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  #2776  
Old 29-01-2022, 04:43
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what files in Hitman 3 are the patch files ?? i want to replace the originals with patches and save traffic
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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  #2777  
Old 29-01-2022, 06:01
Masquerade Masquerade is offline
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panker1992
All the files with "patch" in their name:
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  #2778  
Old 29-01-2022, 07:56
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HighFleet
Code:
precomp+srep+lolz/$wav=msc+srep+lzma/$mp3=mpz+srep/$ogg=oggre
1.3GB ----> 773MB
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  #2779  
Old 30-01-2022, 13:05
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Galactic Civilizations IV (Beta)

Code:
 21:37:14 - Selected ARC/SPLIT method for Data1a-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
/$textpack=dict+lzp+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
/$deflatepack=xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
/$ddspack=srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
/$bpkpack=bpk
/$mp3pack=srep_new+mpz_mtx
/$libpack=srep_new+razor_mtx
 21:37:14 - Selected ARC/DS method for Data1b-01.bin was: srep_new+1
-------------------------------------------------------------------------------------------------------------------------------------------
 22:04:24 - Overall input size: 11.94 GB
 22:04:24 - Overall output size: 8.40 GB (Ratio 70.40%)
 22:04:24 - Overall conversion time: 00:27:07
Exclude from bpk
Code:
Movies\homescreen_logo2.bk2
Movies\Large_Frame.bk2
Movies\End Game\Defeat_Event.bk2
Movies\Events\Event_Promethion.bk2
Movies\Events\Event_TradeRouteRaid.bk2
Movies\PlanetBinks\HorizontalGraph.bk2
Movies\Techs\GC3_Armor_Temp.bk2
Movies\Techs\GC3_Beam_Temp.bk2
Movies\Techs\GC3_Colonization_Temp.bk2
Movies\Techs\GC3_Drive_Systems_Temp.bk2
Movies\Techs\GC3_Economics_Temp.bk2
Movies\Techs\GC3_Interstellar_Craft_Temp.bk2
Movies\Techs\GC3_Invasion_Temp.bk2
Movies\Techs\GC3_Kinetic_Temp.bk2
Movies\Techs\GC3_Life_Support_Temp.bk2
Movies\Techs\GC3_lndustrail_Temp.bk2
Movies\Techs\GC3_Marines_Temp.bk2
Movies\Techs\GC3_Missle_Temp.bk2
Movies\Techs\GC3_Planetary_Defense_Temp.bk2
Movies\Techs\GC3_Point_Defense_Temp.bk2
Movies\Techs\GC3_Research_Temp.bk2
Movies\Techs\GC3_Sensors_Temp.bk2
Movies\Techs\GC3_Shields_Temp.bk2
Movies\Techs\GC3_Starbase_Defense_Temp.bk2
Movies\Terran\Terran_ResearchAdviser_Approach.bk2
Movies\Terran\Terran_ResearchAdviser_Idle.bk2
Thanks to Masquerade with helping me looping -mbpk for arc
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  #2780  
Old 31-01-2022, 03:26
itsthorin itsthorin is offline
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Wanna learn highly compressed repacks

Hey there, I wanna try repacking for fun like fitgirl and every other repacker. If anybody can help please explain to me step by step everything from compressing the game to creating an installer package for it, your help will mean a lot to me I've been trying this for days but failed every time.
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  #2781  
Old 31-01-2022, 10:17
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LEGO Worlds [Build 3833060 - ENGLISH ONLY]

Step 1:

Unpack game files using QuickBMS + Modified BMS script posted here.

Step 2:

Patch the game exe as shown here. This will enable the game to run in an unpacked state. Developers deliberately tried to prevent this!

Step 2.5 [Optional]:

You can separate Voiceover files inside "AUDIO\VO\DX\NARRATOR" directory.

Step 3:

Compress

Code:
srep+lolz/$ogg=srep+lzma2
4.8GB ===> 1.6GB

Notes:
  • Don't use oggre, it doesn't decompress.
  • The sizes above are for English only repack, if you add all other voiceovers, ofc it will be larger.
  • A collective thanks to aluigi, acidicoala and our mutual friend m0xf for the unpacking tools and EXE patching.
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  #2782  
Old 31-01-2022, 11:17
fabrieunko fabrieunko is offline
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Quote:
Originally Posted by Masquerade View Post
Rugby 22

Code:
srep+lolz/$wav=msc+srep+lzma2/$mp4=srep+zstd
23.5GB ----> 3.7GB

I experienced issues with srep v3.92b with this game so I used srep v3.2 instead.

how to use this command with DiskSpanGui2007? when i copy

srep+lolz/$wav=msc+srep+lzma2/$mp4=srep+zstd

DiskSpanGui2007 answers me the "$wav=msc" method is not supported.
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  #2783  
Old 31-01-2022, 11:28
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$wav = $mscpack
$mp4 = $storepack
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  #2784  
Old 02-02-2022, 04:56
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Life is Strange: Before the Storm - Remastered

*.Bytes - XTool(v0.12)+srep+lolz
16.3 gb > 19.5 gb > 12,5 gb > 7.8 gb

*.usm - srep+lzma2
4.6 gb > 3.6 gb

*.awb, *.acb - srep+zstd
1.7 gb > 1.1 gb

Rest files - srep+lolz

Repack size - 12.7 gb
Install size - 22 gb
Install time - 5 min (R5 3600)

Note. For precompression *.bytes - you need liblz4 v1.9.3
Early versions are not as effective

Last edited by dixen; 02-02-2022 at 05:00.
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  #2785  
Old 02-02-2022, 13:49
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For Life Is Strange Remastered, you can extract WWise Audio to use WemTool + separate JP voiceovers. You need QuickBMS:

BMS Script: https://bayfiles.com/L046w1Ffx9/unreal_bms

To extract:
Code:
quickbms_4gb_files -f "*.wem" unreal.bms pakchunk0-WindowsNoEditor.pak tmp
Now make a copy of the tmp folder, call it tmp2 or whatever.
Then eliminate the wem files from the archive with the following commands:
Code:
 for /f "tokens=*" %%i in ('dir /b /s /a *.wem') do cd.>"%%i" 
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp
Thanks to Dixen for the first command to null the wems.

This will reimport empty space where the wems originally were.

Then, run wemtool over the extracted wems to compress them.

Finally, during decompression, decode the wems with wemtool then reimport them with quickbms
Code:
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp2
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  #2786  
Old 03-02-2022, 00:32
fabrieunko fabrieunko is offline
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Code:
 for /f "tokens=*" %%i in ('dir /b /s /a *.wem') do cd.>"%%i" 
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

Hello masquerade, when I use this command, windows gives me an error: %% was unexpected
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  #2787  
Old 03-02-2022, 05:16
Masquerade Masquerade is offline
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Quote:
Originally Posted by fabrieunko View Post
Code:
 for /f "tokens=*" %%i in ('dir /b /s /a *.wem') do cd.>"%%i" 
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

Hello masquerade, when I use this command, windows gives me an error: %% was unexpected
Swap %%i to %i
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  #2788  
Old 03-02-2022, 08:12
fabrieunko fabrieunko is offline
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I got confused in the manipulation to do, can you confirm the steps:

I do :

1: quickbms_4gb_files -f "*.wem" unreal.bms pakchunk0-WindowsNoEditor.pak tmp

2: I copy everything in TMP to TMP2

3: for /f "tokens=*" %i in ('dir /b /s /a *.wem') do cd.>"%i"
4: quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

5: I launch WemTool -e in the TMP2 folder

I don't understand this part:
Finally, during decompression, decode the wems with wemtool then reimport them with quickbms

6 ????

7: quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp2
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  #2789  
Old 03-02-2022, 08:15
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Quote:
Originally Posted by fabrieunko View Post
I don't understand this part:
Finally, during decompression, decode the wems with wemtool then reimport them with quickbms

6 ????
WemTool with -d parameter:
WemTool.exe -d
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  #2790  
Old 03-02-2022, 10:51
fabrieunko fabrieunko is offline
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excuse me for insisting but I do not understand after this command:

for /f "tokens=*" %i in ('dir /b /s /a *.wem') do cd.>"%i"
quickbms -w -r unreal.bms pakchunk0-WindowsNoEditor.pak tmp

what do i do with wemtool?
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