#466
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i will figure this out if its the last thing i do you aren't the only one who has tried to help me but i never saw significant changes in the numbers in the compressor till you told me to put the commands on the pack command.
i call that progress
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#467
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Originally Posted by doofoo24 View Post
try mt2 but don't change mtt1 to mtt0... use it with d32 trying that now
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#468
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okay still 1 core must be my cpu
one thing i notice is that each time i change a setting it affects that one cores consumption using mtt0 the block and dictionary size are different using mtt1 they are identical... but the settings do seem to affect ratio as well as speed even on one core
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#469
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up to 4 cores oddly adding :mt4 behind lolz somehow did it dunno why though
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#470
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Any one Know Here How to Compress Assassins Creed Liberation HD(About 3gbs)?
I already compressed the game(Now its 1.56gb, Everything working fine) but i want more compression any suggestions. Used these compression methods(Created 3 parts) Part1------------------------------------- on .forge files i used -mafr+srep+lolz Where srep options were -m3f -ia- l512 and lolz options were -d256mb -tt8 -mc1023 Part2--------------------------------------------- on .pck sound files i used srep64+lolz where srep64 options were -m5f -ia- -l512 and lolz options were -d256mb -tt8 -mc1023 Part3-------------------------------------------- on .txt, .exe, .dll etc files(left files) used srep+dispack+lolz Is there anything else i can achieve ultra compression? |
#471
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This Little Code might be helpful to beginners(I am also the beginner
![]() Hope you will found it helpful, Any suggestions are always welcome ![]() Code:
By Compressing Unreal Engine Files for e.g .tfc, .upk, .umap etc etc I have found that by using uelr+srep64+lolz given me the compression rate was slightly strong than using uelr+srep+lolz Note: srep options were -m3f -ia- -l512 compressed 1289kb-->848kb srep64 options were -m3f -ia- -l512 compressed 1289kb-->846kb So my opinion is to use uelr+srep64( -m3f -ia- -l512 )+lolz on these unreal engine files On Compressing sound .pck files compression rate was slightly great using srep64+lolz than using srep+lolz Note: srep options were -m3f -ia- -l512 56.5mb-->48.6mb(1kb increased as compared to srep64) srep64 options were -m3f -ia- -l512 56.5mb-->48.6mb srep64 options were -m5f -ia- -l512 56.5mb-->48.5mb srep64 options( without -ia- ) were -m5f -l512 56.5mb--> 48.6(9kb decreased as compared to srep64(48.6mb) So my opinion is to use srep64( -m5f -ia- -l512 )+lolz on these .pck sound files On compressing sound .pck files compression was awesomely fast by using srep64+lzma:ultra(but 2mb increase in file that i used to compress) than using srep64+lolz(slow compression), i think lzma is doing better in .pck files On compressing .forge files with afr+srep64+lolz taken much time(headache) than using afr+srep64+lzma:ultra(fast compression but about 187mb in increase in file that i used to compress NOTE: My file size was 1.91GB As far as i know now i have tested a 35,264kb .forge file and the compression test was this: by using afr+srep(options)+lolz Based on srep(options) there was slight changing in compression by using afr+srep64(options)+lolz Based on srep64(options) there was also slight changing in compression {options of srep} using srep(-m3f -ia- -l512) compression was from 35,264kb-->10,397kb using srep(-m5f -ia- -l512) compression was from 35,264kb-->10,463kb but if we use srep(-m3f -l512) compression will be from 35, 264kb-->10,398kb (1kb increased without using -ia-) but if we use srep(-m5f -l512) compression will be from 35, 264kb-->10,464kb (1kb increased without using -ia-) {options of srep64} using srep64(-m3f -ia- -l512) compression was from 35,264kb-->10,400kb using srep64(-m5f -ia- -l512) compression was from 35,264kb-->10,458kb but if we use srep64(-m3f -l512) compression will be from 35, 264kb-->10,401kb (1kb increased without using -ia-) but if we use srep64(-m5f -l512) compression will be from 35, 264kb-->10,459kb (1kb increased without using -ia-) At last i think for .forge files it's good to use srep(-m3f -ia- l512) but it may differ from time to time |
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mubbii (10-11-2018) |
#472
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Quote:
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The Following User Says Thank You to JustFun For This Useful Post: | ||
doofoo24 (05-04-2018) |
#473
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@JustFun can you also change the index http://fileforums.com/showpost.php?p...&postcount=337
size to 5.84gb instead of 6.05gb |
The Following User Says Thank You to doofoo24 For This Useful Post: | ||
JustFun (05-04-2018) |
#476
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Assassins Creed Liberation Game Crashing after using encoded .bik files, Do you know anything about that
I just encoded some intro .bik files and packed them after that installed the game> now opening the game starting for first time with no saves suddenly game crashing "unfortunately aclhd3.exe has stopped working" Game is working if i don't encode the .bik files |
#477
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Syberia 1 (GOG) - 1.30 GB to 865 MB
bpk+srep on Videos msc+srep on Sounds pzlib+srep+lolz on Everything else |
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doofoo24 (05-04-2018) |
#478
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watch dogs
srep:m5f:a2+zstd:ultra:22 14.4gb
Last edited by doofoo24; 05-04-2018 at 08:44. |
#479
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oooh bik files lol
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#480
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Quote:
or else you can be prone to crashes videos with music but no voice sound or no sound at all...
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