#2581
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Anno 1800
v12.1, all DLC, nothing ripped Code:
17:00:46 - Selected ARC/DS method for Data1a-01.bin was: srep_new+razor_mtx 17:00:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:mzlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------- 21:19:20 - Overall input size: 68.95 GB 21:19:20 - Overall output size: 28.63 GB (Ratio 41.52%) 21:19:20 - Data files creation time: 03:59:40
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#2582
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Quote:
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#2583
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The title in question was "Rocket League" though, which was made in "Unreal Engine 3" and not "CDProjekts REDengine 4".
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#2584
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Do not use bpk on Alan Wake Remastered. Pretty much all videos give bad crc on extracting. I don't know if bpk has problems with 4K resolution or codec they use.
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Haters gonna hate
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#2585
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Quote:
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#2586
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Noob questions: This ECM prefilter tested from very old/older game files (like: textures, audio, any formats) compressions? Use before any precompressors or before srep+lzma/lolz compressions? Yes, the filter optimized this CD-image files compression.
https://encode.su/threads/2829-RAZOR...ll=1#post54307 https://encode.su/threads/2829-RAZOR...ll=1#post54336 |
#2587
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![]() Code:
Game Version : 1.3 Ripped - Re-encoded Files : Nothing Original Size : 978 MB Compressed Size : 748 MB Install Time (Depends your System): 2-3 Minutes Method : pzlib3+srep:m3f+lzma Note(s) : Used Pzlib because game is older and low specs friendly. :cool:
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JustFun (20-12-2021) |
#2588
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Quote:
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The Following User Says Thank You to FitGirl For This Useful Post: | ||
Grumpy (09-10-2021) |
#2589
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Farcry 6 - Precompression
Library used : LZ4 v1.8.2 (Thanks to KaKtor) Similar results can be obtained from LZ4 that comes with XTool v0.3.9. XTool Version : 0.3.9 Database : Created using Razor's db (fc6.xtl) Code:
[External compressor:xtool] header = 0 packcmd = xtool.exe precomp -mlz4+fc6 -c32mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout> Code:
Compressed 1 file, 683,722,320 => 1,286,884,486 bytes. Ratio 188.22% Compression time: cpu 1.02 sec/real 48.29 sec = 2%. Speed 14.16 mB/s All OK Last edited by :( Sad8669; 12-10-2021 at 11:33. |
#2590
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A Hat In Time - Ultimate Edition
All DLC Code:
Input size: 8.37 GB Output size: 3.88 GB Method: xLZO+srep+exe+7z+lzma2 |
The Following User Says Thank You to lomesmo For This Useful Post: | ||
JustFun (20-12-2021) |
#2591
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AKIBA'S TRIP - Hellbound & Debriefed
Code:
Input size: 2.47 GB Output size: 1.33 GB Method: xZLib+srep+7z+lzma2 |
The Following User Says Thank You to lomesmo For This Useful Post: | ||
JustFun (20-12-2021) |
#2593
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Hi all,
Has anyone given "Call of Duty: Black Ops III (3)" a shot? It piqued my interest when I saw the QuickBMS script for "xpack" archives[1] mentioned that the "LZO", "LZ4" & "Oodle" compression algorithms were used within these archives. I'm sure testing which libraries for "LZ4" give the best output won't be too tricky, but in regards to the "Oodle" codec(s) used, I'm a bit stumped. As far as I know a "oo2core_#_win64.dll" is required, with either "xtool" or "Oo2Rec#", to pre-compress a given file, however such a file isn't present within the root and sub-directories of the title in question. Does anyone have any idea how to go about pre-compressing the "Oodle" streams for this title? Apologies if I buggered the terminology. |
#2594
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Well you can check with hex edit if the game has oodle at all (I don't know), if yes then just try all different libraries.
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Haters gonna hate
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#2595
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Quote:
Newest results, from previous months testing: MSC+SREP: 634 861kB (Use TAK 2.3.0) MSC+SREP: 634 836kB (Use TAK 2.3.1) Retested and again use MSC with TAK 2.3.1 and use with any extra switches and goal!! New Results: 630 595kB!! Nice, few MB's gain from previous versions. Overmaxed WAV compreesion. ![]() Tiny SFX compressor commands: Code:
arc a -lc1024 -ld1024 -ep1 -ed -r -w.\ data.bin -mmsc+rep:256mb+4x4 "Data\*" Code:
[External compressor:msc] header = 0 packcmd = MSC c -v -f -wav=1 -raw=2 -bmp=1 -ddsraw=1 -ddsdxt=1 -mp3=2 -bmf=9s -tak=9 -dxt=2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp More screens: https://i.kek.sh/MaGjls4ga1X.jpg https://i.kek.sh/468nxWxsqpv.jpg https://i.kek.sh/JK1wgOZUDQF.jpg https://i.kek.sh/9kw96quv88w.jpg |
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