#1396
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Shadow of the Tomb Raider
v1.0 build 292.0_64 + all DLC 1 Language Code:
bpk+xZLib+srep:m3f+lolz:d32:tt1:mtt1:mt6:mc2 15:10:43 - Starting Data1.bin.001 creation 18:24:22 - Finished Data1.bin.001 creation Input size: 34.903g Output size: 21.160g
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Sponsored Links |
#1397
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HITMAN 2: Gold Edition [v2.40 + DLCs]
Code:
Original Size: 127 GB Compressed Size: 38.9 GB Compression Time: 187 Mins (6 Cores + 16GB RAM + HDD) (DiskSpan) Decompression Time: 72 Minutes Method: rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8+diskspan:4350mb:4350mb Last edited by Simorq; 05-07-2019 at 06:59. |
The Following 3 Users Say Thank You to Simorq For This Useful Post: | ||
#1398
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Just Cause 4
v2019-06-25 + All DLC Without Hi-Res files 1 language Code:
oo2reck+oo2recs+oo2recm+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 17:29:46 - Starting Data1.bin.001 creation 23:45:50 - Finished Data1.bin.001 creation Input size: 52.519g Output size: 23.826g
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#1399
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Just Cause 4
v2019-06-25 + All DLC With Hi-Res files 1 language Code:
oo2reck+oo2recs+oo2recm+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 22:33:24 - Starting Data1.bin.001 creation 5:14:35 - Finished Data1.bin.001 creation Input Size: 57.300g Output size: 27.217g
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#1400
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theHunter: Call of the Wild. 2019 Edition v1.39.Build.1697218
Nothing cutted and re-encoded *.arc files - XTool(zlib)+srep+lolz Rest files - srep+lolz 39 gb > 11.3 gb Compression time - 180 min. Decompression time - 14 min. |
#1401
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Dragon Ball Xenoverse 2
v1.13 + all DLC Code:
xtool:crilayla+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 0:18:38 - Starting Archive Creation 2:02:54 - Archive Creation Complete Input Size: 17.564g Output Size: 10.915g
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doofoo24 (14-07-2019), JustFun (12-07-2019), sanekbest1 (20-01-2020), Simorq (11-07-2019), ZAZA4EVER (14-07-2019) |
#1402
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Total War Three Kingdoms
v1.1.0 + all DLC 1 Language Code:
xZLib+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 10:12:40 - Starting Archive Creation 13:01:01 - Archive Creation Complete Input Size: 29.085g Output Size: 13.419g
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The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
#1403
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Assassin's Creed Origins
v1.5.1 + all DLC 1 Language Code:
bpk+oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 0:39:57 - Starting Data1.bin.001 creation 6:52:55 - Finished Data1.bin.001 creation Input Size: 68.733g Output Size: 32.823g
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The Following 5 Users Say Thank You to KaktoR For This Useful Post: | ||
doofoo24 (14-07-2019), JustFun (12-07-2019), K4miKaZe (12-07-2019), sanekbest1 (05-12-2019), Simorq (12-07-2019) |
#1404
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Assassin's Creed Odyssey
v1.3.0 + all DLC 1 Language Code:
oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 2:26:48 - Starting Data1.bin.001 creation 8:56:25 - Finished Data1.bin.001 creation Input Size: 73.983g Output Size: 31.896g
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#1405
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KaktoR, how about installation time compared to AFR on Origins and Odyssey? I remember that it was a bit slow on Origins (gold edition) and also cpu usage was like using Prime95 to test OC haha.
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#1406
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I have seen that a lot of you guys have been active lately in sharing methods, so I have decided to spice things up a bit :P but also thank you a little bit
![]() So in the next 7 days whoever shares the most compression methods will get a steam key of a random game as a small thank you reward. |
#1407
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Installation time is basically the same. The only disadvantage AFR has is that the temp files will be very big (game size * 2 at least) because it has no stdin support for compression (unlike oo2recX, which has stdin support), means same less hdd load. Oh and the big advantage oo2recX has, that you can practically compress the whole game at once in one go (AFR can only process forge files, so you have to split the files in file types or use masking, with oo2recX you don't need to do this, like with XTool).
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Last edited by KaktoR; 12-07-2019 at 08:22. |
#1408
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Quote:
Thanks KaktoR !!! |
#1409
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Total War THREE KINGDOMS
Code:
28.9 GB > 12.6 GB Code:
CT: 292 Mins | DT: 7 Mins Code:
Creating archive: "Total War Three Kingdoms.Bin.001" using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt6:mc1023+diskspan:4350mb:4350mb Compressed 427 files, 31,064,851,462 => 4,561,305,641 bytes. Ratio 14.68% Compression time: cpu 2197.36 sec/real 17474.31 sec = 13%. Speed 1.78 mB/s All OK Testing archive: "Total War Three Kingdoms.Bin.001" Tested 427 files, 4,561,305,641 => 31,064,851,462 bytes. Ratio 14.68% Directory 4,767 => 14,910 bytes. Ratio 31.97% Testing time: cpu 44.88 sec/real 387.88 sec = 12%. Speed 80.09 mB/s All OK |
#1410
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A Very Stupid Question
Hi guys, Im very new here and I started to have a little interest in learning about compression. Reason, my games are too big for my computers and I wish to store for winter use (bad joke i know).
I saw this post about what is the best method to compress certain games. Hence, I would like to know what software did you guys use to proceed with the compression. P.S: I don't mind getting my butt hurt for being a poor sport of lacking any knowledge in this. However, I hope to have an answer ![]() |
The Following User Says Thank You to learningcurve For This Useful Post: | ||
shiyamrrc (15-07-2019) |
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