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  #2581  
Old 03-10-2021, 06:28
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Anno 1800
v12.1, all DLC, nothing ripped

Code:
 17:00:46 - Selected ARC/DS method for Data1a-01.bin was: srep_new+razor_mtx
 17:00:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------
 21:19:20 - Overall input size: 68.95 GB
 21:19:20 - Overall output size: 28.63 GB (Ratio 41.52%)
 21:19:20 - Data files creation time: 03:59:40
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  #2582  
Old 04-10-2021, 15:22
hydefromt70s hydefromt70s is offline
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Quote:
Originally Posted by Masquerade View Post
uhhhh ok
2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077??????

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
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  #2583  
Old 04-10-2021, 18:17
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Quote:
Originally Posted by hydefromt70s View Post
I know you write this post long time ago but just to clarify something. Cyberpunk 2077 wasn't made in UE3 as you said, it was made in CDProject's REDengine 4.
The title in question was "Rocket League" though, which was made in "Unreal Engine 3" and not "CDProjekts REDengine 4".
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  #2584  
Old 06-10-2021, 02:03
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Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
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  #2585  
Old 06-10-2021, 04:26
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Quote:
Originally Posted by KaktoR View Post
Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
Thanks for clarification. I have been confused and trying to figure what went wrong for the whole day
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  #2586  
Old 08-10-2021, 08:58
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Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336
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  #2587  
Old 08-10-2021, 10:13
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Cool Alpha Prime [2007]

Code:
Game Version : 1.3

Ripped - Re-encoded Files : Nothing

Original Size : 978 MB

Compressed Size : 748 MB

Install Time (Depends your System): 2-3 Minutes

Method : pzlib3+srep:m3f+lzma

Note(s) : Used Pzlib because game is older and low specs friendly. :cool:
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  #2588  
Old 09-10-2021, 10:36
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Quote:
Originally Posted by kj911 View Post
Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.

https://encode.su/threads/2829-RAZOR...ll=1#post54307
https://encode.su/threads/2829-RAZOR...ll=1#post54336
ECM is a special filter, which removes/restores special ECC/CRC codes from CD ISOS. It's useless on anything else but ISOS with ECC codes.
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  #2589  
Old 12-10-2021, 11:27
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Farcry 6 - Precompression

Library used : LZ4 v1.8.2 (Thanks to KaKtor)
Similar results can be obtained from LZ4 that comes with XTool v0.3.9.
XTool Version : 0.3.9
Database : Created using Razor's db (fc6.xtl)

Code:
[External compressor:xtool]
header    = 0
packcmd   = xtool.exe precomp -mlz4+fc6 -c32mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>
Code:
Compressed 1 file, 683,722,320 => 1,286,884,486 bytes. Ratio 188.22%
Compression time: cpu 1.02 sec/real 48.29 sec = 2%. Speed 14.16 mB/s
All OK

Last edited by :( Sad8669; 12-10-2021 at 11:33.
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  #2590  
Old 16-10-2021, 12:51
lomesmo lomesmo is offline
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A Hat In Time - Ultimate Edition

All DLC
Code:
Input size: 8.37 GB
Output size: 3.88 GB
Method: xLZO+srep+exe+7z+lzma2
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  #2591  
Old 16-10-2021, 12:53
lomesmo lomesmo is offline
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AKIBA'S TRIP - Hellbound & Debriefed

Code:
Input size: 2.47 GB
Output size: 1.33 GB
Method: xZLib+srep+7z+lzma2
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  #2592  
Old 16-10-2021, 14:48
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Bullet Witch

All DLC

Code:
Input size: 4.57 GB
Output size: 3.09 GB
Method: xZLib+srep+lzma2
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  #2593  
Old 16-10-2021, 19:28
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Hi all,

Has anyone given "Call of Duty: Black Ops III (3)" a shot? It piqued my interest when I saw the QuickBMS script for "xpack" archives[1] mentioned that the "LZO", "LZ4" & "Oodle" compression algorithms were used within these archives. I'm sure testing which libraries for "LZ4" give the best output won't be too tricky, but in regards to the "Oodle" codec(s) used, I'm a bit stumped. As far as I know a "oo2core_#_win64.dll" is required, with either "xtool" or "Oo2Rec#", to pre-compress a given file, however such a file isn't present within the root and sub-directories of the title in question. Does anyone have any idea how to go about pre-compressing the "Oodle" streams for this title? Apologies if I buggered the terminology.
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  #2594  
Old 17-10-2021, 04:27
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Well you can check with hex edit if the game has oodle at all (I don't know), if yes then just try all different libraries.
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  #2595  
Old 17-10-2021, 15:32
kj911 kj911 is offline
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Quote:
Originally Posted by kj911 View Post
WAVE compression again: Retested few switches, use TinyGamePack tools by Panker1992 and from searching best results.

In last time good results: 635 350kB
....


Newest results, from previous months testing:

MSC+SREP: 634 861kB (Use TAK 2.3.0)
MSC+SREP: 634 836kB (Use TAK 2.3.1)

Retested and again use MSC with TAK 2.3.1 and use with any extra switches and goal!!

New Results: 630 595kB!! Nice, few MB's gain from previous versions. Overmaxed WAV compreesion.

Tiny SFX compressor commands:
Code:
arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ data.bin -mmsc+rep:256mb+4x4 "Data\*"
arc.ini:
Code:
[External compressor:msc]
header = 0
packcmd = MSC c -v -f -wav=1 -raw=2 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=2 -bmf=9s -tak=9 -dxt=2  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
CRCs are OK! My preference, smallest memory eating, (lower than 768MB/1GB) from during decompress, heavy compressed, repacked games to use old PC's. (Win XP with min. 1-1.25GB RAM or Win7 with 2GB RAM memory.)

More screens:

https://i.kek.sh/MaGjls4ga1X.jpg
https://i.kek.sh/468nxWxsqpv.jpg
https://i.kek.sh/JK1wgOZUDQF.jpg
https://i.kek.sh/9kw96quv88w.jpg
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