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  #2266  
Old 18-04-2021, 17:36
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Quote:
Originally Posted by darkwolves View Post
i used uelr+srep+lzma2
but you gotta seperate the unreal engine files from the other files or it will corrupt
bpk for videos and srep +lzma for the remaining files
wich left me with 3 data files

below is a list i posted long ago regarding arkham games series

https://fileforums.com/showpost.php?...&postcount=265
Was able to get it down to 3.85gb using another method (just takes about an hour to install unfortunately), turns out I wasn't specifying uelr to unpack/decode the archives with LZO streams
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  #2267  
Old 18-04-2021, 17:43
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Quote:
Originally Posted by L33THAK0R View Post
Was able to get it down to 3.85gb using another method (just takes about an hour to install unfortunately), turns out I wasn't specifying uelr to unpack/decode the archives with LZO streams
thats odd it only takes me like 7 minutes to unpack it....
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  #2268  
Old 18-04-2021, 18:06
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Quote:
Originally Posted by darkwolves View Post
thats odd it only takes me like 7 minutes to unpack it....
Yeah working on messing around with CLS.ini to try and get ASIS to utilise more system resources
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  #2269  
Old 18-04-2021, 18:08
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Has anyone tried repacking the "Five Nights at Freddys" games? All games (bar the VR title) are packed into individual .exe's, I heard using the "Delta" compressor is good for binary stuff but with combinations of it, srep & lolz I'm only getting at best a 2% reduction in the final size.
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  #2270  
Old 18-04-2021, 18:11
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Quote:
Originally Posted by L33THAK0R View Post
Yeah working on messing around with CLS.ini to try and get ASIS to utilise more system resources
the version of uelr i use does not have a CLS ini just a CLS dll

in the arc command line i have this

Quote:
[External compressor:uelr]
header = 0
packcmd = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
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  #2271  
Old 18-04-2021, 23:45
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Quote:
Originally Posted by L33THAK0R View Post
Has anyone tried repacking the "Five Nights at Freddys" games?
XTool
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  #2272  
Old 19-04-2021, 11:15
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Kingdom Hearts 3 and Remind

first off removed the japanese videos
no recoding whatsoever


for . pak files xtool was used..
Quote:
preflate+srep+lolz

everything else
Quote:
srep+pexp:b64:t4:lzma64:ultra:a1:mfbt4:d200m:fb273 :mc1000000000:lc8
initial size 63 gb

repack size 38 gb
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  #2273  
Old 20-04-2021, 17:26
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FIFA 20 Precompression results.


oo2reck ( .dll from game folder )

Code:
Compressed 1 file, 9,397,889 => 11,511,436 bytes. Ratio 122.49%
Compression time: cpu 0.00 sec/real 26.37 sec = 0%. Speed 0.36 mB/s
All OK

oo2reck ( Using .dll from fifa19_cdt_R1 )

Code:
Compressed 1 file, 9,397,889 => 12,016,292 bytes. Ratio 127.86%
Compression time: cpu 0.03 sec/real 24.95 sec = 0%. Speed 0.38 mB/s
All OK

fifa19_oo2reck ( From FIFA 19 Cas Decryption Tool By Razor12911 ) ( Using .dll from the game folder )

Code:
Compressed 1 file, 9,397,889 => 13,134,318 bytes. Ratio 139.76%
Compression time: cpu 0.02 sec/real 7.25 sec = 0%. Speed 1.30 mB/s
All OK

fifa19_oo2reck ( From FIFA 19 Cas Decryption Tool By Razor12911 ) ( Using .dll from fifa19_cdt_R1 )

Code:
Compressed 1 file, 9,397,889 => 19,663,220 bytes. Ratio 209.23%
Compression time: cpu 0.00 sec/real 7.51 sec = 0%. Speed 1.25 mB/s
All OK

XTool ( Frostbite engine plugin by Razor12911 ) ( Using .dll from fifa19_cdt_R1 )

Code:
Compressed 1 file, 9,397,889 => 12,189,929 bytes. Ratio 129.71%
Compression time: cpu 0.02 sec/real 1.59 sec = 1%. Speed 5.91 mB/s
All OK

XTool ( Frostbite engine plugin by Razor12911 ) ( Using .dll from game folder )

Code:
Compressed 1 file, 9,397,889 => 11,815,147 bytes. Ratio 125.72%
Compression time: cpu 0.02 sec/real 1.65 sec = 1%. Speed 5.71 mB/s
All OK

Last edited by :( Sad8669; 14-05-2021 at 05:15.
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  #2274  
Old 21-04-2021, 00:38
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Quote:
Originally Posted by :( Sad8669 View Post
Side Note : A small question i have, if i first precompress my game and then apply final compressor on the archive that was precompressed VS if i use all Precompressor + Compressor + Final Compressor at the same time. Will the results differ?
What do you mean?

If you precompress into an archive, then compress the archive, your result will be near identical but then if you want to install it will be rough and take a long time since the installer has to go through 2x archive extractions.

Also, always use srep after precompression before main compressor (lzma, lolz).
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  #2275  
Old 21-04-2021, 06:19
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Quote:
Originally Posted by Masquerade View Post
What do you mean?

If you precompress into an archive, then compress the archive, your result will be near identical but then if you want to install it will be rough and take a long time since the installer has to go through 2x archive extractions.

Also, always use srep after precompression before main compressor (lzma, lolz).
Yeah, i had a rough time decompressing 2x archives but the reason i asked this is because FIFA 20 is such a pain to precompress, such as XTool would use no CPU and oo2reck takes alot of time to combine with srep+lolz.

I managed a script for the 2x decompressing but still there isn't a perfect method for this FIFA 20.

Another question : Is it normal that lolz would give good ratio at the start but as the compression proceeds the ratio is again somewhere near 90%?

Here is the script if a newbie like me wants it.

Delete.bat

Code:
del /q data.arc
del /q data1.arc
del /q data2.arc
Put it in your script at the end like this.

Code:
[Run]
Filename: "{app}\Delete.bat"; Parameters: "/x"
Pack your .bat into an archive and have the installer decompress it as the last archive.

Last edited by :( Sad8669; 21-04-2021 at 07:47.
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  #2276  
Old 21-04-2021, 11:07
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Call of Duty Advanced Warfare v1.5
Original size 43,98 GB One language >>> 28,9 GB nothing ripped

Rest of the files - xtool_zlib+xtool_reflate+srep_new+exe2+lolz:dtb1:d 512m:mtt1:mc1023
(Remember to include the excluded files *.bik)
Code:
Compressed 61 files, 201,831,994 => 177,030,256 bytes. Ratio 87.71%
Compression time: cpu 0.66 sec/real 286.18 sec = 0%. Speed 0.71 mB/s

*.ff - xt_lz4+srep_new+lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 160 files, 8,719,655,516 => 2,827,032,378 bytes. Ratio 32.42%
Compression time: cpu 84.20 sec/real 14567.64 sec = 1%. Speed 0.60 mB/s
*imagefile*.pak - xt_lz4+srep_new+lolz:dtb1:d512m:mtt1:mc1023
Code:
Compressed 55 files, 25,549,011,556 => 16,964,022,922 bytes. Ratio 66.40%
Compression time: cpu 2032.28 sec/real 120887.58 sec = 2%. Speed 0.21 mB/s
*soundfile*.pak - xt_zlib+srep_new+exe2+razor_mtx
Code:
Compressed 75 files, 9,662,131,138 => 8,617,389,016 bytes. Ratio 89.19%
Compression time: cpu 22.06 sec/real 1954.92 sec = 1%. Speed 4.94 mB/s
*.bik - bpk
You have to exclude these files give the error MotionData_warn
Quote:
ar_hud_demo.bik
*videolog*.bik
captured_elevator_controls.bik
flydrone_UI.bik
intel_screen_*.bik
jammer_UI_loop.bik
lab_uploadscreen.bik
playermech_bootup.bik
playermech_outro.bik
recovery_training_transition.bik
sanfran_dronefeed.bik
Code:
Compressed 150 files, 3,089,276,880 => 2,550,444,513 bytes. Ratio 82.56%
Compression time: cpu 1.75 sec/real 231.89 sec = 1%. Speed 13.32 mB/s
Test results in the excel attached file.
An example of an excel file:
Attached Files
File Type: 7z CoD11_Test_exe,dll.7z (29.2 KB, 4 views)
File Type: 7z CoD11_Test_ff.7z (25.5 KB, 2 views)
File Type: 7z CoD11_Test_image.pak.xlsx.7z (24.5 KB, 4 views)
File Type: 7z CoD11_Test_sound.pak.xlsx.7z (29.6 KB, 5 views)
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  #2277  
Old 22-04-2021, 22:22
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Kingdom Hearts HD 1.5 and 2.5 Remix

ripped 352/2 days recoded and theatre movies


on .pkg used xtool
Quote:
preflate+srep+pexp:b64:t4:lzma64:ultra:a1:mfbt4:d2 00m:fb273:mc1000000000:lc8
for video and all other files

Quote:
srep+pexp:b64:t4:lzma64:ultra:a1:mfbt4:d200m:fb273 :mc1000000000:lc8
original size 52 gb

repacked size 24 gb
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Last edited by darkwolves; 23-04-2021 at 13:54. Reason: messed up on final line
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  #2278  
Old 23-04-2021, 06:56
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Hi all,

Could someone please show me what their header for "xprecomp" looks like in their arc.ini? I'm interested in repacking "Mad Max" (2015) and according to the "best compression index" xprecomp yields the best results, however I've never used xprecomp before and can't seem to find it as an argument when viewing the help section of xtool.exe in the windows command line. Thank you for any help anyone can offer.

Last edited by L33THAK0R; 23-04-2021 at 06:56. Reason: forgot my manners
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  #2279  
Old 23-04-2021, 08:37
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L33THAK0R

Mad Max needs xtool zlib precompressor.
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  #2280  
Old 23-04-2021, 10:43
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Quote:
Originally Posted by Masquerade View Post
L33THAK0R

Mad Max needs xtool zlib precompressor.
Ah cheers, I'll see how xzlib + srep + lolz works out
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