#2341
|
||||
|
||||
My arc.ini is here. Thank you for offering to take a look at it, any help or advice means a lot to me! I should mention I've been using Tiny Compressor 1.4 to put together my conversions, as I'm not comfortable enough with my knowledge of this field to try out more feature packed alternatives such as DiskSpan.
|
Sponsored Links |
#2342
|
|||
|
|||
Quote:
|
#2343
|
|||
|
|||
Quote:
|
#2344
|
|||
|
|||
Analyze few compression methods the SC2 game. The Hungarian 1.31 version (with extra Multiplayer maps, size ~80MB's.) not compressible smaller than 890-900MB's sizes without lossy BIK reencoding. The game installed size its bigger than any localized releases.
Size differences, between Hungarian (Retail) and English (Steam/Uplay?) versions: Full sizes: English: 1568MB, Hungarian: 2249MB Video files: English: 321MB, Hungarian: 433MB Sound files: English: 661MB, Hungarian: 760MB Some game files recompressed use SREP+LOLZ (and any variants) compression methods, saving few thousand MB's. (Dat1-3+text.sfxdat, Orig: 250MB --> 235MB) Snd1/2 archive. Orig: 72.9MB --> 67.8MB. Biggest savings available from only the BIK videos. Orig: 375MB --> 309MB's size. Full savings, around ~90MB's. Original compressed packs size: 976MB (with SFX-modules. Total 6MB's extra size in 10 files. Raw Arc only size: 970MB) Dramatically reduce the video files to smaller than 150-200MB's size required to fit the game into one CD. Files list its added from analyze the game. UPDATE: Found old my recompressed BIK video packages these game. Any files repacked with LOLZ and any ones. I will finding enough 15-20MB extra data reduction to fit the game to one CD! Videos: 141925kB (with BPK+LZMA compression. Unpacked size: 195920kB) Binaries: 10911kB (without SFX module, the old archive) Snd4: 162663kB (LZMA only) Snd3: 105523kB (TTA+REP, its best results. MSC or LOLZ not better) Snd1-2: 69498kB (SREP+LOLZ) Data1_2_3_text (one archive): 240006kB (xZLIB+SREP+LOLZ, Unpacked size: 1040382kB) Any extra files required 3241kB's space without installer. (Old installer size: 626kB) XT+LOLZ+CLS extra files required ~3MB's space in compressed format. Last edited by kj911; 09-05-2021 at 08:52. Reason: small update |
#2345
|
||||
|
||||
It's probably a placebo but I've found any large (5gb+) conversion with DiskSpan to take significantly longer compared to the same operation using Tiny Compressor. I'm not sure if the disk output sizes of DiskSpan change the length of the compression so could also be my lack of knowledge. I also prefer manually editing the "custom" input for tiny compressor in the arc.ini file but I'm a bit of an autistic **** honestly.
|
#2346
|
||||
|
||||
I suppose so, I've managed to add any compressors I've needed to my tiny compressor installs so far, and I haven't encountered any issues other than making sure my options/arguments/commands for the compressor in question are correct. My only limitation currently is the available compressor to choose to include in my setup.exe, as I'm using ASIS v7.2.0 (newer versions are giving me a hard time), but I'm confident in time I'll be able to add the appropriate additional decompression executables (not sure if that's the right term) when I'm required to (i.e. oodle compressors, and Razor's title specific tools).
|
#2347
|
|||
|
|||
Quote:
I would also recommend the Razor's WPI Installer, you can modified it according to your liking. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
L33THAK0R (07-05-2021) |
#2348
|
|||
|
|||
Quote:
It's the only reason I use diskspan because many iss scripts are made specifically for it like LIS, ASIS, and CIU v3. |
The Following User Says Thank You to pratikpatel8982 For This Useful Post: | ||
L33THAK0R (07-05-2021) |
#2349
|
|||
|
|||
Quote:
Last edited by pratikpatel8982; 07-05-2021 at 09:30. |
#2350
|
||||
|
||||
I went down this route and even had some very kind users here offer their skills and help but alas I ended up sticking with v7.2.0.
|
#2351
|
|||
|
|||
Just Cause 4 Precompression (Final Release) :
Using oo2reck+oo2recs+oo2recm Code:
Used on full game. 74,717,919,217 bytes >> 128,960,332,422 bytes Ratio : 172.59 % Last edited by :( Sad8669; 09-05-2021 at 01:52. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) |
#2352
|
|||
|
|||
Just Cause 4 [ All DLC's + Languages ] Updated.
Here is the link to the updated post : https://fileforums.com/showpost.php?...postcount=2160 Initial Size : 69.5 GB Final Size: 35.2 GB @JustFun : If you are scrolling through and read this message, please update FIFA 20 and JC4 in your INDEX since i updated their methods. Just a message in case you miss it. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) |
#2353
|
||||
|
||||
Hi all,
If anyone has them could I possibly have a look at someones "Precomp" & "Precompx" headers for arc.ini? Been looking through other .ini's for other compressors but I'm not sure exactly which of the options for the tools I should be using for compression, or if one command string fits all. Currently got: Code:
[External compressor:precomp] header = 0 unpackcmd = "Precomp\Win64\precomp_v2017" -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp |
#2354
|
|||
|
|||
Quote:
Code:
[External compressor:xprecomp] header = 0 packcmd = xtool.exe e:precomp:t4:lz4 - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout> BTW, this .ini was taken from an older version of XTool. I might be wrong but i don't think there is a difference ( in usage ) , the only difference will be your codecs such as zlib,lz4 etc. Try comparing the results with xZLib or other codecs for your own satisfaction. Code:
Created by Razor12911 Commands: e - encode d - decode Operations and codecs available: precomp - data precompression zlib : loaded crilayla : loaded Options: precomp - data precompression c#: chunk size (default 16mb) t#: number of threads, use p for percentage Last edited by :( Sad8669; 10-05-2021 at 00:12. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
L33THAK0R (09-05-2021) |
#2355
|
|||
|
|||
Unravel Two [v1.0.0.47008]
Code:
Method : srep_new+LZMA-MT Initial Size : 7.04 GB Final Size : 4.83 GB Compression Time : 37 minutes 42 seconds Decompression Time : 5 minutes (4T) Code:
Method : srep_new+NLolz Initial Size : 7.04 GB Final Size : 4.21 GB Compression Time : 4 hours 0 minutes 41 seconds Decompression Time : 5˝ minutes (4T) Hint : You can rip the trial version of .exe worth 278 MB and get a Final size of around 3.96 GB Last edited by :( Sad8669; 06-03-2022 at 05:54. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (09-07-2021) |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |