09-2021), Prettyboy099 (01-10-2021), Prince4 (29-11-2021), prince55 (16-10-2021), PsYcHo_RaGE (28-09-2021), sajmon83 (09-10-2021), ScOOt3r (28-09-2021), vint56 (07-10-2021) |
#400
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Thank you very much @Razor12911 👍
__________________
“WE ALL GO A LITTLE MAD SOMETIMES” |
#401
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@Razor12911
Thanks for the documentation. Brought me a few steps further (I didn't even know that xtool has mermaid/leviathan support until I read your documentation lol). But what I don't understand right now is what to do if there is no signature (or repeating pattern) before an oodle header or if the pattern is different before many headers. Currently I'm dealing with mermaid (8C 0A) and there is no visible pattern before the header, just always different random bytes. --- In a different test I was looking for kraken header (8C 06). There seems to be a repeating pattern, namely 6 bytes (00 00 00 00 01 00) + 1 or 2 random byte. The 9th byte is always X (58). ![]() Maybe I have to work with Conditions, but unfortunatelly you forgot to explain them somehow in the documentation ![]()
__________________
Haters gonna hate
Last edited by KaktoR; 29-09-2021 at 09:54. |
#402
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LZMA Codec for TTW2. It possible?)
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#404
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@Razor12911
Sorry, I already found it (I just forgot to edit my post) and I made some steps forward (on my sample I made +3% ratio compared to xtool without configutation, I will see if there are more) ![]()
__________________
Haters gonna hate
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#405
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Update available
Changes - updated search support (speed improvements) - updated command line parser - added partial universal scanner for lzo1x streams - added universal scanner for lz4f streams - fixed issue with configuration files failing to execute without conditions Notes The previous update is still up, in case if there are issues with this one as I'm rusty af at the moment. (I haven't coded in months) The lzo1x codec uses LZO1X-999 (level 1-9) and should only be used if you have no alternatives for precompression such as no plugins as this thing can be slow at times. |
The Following 17 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (23-12-2021), Abbat (30-12-2021), Cesar82 (22-12-2021), dixen (23-12-2021), elit (12-02-2022), ffmla (24-12-2021), Gehrman (23-12-2021), Grumpy (28-12-2021), KaktoR (22-12-2021), L0v3craft (25-12-2021), L33THAK0R (22-12-2021), Masquerade (23-12-2021), Pantsi (24-12-2021), ScOOt3r (23-12-2021), shazzla (24-12-2021), vint56 (23-12-2021), ZAZA4EVER (03-01-2022) |
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