#16
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Crysis 2 Maximum Edition:
From 9.19 GB ->> 6.27 GB Used Method: pZLib+Srep+delta+lzma Parameter: pzlib+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8 The latest version of pZLib is used with latest reflate libs. |
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#17
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Quote:
Have you tried to use nanozip or razor compressors in the "void" mask? Or in your case "/$bik".
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#18
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I use my own masks dude. Razor and nanozip compressors are too slow while compressing, so I do not use them. But you may get about 14.x gb or less by razor I think.
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NOT AVAILABLE Last edited by 78372; 27-09-2017 at 01:32. |
#19
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OK, But did you test the compression time on the 30 gb sample, with your method, and with the use of nz or rz?
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#20
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No, didn't tried with them.
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#21
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#22
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This is interesting, I thought "dedup" methods are for this purpose? Also, how come this does not disturb data and headers making pzlib not applicable?
Last edited by elit; 27-09-2017 at 06:30. |
#23
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This doesn't makes pzlib non-applicable, try yourself Take two same zlibbed file with different names, use srep+pzlib, you will see.
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NOT AVAILABLE Last edited by 78372; 27-09-2017 at 06:35. |
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elit (27-09-2017) |
#24
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Max Payne 3 The Complete Edition:
From 32.47 GB ->> 16.4 GB Used Method: For zlib files: pZLib+Srep+delta+lzma Parameter: pzlib+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8 For audio files: msc(tak)+Srep+delta+lzma Parameter: msc+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8 For video files: delta+lzma Parameter: delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8 Took a lot of time to process srep, because my RAM is 8 GB. The latest version of pZLib is used with latest reflate libs. Note: If you increase the RAM usage of LZMA the ratio will be better, but it will take more ram to compress & decompress also.... But decompression speed will increase. For example: in this parameter "lzma:512mb:normal:bt4:27 3:mc1000:lc8" the RAM usage is 512 MB (at decompression) & it will take 5384 MB (approx) RAM to compress. Last edited by Chayan Manna; 27-09-2017 at 08:13. |
#25
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Just Cause 2
Game Size: 3.97GB after removing unnecessary audio files Final Size: 1.1GB(Approx) Method: pZlib:m2+srep:m3f+lzma:177mb:ultra:bt4:fb273:mc100 0000:lc8 @Moderators What about creating an index for this thread at the first post?
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#26
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I don't think mods would update a third index, it'a alot of work.
Maybe someone (you?) could get ownership of first post and update it from time to time.
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Haters gonna hate
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78372 (27-09-2017) |
#27
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:3 Nah, I am just asking for this if possible, I seriously have no time for do so :P
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#28
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I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use. https://en.wikipedia.org/wiki/Rockst...ed_Game_Engine there is the list of games, what people could do is put an engine with the link on a site like wikipedia that has list of games then put the method that should be used. Last edited by Razor12911; 27-09-2017 at 11:36. |
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#29
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Most of major Ubisoft games: -plzo(+pzlib)+srep+lzma
Most of major past EA games: -plz4(+pzlib)+srep+lzma Most of major recent EA games: -pzstd(+pzlib)+srep+lzma Or I will simplify it further: Almost-everything-out-there: -ztool(x2)+srep+lzma Case closed |
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#30
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Quote:
For Example: Crysis 2 & Crysis 3 use same engine, which is Cry Engine 3 but pZLib can precompress Crysis 2 & for Crysis 3, the files are encrypted. So they must be decrypeted first before using any compression. I know this is not a good example but it occurs sometimes. |
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