#2671
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Chorus
Code:
12:00:47 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 12:00:47 - Selected ARC/DS method for Data1b-01.bin was: 1 12:00:47 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 13:37:04 - Overall input size: 31.52 GB 13:37:04 - Overall output size: 24.28 GB (Ratio 77.03%) 13:37:04 - Overall conversion time: 01:36:12
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JustFun (20-12-2021) |
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#2672
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Halo Infinite
*.module - oodle algorithm (kraken) Decompressed fine with Xtool v0.39 + oo2core_8_win64.dll 28 gb > 60 gb |
#2673
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Hi! I'm new at game conversion. Is anyone know the best method to compress Sea of Thieves? And any tips for me as I am a beginner?
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#2674
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@jihack
Maybe precompress with zlib because of UE4 engine (most of cases). Could be that the files are encrypted. Send me a sample .pak file Decryption key should be 0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927 FC3FC25C93B31B50
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Last edited by KaktoR; 09-12-2021 at 05:37. |
#2675
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Yep I tried with some *.pak files with that eas key from rin but the ratio still 90%+. The tool I use is DiskPan GUI from Cesar82. I'll send the .pak file in pm.
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#2676
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Quote:
Bcs I can't pm anyone |
#2677
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Maybe there is just "bad" data inside the files, hence the worse ratio.
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#2678
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Halo Infinite
Code:
12:29:36 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 12:29:36 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 16:44:16 - Overall input size: 48.00 GB 16:44:16 - Overall output size: 36.37 GB (Ratio 75.77%) 16:44:16 - Overall conversion time: 04:14:37 Data1b -> rest of the files PS: You can rip languages from movie files Academy_Tutorial_Intro.mp4 407mb -> 305mb with one language
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Last edited by KaktoR; 09-12-2021 at 09:03. |
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JustFun (20-12-2021), Prettyboy099 (09-12-2021) |
#2679
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Horizon Zero Dawn Complete Edition
v1.11, one language Code:
19:32:12 - Selected ARC/DS method for Data1a-01.bin was: bpk 19:32:12 - Selected ARC/DS method for Data1b-01.bin was: oo2reck:3+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 23:23:00 - Overall input size: 57.77 GB 23:23:00 - Overall output size: 41.74 GB (Ratio 72.25%) 23:23:00 - Data files creation time: 03:21:54 Code:
MQ1_Intro_at_the_Hovel.bk2 mq02_prepare.bk2 MQ06_07_DeathAndRebirth.bk2 MQ16_Epilogue1.bk2 MQ16_Victory.bk2 MQ030_YearsOfTraining.bk2 MQ050_ProvingCllimb.bk2
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#2680
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What algorithms should be used to process SpellForce 3: Reforced?
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#2681
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Good ideas to start :
1. Look for compression/encryption algorithm names in folder structure. 2. In Total Commander ,view the main gamefiles and its DLLs (F3) and search for comp/encr-algonames,too. 3. If none of them found ,try zlib ,maybe it works. 4. If zlib doesnt work,give it up! |
#2682
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For dds, you can use just srep+lolz
ogv are video files, try to use a low freearc setting (m1, m2) or just use m0 for storing (sometimes you can compress video files, but just a few mb) lvl, crf I don't know As for "bin_addons_win32/SF3_Campaign/package.pak_data" you can try zlib
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#2683
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Hello what would be the best method for icarus? please. thanks in advance
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#2684
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srep+lolz/lzma - devs didn't use compression on their paks.
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The Following User Says Thank You to Masquerade For This Useful Post: | ||
fabrieunko (10-12-2021) |
#2685
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Bus Simulator 21
hi! need a valid unreal key !
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