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  #2671  
Old 06-12-2021, 05:38
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Chorus

Code:
 12:00:47 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 12:00:47 - Selected ARC/DS method for Data1b-01.bin was: 1
 12:00:47 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 13:37:04 - Overall input size: 31.52 GB
 13:37:04 - Overall output size: 24.28 GB (Ratio 77.03%)
 13:37:04 - Overall conversion time: 01:36:12
For video files do not use bpk (crc error). Just use m1 or something similar.
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  #2672  
Old 08-12-2021, 15:13
dixen dixen is offline
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Halo Infinite

*.module - oodle algorithm (kraken)

Decompressed fine with Xtool v0.39 + oo2core_8_win64.dll
28 gb > 60 gb
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  #2673  
Old 09-12-2021, 05:22
jihack jihack is offline
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Hi! I'm new at game conversion. Is anyone know the best method to compress Sea of Thieves? And any tips for me as I am a beginner?
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  #2674  
Old 09-12-2021, 05:34
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@jihack
Maybe precompress with zlib because of UE4 engine (most of cases).
Could be that the files are encrypted.

Send me a sample .pak file

Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50
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Last edited by KaktoR; 09-12-2021 at 05:37.
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  #2675  
Old 09-12-2021, 05:41
jihack jihack is offline
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Quote:
Originally Posted by KaktoR View Post
@jihack
Maybe precompress with zlib because of UE4 engine (most of cases).
Could be that the files are encrypted.

Send me a sample .pak file

Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50
Yep I tried with some *.pak files with that eas key from rin but the ratio still 90%+. The tool I use is DiskPan GUI from Cesar82. I'll send the .pak file in pm.
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  #2676  
Old 09-12-2021, 06:02
jihack jihack is offline
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Quote:
Originally Posted by KaktoR View Post
@jihack
Maybe precompress with zlib because of UE4 engine (most of cases).
Could be that the files are encrypted.

Send me a sample .pak file

Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50
Well, here's the paks file https://drive.google.com/file/d/1A2y...ew?usp=sharing
Bcs I can't pm anyone
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  #2677  
Old 09-12-2021, 06:41
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Maybe there is just "bad" data inside the files, hence the worse ratio.
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  #2678  
Old 09-12-2021, 08:47
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Halo Infinite

Code:
 12:29:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 12:29:36 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 16:44:16 - Overall input size: 48.00 GB
 16:44:16 - Overall output size: 36.37 GB (Ratio 75.77%)
 16:44:16 - Overall conversion time: 04:14:37
Data1a -> *.module, *.module_hd1
Data1b -> rest of the files

PS: You can rip languages from movie files
Academy_Tutorial_Intro.mp4 407mb -> 305mb with one language
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Last edited by KaktoR; 09-12-2021 at 09:03.
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  #2679  
Old 09-12-2021, 15:27
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Horizon Zero Dawn Complete Edition
v1.11, one language

Code:
 19:32:12 - Selected ARC/DS method for Data1a-01.bin was: bpk
 19:32:12 - Selected ARC/DS method for Data1b-01.bin was: oo2reck:3+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 23:23:00 - Overall input size: 57.77 GB
 23:23:00 - Overall output size: 41.74 GB (Ratio 72.25%)
 23:23:00 - Data files creation time: 03:21:54
Exclude the following files from bpk

Code:
MQ1_Intro_at_the_Hovel.bk2
mq02_prepare.bk2
MQ06_07_DeathAndRebirth.bk2
MQ16_Epilogue1.bk2
MQ16_Victory.bk2
MQ030_YearsOfTraining.bk2
MQ050_ProvingCllimb.bk2
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  #2680  
Old 10-12-2021, 03:16
Dark0226 Dark0226 is offline
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What algorithms should be used to process SpellForce 3: Reforced?
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  #2681  
Old 10-12-2021, 04:16
shazzla shazzla is offline
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Good ideas to start :

1. Look for compression/encryption algorithm names in folder structure.
2. In Total Commander ,view the main gamefiles and its DLLs (F3) and search for comp/encr-algonames,too.
3. If none of them found ,try zlib ,maybe it works.
4. If zlib doesnt work,give it up!
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  #2682  
Old 10-12-2021, 04:30
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For dds, you can use just srep+lolz
ogv are video files, try to use a low freearc setting (m1, m2) or just use m0 for storing (sometimes you can compress video files, but just a few mb)
lvl, crf I don't know

As for "bin_addons_win32/SF3_Campaign/package.pak_data" you can try zlib
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  #2683  
Old 10-12-2021, 05:49
fabrieunko fabrieunko is offline
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Hello what would be the best method for icarus? please. thanks in advance
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  #2684  
Old 10-12-2021, 09:51
Masquerade Masquerade is offline
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Quote:
Originally Posted by fabrieunko View Post
Hello what would be the best method for icarus? please. thanks in advance
srep+lolz/lzma - devs didn't use compression on their paks.
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  #2685  
Old 15-12-2021, 01:29
hwang4 hwang4 is offline
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Bus Simulator 21

hi! need a valid unreal key !
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