#61
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6xDVD5, at least with one language (german).
I think RZ is better, but takes 100 years and i don't know if it will reduce the size significant. Feel free to test
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#62
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Witcher 3 EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb Rise Of The Tomb Raider 20 Years Celebration EN pzlib+srep+lzma2+diskspan:1024mb:1110mb DiRT 4 4xDVD5 pzlib+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000: lc8+diskspan:1110mb:1120mb Last edited by Simorq; 17-12-2017 at 06:52. |
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Behnam2018 (18-01-2020), JustFun (17-12-2017), oltjon (17-01-2018), sanekbest1 (20-01-2020), zirkhaki (26-10-2018) |
#63
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26,1GB
pzlib3+srep+lzma 1 language
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#64
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Quote:
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb pzlib+srep+lzma2 (*.tiger common) - 13,2 gb pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb srep+lzma2 (video and *.dll)- 0.8 gb Last edited by dixen; 18-12-2017 at 02:53. |
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JustFun (18-12-2017) |
#65
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Quote:
I used Max pZLib mode. pzlib:max:sd1024:c32m:t25p |
#66
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What best compression method for sound *.w3speech files?
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#67
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I do not know
But QuickBMS best approach. |
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Behnam2018 (18-01-2020) |
#68
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pZlib+srep+lzma/lzma2
*.PAK files is encrypted. Not compressed Last edited by dixen; 21-12-2017 at 12:52. |
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Behnam2018 (18-01-2020), EzzEldin16 (21-12-2017), JustFun (25-12-2017), oo7 (21-12-2020), sanekbest1 (13-12-2019) |
#69
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You can decrpyt them, but i don't know if game will work with modified game archives.
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#70
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I know. But game not will work with modified game archives
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#71
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what precompressor works on titanfall 2 files?
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#72
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Bioshock Infinite (RUS+ENG VOICE) 12.4 gb
*.tfc -uelr+srep+lolz *.xxx - uelr+pzlib+srep+lolz *.bik - bpk+lzma2 *bnk, *.pck - srep+lolz Other files - srep+lolz |
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#73
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Quote:
HTML Code:
[External compressor:bpk] header = 0 packcmd = bpk $$arcpackedfile$$.tmp $$arcdatafile$$.tmp [External compressor:uelr] header = 0 packcmd = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:lolz] header = 0 packcmd = lolz_x64.exe $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:lzma2] header = 0 packcmd = lzma2 a -txz -an -mcrc=0 -m1=lzma2:d180m:fb=273:mf=bt4:mc=100000:lc=4:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout> [External compressor: pZlib] header = 0 packcmd = pZlib e -m2 -st50p -ct4 -t4 -c180m -rx -x - -o - $$arcdatafile$$.tmp -o - <stdout> Last edited by dixen; 15-01-2018 at 14:11. |
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#74
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The Witcher 3 GOTY (RUS+ENG) - 28.5 gb (with 1 language - 24.5 gb)
*.bundle *.cache - pZlib+srep+lolz |
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#75
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Can anybody please explain how to use records.inf to show progress with nz in wpi.
I was able to generate records.inf in source directory for nz64 (nanozip) by changing tmp to source and percentage to 0, 0 bu when i include records.inf in resource directory and change back scr to tmp in script, nanozip is still not showing progress. Last edited by ZakirAhmad; 17-01-2018 at 08:54. |
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Behnam2018 (18-01-2020) |
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