#3691
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I'm nothing if not stubborn, well at least with that information I've got something to go off of, I'll see what I can do.
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#3692
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AFAIK half of this game is RSA encrypted ,so it cannot be recompressed (EBO)
PBOs maybe some kind of LZO?! |
#3693
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Then how Fitgirl compressed it from 146GB to 73GB?
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#3694
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Because she decrypted it... duh.
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#3695
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IMHO its impossible ! RSA is asymmetric. So u can obtain the decryption key from the game ,but reencrypt...?! Only the devs knows the encryption key (Maybe its buried accidentally somewhere in a gamefile )...
Or am i wrong ? btw Masquerade's answer seems good.... Edit: Maybe start looking here : https://www.unknowncheats.me/forum/arma-3-a/ Last edited by shazzla; 31-08-2023 at 00:31. |
#3696
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Trine 5: A Clockwork Conspiracy
Code:
19:18:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzstd:zstd_137+xtool:dd3+4x4:lzma 19:18:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 20:12:09 - Overall input size: 16.92 GB 20:12:09 - Overall output size: 12.42 GB (Ratio 73.38%) 20:12:09 - Overall conversion time: 00:53:21
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#3697
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You can rip voiceovers from audio1.fbq in Trine 5 using this QuickBMS script:
Code:
get VERSION long if VERSION <= 3 comtype zstd else comtype lz4 endif get FILES long get BASE_OFF long math BASE_OFF += 0xc for i = 0 < FILES get NAME string get OFFSET long get NOZIP byte get SIZE long get ZSIZE long get CRC long math OFFSET += BASE_OFF if NOZIP == 4 clog NAME OFFSET ZSIZE SIZE else log NAME OFFSET SIZE endif next i Although comtype LZ4 is mentioned, Trine 5 uses only ZSTD and you can use libzstd v1.3.7 (v1.3.6 also seems to work). LZ4 is used on older versions of the FBQ archive structure. |
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shazzla (31-08-2023), Wanterlude (31-08-2023) |
#3698
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Better use zstd version "1.3.7", as it is stored in trine5.exe.
Although it doesn't make any sense, I looked through some of the streams in the texture archives. Code:
#1 174760 > 174752 = 8 bytes #2 349520 > 349504 = 16 bytes #3 11184808 > 11184800 = 8 bytes #4 5592400 > 5592384 = 16 bytes #5 699048 > 699040 = 8 bytes #6 1398096 > 1398080 = 16 bytes #7 43688 > 43680 = 8 bytes #8 22369616 > 22369600 = 16 bytes Code:
Signature(1),DSize(4),Unknown(8),ZstdHdr(4),Stream
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Last edited by KaktoR; 31-08-2023 at 13:31. |
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Wanterlude (31-08-2023) |
#3699
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Did your archive decompress alright? I'm getting this error from XTool when trying to decompress my archive:
I was using libzstd v1.3.7. Code:
Unpacking 25,439,279,314 bytes with XTOOL decode -t100p $$arcpackedfile$$.tmp $$arcdatafile$$.tmp 0.0%XTool is created by Razor12911 Time: 00:00:15 (CPU 00:02:30) 0.0%EThreadException: Error in the method 'zstd' Errorlevel=1 0.0% ERROR: invalid compression method or parameters in XTZSTD |
#3700
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Quote:
"ERROR: write error (disk full?) in compression algorithm zstd" in arc edit. 1.3.5,1.3.6,1.3.7 - error (crash) test file: gui1.fbq Trine 5 [3 fbq files] - https://pixeldrain.com/u/cTSsXMes Last edited by Wanterlude; 31-08-2023 at 18:00. |
#3701
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Quote:
Quote:
Code:
[Stream1] // 2.6.0 Name=leviathan Codec=leviathan:l4 BigEndian=0 Signature=0x0 Structure=Signature(16),DSize(8),CSize(8),OodleHdr(2),Stream StreamOffset=-2 CompressedSize=CSize DecompressedSize=DSize Condition1=OodleHdr = 0x0C8C Condition2=CSize>=256 Condition3=DSize>CSize Last edited by Razor12911; 01-09-2023 at 04:25. |
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#3702
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Quote:
Extracting could take a while because of zstd l22 btw.
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Last edited by KaktoR; 01-09-2023 at 02:29. |
#3703
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Sid Meier's Civilization VI
AUGUST 2023 UPDATE Code:
14:01:31 - Selected ARC/DS method for Data1a-01.bin was: xtool:c256mb:mbk2:df20p 14:01:31 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+lolz:d64:mtt1:mt10:fba4096:mc2 14:01:31 - Selected ARC/SPLIT method for Data1c-01.bin was: xtool:dd3+lolz:d64:mtt1:mt10:fba4096:mc2/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+xtool:dd3+lolz:d64:mtt1:mt10:fba4096:mc2/$oggrepack=oggre ------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- 15:42:58 - Overall input size: 25.96 GB 15:42:58 - Overall output size: 8.69 GB (Ratio 33.49%) 15:42:58 - Overall conversion time: 01:41:25 Data1a = *.bk2 Data1b = *.blp Data1c = rest of the files PS: I used wemtool by Masquerade for the wem's
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#3704
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Quote:
https://fileforums.com/showpost.php?...&postcount=379
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#3705
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Baldurs Gate 3
v4.1.1.3686210 Code:
17:57:24 - Selected ARC/DS method for Data1a-01.bin was: xtool:mbg3+xtool:mzlib+xtool:dd3+4x4:lzma 17:57:24 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1024mb:mbk2:df20p 17:57:24 - Selected ARC/DS method for Data1c-01.bin was: xtool:mbg3+xtool:dd3+zstd 17:57:24 - Selected ARC/SPLIT method for Data1d-01.bin was: xtool:dd3+4x4:lzma/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+xtool:dd3+4x4:lzma/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c ------------------------------------------------------------------------------------------------------------------------------------------- 21:42:21 - Overall input size: 137.01 GB 21:42:21 - Overall output size: 88.23 GB (Ratio 64.39%) 21:42:21 - Overall conversion time: 03:40:21
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