#2926
|
||||
|
||||
|
The Following 9 Users Say Thank You to Razor12911 For This Useful Post: | ||
:( Sad8669 (08-04-2022), dixen (07-04-2022), Gehrman (08-04-2022), Harsh ojha (16-04-2022), L0v3craft (09-04-2022), L33THAK0R (07-04-2022), Masquerade (07-04-2022), Wanterlude (09-04-2022), ZAZA4EVER (12-04-2022) |
Sponsored Links |
#2927
|
||||
|
||||
Orcs Must Die! 3
Code:
-mxtool:OMD3+srep+4x4:lzma Compressed 268 files, 14,300,670,829 => 9,091,805,875 bytes. Ratio 63.58% Compression time: cpu 59.80 sec/real 2041.67 sec = 3%. Speed 7.00 mB/s All OK Extracted 268 files, 9,091,805,875 => 14,300,670,829 bytes. Ratio 63.58% Extraction time: cpu 18.83 sec/real 397.61 sec = 5%. Speed 35.97 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 08-04-2022 at 03:23. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (10-05-2022) |
#2928
|
|||
|
|||
Orcs Must Die! 3 [Build 8508638]
*.PAK Code:
xtool_OMD3+srep+lolz Code:
srep+razor |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (10-05-2022) |
#2930
|
||||
|
||||
Age of Empires 3 Definitive Edition
1 language, v latest (I don't know lol) Code:
18:47:43 - Selected ARC/DS method for Data1a-01.bin was: xtool:c256mb:malz4:mreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 18:47:43 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 22:56:39 - Overall input size: 47.31 GB 22:56:39 - Overall output size: 26.55 GB (Ratio 56.13%) 22:56:39 - Data files creation time: 03:54:16
__________________
Haters gonna hate
|
#2931
|
||||
|
||||
FINAL FANTASY VII Remake Intergrade
Movies ripped, v1.001 Code:
09:51:56 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:7+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 09:51:56 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 09:51:56 - Selected ARC/DS method for Data1c-01.bin was: srep_new+1 ------------------------------------------------------------------------------------------------------------------------------------------- 21:47:09 - Overall input size: 81.52 GB 21:47:09 - Overall output size: 69.26 GB (Ratio 84.97%) 21:47:09 - Overall conversion time: 11:55:06 Data1a -> pak files Data1b -> all except pak and emov Data1c -> emov files English, French and Japanese movies were ripped. Game was tested 100% in german + english with ripped video files (I played the game twice in english + german with all additional side quest stuff + DLC). I assume it will work on french and japanese languages too. How to know if the game works with ripped movie files? You will encounter game freezes on points were a video should play (the game is not "freezing" actually, but you can't do any actions). Luckily you can guess which video is missing or wrong ripped by folder and file names. *_US files are used for english only. Files without language code are used by french, german, japanese (except for credits videos, but this is obvious). You can delete language voiceovers out of "pakchunk0_s23-WindowsNoEditor.pak" file with quickbms + hex editor to save additional ~2GB, but I didn't for this test.
__________________
Haters gonna hate
|
#2932
|
|||
|
|||
Quote:
Hello, just a question when importing 0bit files, if I redo an extraction of mp4 files should I have 0bit files? |
#2933
|
|||
|
|||
Yes you will have null video files.
Zero bytes still takes up space, if you look at them in the file explorer the size doesn't change, since 00 bytes are repeated all until the end of the file, lossless data compression algorithms takes good use of repeated bytes, hence the compressed file is so small. i think that's how it works though i am not sure. OR you can take srep for example, it just saves the position of dupes occurrence and copies a single of copy of these dupes to those positions during decompression. Last edited by :( Sad8669; 12-04-2022 at 05:21. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
fabrieunko (16-04-2022) |
#2934
|
|||
|
|||
Help with compressing Ender Lillies smaller please. Thanks.
|
#2935
|
|||
|
|||
#2936
|
|||
|
|||
Quote:
|
#2938
|
||||
|
||||
Anno 1800
v14.0, all DLC, nothing ripped Code:
11:38:48 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new+razor_mtx 11:38:48 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc10000 -------------------------------------------------------------------------------------- 16:38:34 - Overall input size: 72.87 GB 16:38:34 - Overall output size: 28.32 GB (Ratio 38.87%) 16:38:34 - Data files creation time: 04:33:15
__________________
Haters gonna hate
|
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (10-05-2022) |
#2939
|
|||
|
|||
Five Nights At Freddy's: Security Breach [Build 8479365]
Code:
srep+razor/$pak=ue4d:key=85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286+srep+lolz/$mp4=srep+zstd Notes:
|
#2940
|
|||
|
|||
Winter Ember [Build 8534177] [Lossy + Lossless]
If you want to recode the videos, you can recode them to 3000kb/s bitrate using ffmpeg: Code:
for %f in (*.MP4) do ffmpeg -i "%f" -b:v 3000k "_%~nf.MP4" Compression Code:
xzlib+srep+lolz/$mp4=srep Final Size [Lossless Videos]: 2.9GB Original Size [Recoded Videos]: 4.6GB Final Size [Recoded Videos]: 1.8GB |
The Following 6 Users Say Thank You to Masquerade For This Useful Post: | ||
Carldric Clement (15-05-2022), Gehrman (21-04-2022), Harsh ojha (19-04-2022), JustFun (10-05-2022), KaktoR (19-04-2022), kuyhaa (20-04-2022) |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |