#3406
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The DioField Chronicle
Thanks to Shegorat for UE4D library and Razor12911 for XTool library. Oodle Core v2.9.5 used (v2.9.6 has outrageous memory issues). 22.8GB ---> 18.8GB Compression Time: 9 hours. Not worth it with lolz due to very little amount of space saved, best just use LZMA |
The Following 2 Users Say Thank You to Masquerade For This Useful Post: | ||
JustFun (12-03-2023), Wanterlude (07-03-2023) |
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#3407
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The Outer Worlds Spacer's Choice
kraken pakchunk15-WindowsNoEditor.pak Code:
Library loaded: v2.8.14\oo2core_8_win64.dll Streams: 64668/64668 Time: 00:09:47 (00:57:18) Memory: 479 MB (479 MB) Results: 7.47 GB >> 15.0 GB
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Haters gonna hate
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#3409
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Canīt Compress Halo Infinite
Hello, I tried to make a repack of Halo Infinite game, an its stuck at 60% ... i donīt know why. It's the only game that this happens to me.
Here is my arc.ini settings, i use srep+lzma2 Code:
[External compressor:srep] header = 0 packcmd = srep -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep -d - - <stdin> <stdout> [External compressor:lzma2] header = 0 packcmd = 7z a -txz -an -mcrc=0 -m1=lzma2:d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mx9 -mmt=on -si -so <stdin> <stdout> unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout> |
#3410
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Quote:
Or use 4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8, it has a better ratio and speed. |
The Following User Says Thank You to Gehrman For This Useful Post: | ||
Sebazz (10-03-2023) |
#3411
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Halo Infinite
Season 3 Echoes Within (7th March 2023) Code:
21:14:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:core_2.8.9+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:14:05 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:14:05 - Selected ARC/DS method for Data1c-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 23:00:58 - Overall input size: 50.64 GB 23:00:58 - Overall output size: 34.11 GB (Ratio 67.36%) 23:00:58 - Overall conversion time: 01:46:49
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Haters gonna hate
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#3412
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Quote:
i'm trying unity_R6 , ratio 100% sample attch Last edited by kuyhaa; 17-03-2023 at 22:12. |
#3413
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The Sims 4 [v1.96.365.1030 + All DLCs]
Code:
xtool_zlib_dedup5+LZMA2 Not used LOLZ because it takes too long. |
#3414
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Diablo IV (Closed Beta)
Code:
zlib Streams: 19842 / 19842 Time: 00:02:59 (CPU 00:02:58) Duplicates: 0 (0.00 MB / 0.00 MB [0.00 MB]) Size: 1.00 GB >> 1.53 GB
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Haters gonna hate
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#3415
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Don't use MSC on The Walking Dead Saints and Sinners Chapter 2: Retribution. It will cause archive corruption.
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#3416
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Could anyone give me a bit of advice on how to properly use the UE4 XTool plugin? I'm currently using Unreal R8 with XTool 0.6.9 for a title called "The Entropy Center", but initial tests, at least to me are indicating I've somehow not managed to get XTool to decrypt the relevant ".PAK", ".UCAS" & ".UTOC" archives, I've attached an image below, if anyone could show me what I'm doing wrong I'd very much appreciate it.
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#3417
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#3418
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Quote:
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#3419
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Code:
XTool is created by Razor12911 Streams: 353168 / 353168 Time: 00:09:03 (CPU 00:06:38) Size: 10.9 GB >> 21.0 GB |
The Following User Says Thank You to Razor12911 For This Useful Post: | ||
dixen (24-03-2023) |
#3420
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Sorry, I forgot change AES key in db.bat))
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