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  #4096  
Old 18-09-2024, 18:43
DODI DODI is offline
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Quote:
Originally Posted by KaktoR View Post
@dodi

use gdeflate

Code:
Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK

Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK
Precompress and decompress are ok and fast too. tested on all game files
Thanks for help bro
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  #4097  
Old 18-09-2024, 20:30
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Tactical Ops - v3.5.0

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d42:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 647.44 MB
Overall output size: 277.94 MB (Ratio 42.93%)
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  #4098  
Old 21-09-2024, 20:25
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NBA Live 2003

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 606.06 MB
Overall output size: 386.69 MB (Ratio 63.80%)
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  #4099  
Old 22-09-2024, 08:02
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Scarface

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d38:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 2.68 GB
Overall output size: 1.94 GB (Ratio 72.35%)
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  #4100  
Old 22-09-2024, 08:19
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Th3 Plan

Code:
Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 1.07 GB
Overall output size: 532.78 MB (Ratio 48.74%)
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  #4101  
Old 22-09-2024, 09:09
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Counter-Strike 1.6 (Steam)

Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 841.88 MB
Overall output size: 281.61 MB (Ratio 33.45%)
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  #4102  
Old 23-09-2024, 05:12
infovs infovs is offline
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Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote:
Quote:
here's the method to use: -mlz4f:d1:l2:s512m -lm (if you have a lot of memory, you can set 1g for the s# parameter)
Since I'm getting pretty much the same (ok, few GB more) final size like FitGirl got (67GB with one language, 85GB with all languages) WITH ONLY srep:m3f+lolz I curious on what files is lz4f needed? Or should I say, even if there are lz4f streams in game why xtool is needed at all if I can get same size without it? I'm just searching to reason to use it, since I have every respect for Razor12911 opinion and posts. Regards
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  #4103  
Old 23-09-2024, 07:24
Danziel123 Danziel123 is offline
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hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing
.ress: https://drive.google.com/file/d/1OpB...ew?usp=sharing
Thank you
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  #4104  
Old 23-09-2024, 07:39
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The problem is srep due to the size.

Try this. Open Resources\Win64\DSG_Methods.ini

Add this to [SETTINGS]
Code:
FreeArcParam=-ds -ep1 -r -s2g --dirs
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Last edited by KaktoR; 23-09-2024 at 07:44.
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  #4105  
Old 23-09-2024, 10:23
ozerune ozerune is offline
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Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
Quote:
arc a -r -ep1 -i2 -o+ -mxtool:mue4:mzlib:w15:mpreflate:mpng:mflac:l8:dd3: d1+rzs palworld.bin Palworld\*
Is there something I could do to achieve a better ratio? Is there something I'm missing?
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  #4106  
Old 23-09-2024, 11:23
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oodle kraken
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  #4107  
Old 23-09-2024, 11:41
ozerune ozerune is offline
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I also noticed that ue4 didn't pick up any streams, despite it being a ue5 game with .pak files. Am I using the external codec wrong? Is it unnecessary for this game?
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  #4108  
Old 23-09-2024, 11:49
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not necessary for this game
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  #4109  
Old 23-09-2024, 13:42
infovs infovs is offline
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Is there any xtool plugin that I missed for CoD WII? Because this game has lz4 streams, confirmed...and no problem using xtool:lz4 but expanding only if I use very old 0.12 version of xtool. Anything newer, like 0.8.9, nothing is expanded. Ok, plugin is required for lz4 if using newer versions I guess, I tried to make one but failed...
Did anyone managed to successfully use newer xtool (0.7.x or higher) in any way on this game or should I give up on this with new xtool versions? Thanks in advance, regards.
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  #4110  
Old 23-09-2024, 18:21
ozerune ozerune is offline
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Quote:
Originally Posted by KaktoR View Post
oodle kraken
Don't I need the Oodle dll file that the game uses? I'm not seeing anything related to it in the game folders.
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