#4246
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Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa...ew?usp=sharing Thank you |
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#4247
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insomniac spiderman
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#4248
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The Following 4 Users Say Thank You to Wanterlude For This Useful Post: | ||
#4249
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KCD2 same as KCD
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#4250
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This game uses xtool:kraken (pakchunk51-WindowsNoEditor.pak) but you have to decrypt it with xtool unreal plugin, use known key. Last edited by infovs; 05-02-2025 at 07:31. |
#4251
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![]() Last edited by Danziel123; 05-02-2025 at 06:57. |
#4252
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pakchunk51-WindowsNoEditor.pak But other .ucas & .pak files are not encrypted and oodle compressed..unfortunately did not have time to test it more. But they are not xtool:zlib also, no gain over srep+lolz only method. Maybe there's something I'm missing... |
#4253
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You guys still deal with unreal engine slop?
It's always the same with UE: Either zlib or oodle is used crypted or not (use aes_finder on shipping exe to get the key if crypted) If oodle is used, mostly library 2.9.5 or 2.9.10_lib2 Poor ratio especially if oodle is used (> 80%)
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Last edited by KaktoR; 05-02-2025 at 07:43. |
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IRAQIGHOST (08-02-2025) |
#4254
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Danziel123 just doesn't learn. That's what.
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DomoVoi_96 (07-02-2025) |
#4255
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XTool's GUI mode functions as a way to test library-based decompression, cut 500mb from the largest archive of a given title and then run that against your collection of libraries. For someone who has been on this forum since 2013 with almost 1200 posts, it's a bit worrying you seem to be unaware of these basic testing methods.
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#4256
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L33THAK0R
You don't need to cut anything from a file. There is a checkbox "Stop after # streams". Just select folder which contains all oo2core v2.9.X libraries and let it run. Based on the results (processed streams and time) you know what library you have to use. Mostly it's 2.9.5, sometimes 2.9.10 (lib2) and for the newer UE5 games in some cases 2.9.12 (last time I checked at least). PS: In any case, never ever use library 2.9.6. This version has a memory bug you will notice.
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#4257
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#4258
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![]() For pak files you have to use ue4, not ue5.
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#4259
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Tomb Raider IV-VI Remastered - Steam Version (Only 1 Language)
Code:
Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz ------------------------------------------------------------------------------------------ Overall input size: 10,10 GB Overall output size: 4,09 GB (Ratio 40.55%) |
#4260
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Swiss File Knife (SFK), it's an exceptionally useful tool, as well as HDiffPatch, these two tools alone are very useful for more intermediate repacking processes, such as when specific data types need to be ripped to be processed separately from other data types, and then patched back in post-install.
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