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  #466  
Old 04-04-2018, 12:28
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i will figure this out if its the last thing i do you aren't the only one who has tried to help me but i never saw significant changes in the numbers in the compressor till you told me to put the commands on the pack command.
i call that progress
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  #467  
Old 04-04-2018, 12:34
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Originally Posted by doofoo24 View Post
try mt2 but don't change mtt1 to mtt0... use it with d32


trying that now
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  #468  
Old 04-04-2018, 12:49
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okay still 1 core must be my cpu
one thing i notice is that each time i change a setting
it affects that one cores consumption using mtt0 the block and
dictionary size are different using mtt1 they are identical...
but the settings do seem to affect ratio as well as speed
even on one core
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  #469  
Old 04-04-2018, 15:54
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up to 4 cores oddly adding :mt4 behind lolz somehow did it dunno why though
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  #470  
Old 04-04-2018, 18:33
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Any one Know Here How to Compress Assassins Creed Liberation HD(About 3gbs)?

I already compressed the game(Now its 1.56gb, Everything working fine) but i want more compression any suggestions.

Used these compression methods(Created 3 parts)
Part1-------------------------------------
on .forge files i used -mafr+srep+lolz
Where srep options were -m3f -ia- l512
and lolz options were -d256mb -tt8 -mc1023
Part2---------------------------------------------
on .pck sound files i used srep64+lolz
where srep64 options were -m5f -ia- -l512
and lolz options were -d256mb -tt8 -mc1023
Part3--------------------------------------------
on .txt, .exe, .dll etc files(left files)
used srep+dispack+lolz


Is there anything else i can achieve ultra compression?
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  #471  
Old 04-04-2018, 18:41
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Smile Beginner This Might Be Helpful(I am Too)

This Little Code might be helpful to beginners(I am also the beginner)
Hope you will found it helpful, Any suggestions are always welcome

Code:
By Compressing Unreal Engine Files for e.g .tfc, .upk, .umap etc etc
I have found that by using uelr+srep64+lolz given me the compression rate was slightly strong than using uelr+srep+lolz
Note: srep options were -m3f -ia- -l512 compressed 1289kb-->848kb
srep64 options were -m3f -ia- -l512 compressed 1289kb-->846kb
   So my opinion is to use uelr+srep64( -m3f -ia- -l512 )+lolz on these unreal engine files

On Compressing sound .pck files compression rate was slightly great using srep64+lolz than using srep+lolz
Note: srep options were -m3f -ia- -l512 56.5mb-->48.6mb(1kb increased as compared to srep64)
          srep64 options were -m3f -ia- -l512 56.5mb-->48.6mb
          srep64 options were -m5f -ia- -l512 56.5mb-->48.5mb
          srep64 options( without -ia- ) were -m5f -l512 56.5mb--> 48.6(9kb decreased as compared to srep64(48.6mb)
 So my opinion is to use srep64( -m5f -ia- -l512 )+lolz on these .pck sound files

On compressing sound .pck files compression was awesomely fast by using srep64+lzma:ultra(but 2mb increase in file that i used to compress) than using srep64+lolz(slow compression), i think lzma is doing better in .pck files

On compressing .forge files with afr+srep64+lolz taken much time(headache) than using afr+srep64+lzma:ultra(fast compression but about 187mb in increase in file that i used to compress
NOTE: My file size was 1.91GB

As far as i know now i have tested a 35,264kb .forge file and the compression test was this:
by using afr+srep(options)+lolz      Based on srep(options) there was slight changing in compression 
by using afr+srep64(options)+lolz      Based on srep64(options) there was also slight changing in compression
{options of srep} using srep(-m3f -ia- -l512) compression was from 35,264kb-->10,397kb
                               using srep(-m5f -ia- -l512) compression was from 35,264kb-->10,463kb
                  but if we use srep(-m3f -l512) compression will be from 35, 264kb-->10,398kb (1kb increased without using -ia-)
                  but if we use srep(-m5f -l512) compression will be from 35, 264kb-->10,464kb (1kb increased without using -ia-)
{options of srep64} using srep64(-m3f -ia- -l512) compression was from 35,264kb-->10,400kb
                                   using srep64(-m5f -ia- -l512) compression was from 35,264kb-->10,458kb
                  but if we use srep64(-m3f -l512) compression will be from 35, 264kb-->10,401kb (1kb increased without using -ia-)
                  but if we use srep64(-m5f -l512) compression will be from 35, 264kb-->10,459kb (1kb increased without using -ia-)
At last i think for .forge files it's good to use srep(-m3f -ia- l512) but it may differ from time to time
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  #472  
Old 05-04-2018, 01:29
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Quote:
Originally Posted by doofoo24 View Post
@JustFun update mass effect andromeda to 30.2gb in the index...
Done, can you update this post as well http://fileforums.com/showpost.php?p...&postcount=459
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  #473  
Old 05-04-2018, 02:17
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@JustFun can you also change the index http://fileforums.com/showpost.php?p...&postcount=337
size to 5.84gb instead of 6.05gb
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  #474  
Old 05-04-2018, 02:42
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@doofoo24 Done!
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  #475  
Old 05-04-2018, 02:50
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thanks
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  #476  
Old 05-04-2018, 05:26
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Unhappy Help me Please

Quote:
Originally Posted by JustFun View Post
@doofoo24 Done!
Assassins Creed Liberation Game Crashing after using encoded .bik files, Do you know anything about that

I just encoded some intro .bik files and packed them after that installed the game> now opening the game starting for first time with no saves suddenly game crashing "unfortunately aclhd3.exe has stopped working"

Game is working if i don't encode the .bik files
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  #477  
Old 05-04-2018, 08:10
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Syberia 1 (GOG) - 1.30 GB to 865 MB

bpk+srep on Videos

msc+srep on Sounds

pzlib+srep+lolz on Everything else
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  #478  
Old 05-04-2018, 08:32
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watch dogs

srep:m5f:a2+zstd:ultra:22 14.4gb

Last edited by doofoo24; 05-04-2018 at 08:44.
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  #479  
Old 05-04-2018, 10:00
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oooh bik files lol
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  #480  
Old 05-04-2018, 10:05
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Quote:
Originally Posted by PsYcHo_RaGE View Post
Assassins Creed Liberation Game Crashing after using encoded .bik files, Do you know anything about that

I just encoded some intro .bik files and packed them after that installed the game> now opening the game starting for first time with no saves suddenly game crashing "unfortunately aclhd3.exe has stopped working"

Game is working if i don't encode the .bik files
you should never try to re encode any video file unless you absolutely know what you are doing
or else you can be prone to crashes videos with music but no voice sound or no sound at all...
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