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  #301  
Old 01-06-2018, 09:04
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by doofoo24 View Post
xtool 0.9 precomp:t100p:lz4 :
COD WWII 38.4GB TO 62.3GB to 25.8gb srep+lolz
COD AW 33GB TO 63.8GB to 20.3gb srep+lolz
Since when COD WWII was 38.4 GB SP Only ? I thought it was around 42 GB after removing MP/ZM files, am I missing something here ? Have you kept xpakfile*.pak ?
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  #302  
Old 01-06-2018, 09:26
doofoo24 doofoo24 is offline
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xtool seems to work on Wolfenstein The New Order resources files like doom...
but files with .pages file nothing there...
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Last edited by doofoo24; 01-06-2018 at 09:29.
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  #303  
Old 01-06-2018, 09:45
doofoo24 doofoo24 is offline
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also on The Evil Within tangoresource files work
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  #304  
Old 01-06-2018, 10:22
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Quote:
Originally Posted by dixen View Post
What about decompression for FarCry 3?
Edit xtool.ini, add all the dat files in there

Code:
[Dunia2]
File1=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\common.dat
File2=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\ige.dat
File3=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch.dat
File4=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\patch_german.dat
File5=C:\Program Files (x86)\Far Cry 3 Complete Collection\Far Cry 3\data_win32\shadersobj.dat
something like this then use lzo codec in arc.ini

Code:
[External compressor:xprecomp]
header    = 0
packcmd   = xtool.exe e:precomp:t4:lzo - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t4 - - <stdin> <stdout>
Code:
Compressed 12 files, 700,791,484 => 1,143,391,721 bytes. Ratio 163.16%
Compression time: cpu 1.31 sec/real 104.83 sec = 1%. Speed 6.68 mB/s
Code:
Extracted 12 files, 1,143,391,721 => 700,791,484 bytes. Ratio 163.16%
Extraction time: cpu 1.98 sec/real 72.79 sec = 3%. Speed 9.63 mB/s
Same applies to Far Cry 4 and Far Cry 5, except with Far Cry 5, use lz4
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Last edited by Razor12911; 01-06-2018 at 10:26.
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  #305  
Old 01-06-2018, 10:26
doofoo24 doofoo24 is offline
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what about far cry primal and watch dog ?
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  #306  
Old 01-06-2018, 10:28
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Quote:
Originally Posted by doofoo24 View Post
what about far cry primal and watch dog ?
I heard Far Cry Primal uses modified lz4 and as for Watch Dogs, I have no idea how to use xcompress library in Delphi otherwise detecting its streams is easy.
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  #307  
Old 01-06-2018, 10:40
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If I like that idea, here I leave the game for tests thanks Razor12911

MGSV Ground Zeroes
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  #308  
Old 01-06-2018, 10:40
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by Razor12911 View Post
I heard Far Cry Primal uses modified lz4 and as for Watch Dogs, I have no idea how to use xcompress library in Delphi otherwise detecting its streams is easy.
isn't there tool name Dunia Tool that can unpack / repack FAT
https://www.nexusmods.com/farcryprimal/mods/5
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  #309  
Old 01-06-2018, 10:42
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Hi Razor12911
Unreal Engine 3 LZO may be added in the future?
XCOM 2, Outlast 2, Get Even
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  #310  
Old 01-06-2018, 12:18
alfredd31 alfredd31 is offline
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to doofoo24: what liblz4 did you use for cod aw?
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  #311  
Old 01-06-2018, 12:29
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by alfredd31 View Post
to doofoo24: what liblz4 did you use for cod aw?
the same one in libraries\x64
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  #312  
Old 01-06-2018, 12:47
alfredd31 alfredd31 is offline
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I already tried this one, it doesn't expand anything (Only tried imagefile1.pak). Did you use xtool.ini?
I used this:
packcmd = xtool.exe erecomp:t4:v:c32:lz4 - - <stdin> <stdout>

By the way, note that you can find some of my repacks - Quantum Break (23.3 Gb) and outlast 2 (10.2Gb) on ygg if you are interested. You can erase this, I'm sure it's against the rules of the forum.
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  #313  
Old 01-06-2018, 13:11
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Quote:
Originally Posted by alfredd31 View Post
I already tried this one, it doesn't expand anything (Only tried imagefile1.pak). Did you use xtool.ini?
I used this:
packcmd = xtool.exe e:precomp:t4:v:c32:lz4 - - <stdin> <stdout>

By the way, note that you can find some of my repacks - Quantum Break (23.3 Gb) and outlast 2 (10.2Gb) on ygg if you are interested. You can erase this, I'm sure it's against the rules of the forum.
@everyone

Please make sure the command line is correct first.

"e:precomp:t4:v:c32:lz4" is heavily incorrect
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  #314  
Old 01-06-2018, 13:16
alfredd31 alfredd31 is offline
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Well, it seems it works with erecomp:t100p:lz4 with .ff files. For pak files it's ok too. (except for soundfiles which can't be expanded).

Last edited by alfredd31; 01-06-2018 at 13:21.
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  #315  
Old 01-06-2018, 13:21
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Quote:
Originally Posted by alfredd31 View Post
Well, it seems it works with erecomp:t100p:lz4 with .ff files. Doesn't seem to work with .pak files though.
imagefile59.pak
Code:
Compressed 1 file, 153,906,476 => 312,811,044 bytes. Ratio 203.25
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