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  #16  
Old 16-08-2019, 15:29
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For Unity, the game files should contain a header structure that looks like this
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Old 17-08-2019, 09:19
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Code:
xtool_v011  -m=xtool:c16mb,t8:lz4
Compressed 1 file, 158,982,049 => 272,860,188 bytes. Ratio 171.63%
Compression time: cpu 0.23 sec/real 21.85 sec = 1%. Speed 7.28 mB/s

xtool_1908_R3  -m=unity
packcmd = xtool.exe precomp:{compressor}:c16mb,t1 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 194,902,699 bytes. Ratio 122.59%
Compression time: cpu 0.19 sec/real 40.01 sec = 0%. Speed 3.97 mB/s

packcmd = xtool.exe precomp:{compressor}:c16mb,t8 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 162,896,690 bytes. Ratio 102.46%
Compression time: cpu 0.22 sec/real 4.06 sec = 5%. Speed 39.14 mB/s
What am i doing wrong?

Last edited by nik1967; 17-08-2019 at 09:25.
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  #18  
Old 17-08-2019, 17:27
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Quote:
Originally Posted by nik1967 View Post
Code:
xtool_v011  -m=xtool:c16mb,t8:lz4
Compressed 1 file, 158,982,049 => 272,860,188 bytes. Ratio 171.63%
Compression time: cpu 0.23 sec/real 21.85 sec = 1%. Speed 7.28 mB/s

xtool_1908_R3  -m=unity
packcmd = xtool.exe precomp:{compressor}:c16mb,t1 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 194,902,699 bytes. Ratio 122.59%
Compression time: cpu 0.19 sec/real 40.01 sec = 0%. Speed 3.97 mB/s

packcmd = xtool.exe precomp:{compressor}:c16mb,t8 - - <stdin> <stdout>
Compressed 1 file, 158,982,049 => 162,896,690 bytes. Ratio 102.46%
Compression time: cpu 0.22 sec/real 4.06 sec = 5%. Speed 39.14 mB/s
What am i doing wrong?
The issue is not from your side, but there is a mistake I did in plugin support but it will be fixed in the next update, here's change log

https://fileforums.com/showpost.php?...0&postcount=86
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  #19  
Old 21-08-2019, 15:16
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Unity Engine plugin updated
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  #20  
Old 21-08-2019, 15:19
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Haemimont Engine

Support for haemimont game engine files using lz4 algorithm.

Games
Victor Vran, Tropico 5 and many others

Usage
Place dll near xtool.exe (only during encoding)

Available codecs
hpk

Changelog
Code:
  1908_R1
  - Initial release
Attached Files
File Type: 7z haemimont_1908_R1.7z (711.9 KB, 30 views)
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Last edited by Razor12911; 22-08-2019 at 18:56.
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  #21  
Old 22-08-2019, 00:37
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Quote:
Originally Posted by Razor12911 View Post
Unity Engine plugin updated
Hello, Razor12911!
What's this?
The file was downloaded several times.

haemimont_1908_R1.7z it's all OK
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Old 22-08-2019, 02:30
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Quote:
Originally Posted by Razor12911 View Post
Unity Engine plugin updated
When downloading, it says that the archive is corrupted. (
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Old 22-08-2019, 04:03
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test hpk Victor Vran.
It works, thanks
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Old 22-08-2019, 18:38
Snake288 Snake288 is offline
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Hello,
doofoo24

unity_1908_R2.7z

The file has been downloaded several times.

file won't open

When downloading, it says that the archive is corrupted.
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Old 22-08-2019, 18:56
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Quote:
Originally Posted by IgorKolesnik View Post
When downloading, it says that the archive is corrupted. (
Quote:
Originally Posted by Snake288 View Post
Hello,
doofoo24

unity_1908_R2.7z

The file has been downloaded several times.

file won't open

When downloading, it says that the archive is corrupted.
There was a problem with the server and the last 4 files uploaded were corrupted, I do not know which 4 they were but this file may have been 1 of them?

Razor may have to re-upload it.

@Razor, it is not a problem with your file, it was a server problem, I mention that so you do not waste your time checking your files looking for an error.
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  #26  
Old 22-08-2019, 18:58
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Attachments reuploaded,
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  #27  
Old 23-08-2019, 00:34
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Quote:
Originally Posted by Razor12911 View Post
Unity Engine plugin updated
And the multi-thread mode has not repaired...
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  #28  
Old 23-08-2019, 15:32
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Quote:
Originally Posted by nik1967 View Post
And the multi-thread mode has not repaired...
Can you please share the sample.
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Old 24-08-2019, 08:53
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tested unity with couple of setting on ReCore (StreamingAssets\AssetBundles\...) about 13.5gb...
multi-thread is problematic for example if i use large c64mb with t4 it remain stuck and if i use c16mb with t4 it manage to complete but does not capture all...
to get the most better to use t1 with c64mb
i tried t1:c16mb it inflate to 15.2.gb
i tried t1:c64mb it inflate to 20.2.gb
i tried t1:c128mb it inflate to 20.2.gb

*memory usage t1 with c128mb around 500mb-600mb...
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  #30  
Old 24-08-2019, 08:55
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SaMPLE?!!

@everyone

If there is an issue with a specific input when you use xtool, please upload a sample from that input because I really cannot try to fix something without really knowing what could be the cause.

The only sample I have for Unity is about 200KB and I made plugin from that small file. I have not tested it on a full game.

And samples for these games, I'm still waiting for them
https://fileforums.com/showpost.php?...85&postcount=2
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Last edited by Razor12911; 24-08-2019 at 09:06.
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