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  #106  
Old 29-08-2019, 17:28
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I only started working on this like today, was busy the whole week and I am completely not surprised about the errors considering I didn't really run any tests

While you guys are at it, try the zstd codec, that's also not tested.

Forgot to release notes:

Well I did tweak the detection a bit to detect more streams than oo2reck and its friends
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  #107  
Old 29-08-2019, 23:41
IgorKolesnik IgorKolesnik is offline
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when using the xtool R5 reflate version, this error pops up. deflate method

using parameter
packcmd = xtool.exe precomp:deflate:t1,c16mb - - <stdin> <stdout>
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  #108  
Old 30-08-2019, 06:34
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Quote:
Originally Posted by IgorKolesnik View Post
when using the xtool R5 reflate version, this error pops up. deflate method

using parameter
packcmd = xtool.exe precomp:deflate:t1,c16mb - - <stdin> <stdout>
Someone also reported a similar issue however I need a sample to fix this sort of issue.
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  #109  
Old 30-08-2019, 06:41
IgorKolesnik IgorKolesnik is offline
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Quote:
Originally Posted by Razor12911 View Post
Someone also reported a similar issue however I need a sample to fix this sort of issue.
tested on Ancestors: The Humankind Odyssey
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  #110  
Old 03-09-2019, 21:23
doofoo24 doofoo24 is offline
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tested (xtool_1908_R6) zstd on MEA xtool.exe remain stuck 0%...
tested (xtool_1908_R6/xtool_1908_R5/xtool_1908_R4) deflate on Spyro Reignited Trilogy pak files always error CRC during install...
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  #111  
Old 10-09-2019, 11:57
KaktoR KaktoR is offline
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Razor, if you start working on oodle codec again in future, could you take a look on this sample please? It uses oodle5 dll but your oodle scan detects only [0] for unknown.
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  #112  
Old 10-09-2019, 14:12
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Quote:
Originally Posted by KaktoR View Post
Razor, if you start working on oodle codec again in future, could you take a look on this sample please? It uses oodle5 dll but your oodle scan detects only [0] for unknown.
Standard TellTale encryption inside.
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  #113  
Old 31-10-2019, 08:19
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Hi Razor12911, can you please rename zstd codec for xtool precomp:{compressor} to something else? I'm asking because [External compressor:zstd] was common entry for standard zstd.exe (for me it works faster than CLS versions). Now we can't use both at the same time since xtool uses same identifier in arc.ini... Yes, I know I can create separate xtool 2019 entry in arc.ini just for that codec but I would rather avoid that if possible.
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  #114  
Old 03-11-2019, 01:52
chichi119 chichi119 is offline
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K*nh chúc bác th*nh công trong công việc............................................ ................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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  #115  
Old 06-11-2019, 02:57
PSP17 PSP17 is offline
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What combination need to be used for decompression red dead redemption 2 files ?
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  #116  
Old 06-11-2019, 03:37
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by PSP17 View Post
What combination need to be used for decompression red dead redemption 2 files ?
oo2reck
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  #117  
Old 06-11-2019, 04:12
FitGirl FitGirl is offline
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Quote:
Originally Posted by PSP17 View Post
What combination need to be used for decompression red dead redemption 2 files ?
Ash Shiv mentioned below, oo2reck. But keep in mind, that RPFs are partially encrypted, so not all streams will be found and recompressed. It's a new encryption scheme, not the one used in GTA5.
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  #118  
Old 16-11-2019, 07:00
doofoo24 doofoo24 is offline
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@Razor12911 any further development on xtool or the project on halt
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  #119  
Old 20-01-2020, 08:11
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XTool_R5 32bit

Code:
[External compressor:deflate,reflate,unity,lzo1c,lzo1x,lzo2a]
header    = 0
packcmd   = "Razor12911\XTool_R5\XTool.exe" precomp:{compressor}:c32mb,lm,t50p - - <stdin> <stdout>
unpackcmd = "Razor12911\XTool_R5\XTool.exe" decode:t100p - - <stdin> <stdout>
Works well.

The lm option is very important and prevents XTool from getting stuck.
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Last edited by Simorq; 20-01-2020 at 08:14.
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  #120  
Old 20-01-2020, 08:17
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Quote:
Originally Posted by doofoo24 View Post
@Razor12911 any further development on xtool or the project on halt
Well I had issues handling oodle and every single time I try to fix bugs caused by it I always get errors from nowhere, been doing this for since September last year and I decided to give up on it a few days before new year.
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