#61
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Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.
About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
murphy78 (10-09-2023) |
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#62
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Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?
I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method. I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere. I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on. Thanks again in advance. Last edited by murphy78; 10-09-2023 at 11:17. |
#63
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Are there video tutorials you would recommend for beginners?
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#65
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Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.
Code:
------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------- CONVERSION DATE 27/09/2023 ------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------- 09:37:06 - Deleting files from the output folder. 09:37:06 - Files have been deleted. ------------------------------------------------------------------------------------------------------------------------------------------- 09:37:06 - You have chosen the DVD5 type for the media size. 09:37:06 - ISO images will not be created when conversion is complete. 09:37:06 - The computer will remain on when the conversion is complete. 09:37:07 - Selected ARC/DS method for reXy-01.bin was: xtool:mpreflate+srep_new+lolz:dtb1:d23:mtt1:mt8:mc1023 ------------------------------------------------------------------------------------------------------------------------------------------- 09:37:13 - Compression initialized in 27/09/2023 at 09:37:13. 09:37:13 - Starting reXy-01.bin archive creation. 10:29:33 - Archive reXy-01.bin creation error. Code:
------------------------------------------------------------------------------------------------------------------------------------------- Creating reXy-01.bin file, Please Wait... ------------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\reXy-01.bin Compressing 1,265 files, 6,484,935,585 bytes. Processed 11.8% Compressing 6,485,919,563 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile 11.8%SREP 3.93 beta (September 30, 2014): input size 6185 mb, memory used 370 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb 100%: 6,485,919,563 -> 3,098,642,643: 47.77%. Cpu 86 mb/s (71.828 sec), real 52 mb/s (119.957 sec) = 60%. Remains 00:00 Decompression memory is 1286 mb. 1,404,531 matches = 22,472,496 bytes = 0.73% of file Errorlevel=0 11.8% Compressing 3,098,651,475 bytes with "FINAL\LOLZ\lolz.exe" -dtb1 -d23 -mtt1 -mt8 -mc1023 InFile OutFile 11.8% lolz v22c4b [Dec 30 2018 16:44:58] Settings: ----------------------------- detection settings ----------------------------- detection is enabled(-dt) use probs propagate(-dtp[0..1]): 1 use brute detect(-dtb[0..1]): 1 o1 detect(-dto[0..1]): 1 raw graphic mm detect(-dtm[0..1]): 1 width detect algo(-dtw[0..1]): 1 dxt detect(-dtd[0..1]): 1 --------------------------- multithreading settings -------------------------- mt type(-mtt[0..1]): 1 mt threads(-mt[1..16]): 8 mt block size MB(-mtb[2..512]): 32m ---------------------------- lz & parser settings ---------------------------- dict size in MB(-d[0..2047]): 32m num parser arrivals(-tt[1..256]): 4 parser hard lim(-oh[8..14]): 12 parser soft lim(-os[0..hard_lim]): 8 fb type A(-fba[0..4096,0=off]): 256 fb type B(-fbb[0..4096,0=off]): 0 calc all literals(-al[0..1]): 1 slow parser mode (mlr)(-x[0..2]): 0 move some of calculations to lz matchfinder thread(-ac[0..1]): 0 ---------------------------- matchfinder settings ---------------------------- use only lz matchfinder (-rt[0..2]: 0) lz mf cycles(-mc[2..1023]): 1023 use long distance mf(-ldmf[0..1]): 0 ------------------------------- models settings ------------------------------ general models : use simple cm(-cm[0..1]): 1 context mixer o1 ctx (-bc[0..6]): 4 use only o1 nibble literal model (-lm[0..4]): 0 literal hi o1 ctx (-blo[0..8]): 8 literal lo o1 ctx (-bll[0..8]): 8 literal hi rep0lit ctx (-blr[0..6]): 4 match flag rep0lit ctx (-bm[0..6]): 4 all -p* settings are ignored due to using detect dxt models : dxt color(X) and alpha(Y) model (-dmXY[X[0..3], Y[0..4]]: 34) raw graphic models : color mdl options (-gmXY[X[0..2], Y[0..1]]): 00 100.00% ldmf dec_mem=0m 0:38:17 /s o1 model : 313'004 kb raw graphic model 8 bit : 37'418 kb raw graphic model 16 bit : 1'046'332 kb raw graphic model 24 bit : 23'545 kb raw graphic model 32 bit : 224'074 kb dxt1 model : 340'555 kb dxt5 model : 150'058 kb o1 model pos mod 2 : 48'588 kb o1 model pos mod 4 : 314'824 kb o1 model pos mod 8 : 114'372 kb o1 model pos mod 16 : 413'251 kb total size : 3'026'026 kb decode mem usage per thread = 66mb 11.8% Errorlevel=0 Compressed 1,265 files, 6,484,935,585 => 1,483,642,757 bytes. Ratio 22.88% Compression time: cpu 16.53 sec/real 3123.64 sec = 1%. Speed 2.08 mB/s Testing 1,265 files, 6,484,935,585 bytes. Processed 0.0% ERROR: write error (disk full?) in compression algorithm lolz:dtb1:d23:mtt1:mt8:mc1023 |
#66
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Try unpacking with the dsg unpacker ("Tools -> Unpacker").
__________________
Haters gonna hate
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#67
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I got it eventually with another method (xtool:mpreflate+srep+LZMA-MT).
I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet) |
#68
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Hi
some games I used choose best method to compress the game but the result not the same like Cyberpunk I used Quote:
but when I do it I got final size 56 Gb is there are something wrong that I did? I used Diskspain GUI I have Ryzen 5 3600 Ram 32 Gb |
#69
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^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC? Ofc the compressed size will be larger... because their is simply more content... |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (28-09-2023) |
#70
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even the version 1.3 the old one this happened
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#71
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Good methodology compress via MP2 audio files? (except Ocarina, still very slow.)
My horrible methods: Code:
unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9+delta+dlz DLZ replaced to Ocarina probably the best and slooow results. This MSC will found ~35-36 million bytes raw audio from processing and packed via TAK. Before used or not SREP precompression. *Three step compression: 201 348 000 -> 335 766 244 -> 314 530 933 -> 159 583 312 byte DLZ replaced to MPZX (64MB block size) results: 173 752 545 byte NanoZip0.09/cO/768m, before not used delta filtering: 152 764 729 byte (~76% final ratio. Typically MJPG/MP3 recompression ratio.) Archivers info: SREP 3.92; DLZ 0.2.2; MSC 0.0.6.5a2/TAK 2.3.3; unpackmp2 v22.03.16.1 Last edited by kj911; 29-09-2023 at 07:17. Reason: typo fix and update |
#72
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^^
DLZ was only useful for DDS images. So using it eveywhere won't help. unpackmp2+razor is my method of choice. |
#73
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Tested again, different Win7 x64 PC (Previously used PC: XP SP3, DLZ 64MB dict size....)
Its winner?? LOLZ! unpackmp2 only archive: 335 766 506 byte unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9 (masked comp. named in v2) archive: 314 510 792 byte Tested Ocarina 0.6 compressor: unpackmp2 compressed archive: Failing in compress v2 (unpackmp2+srep+msc): 172 074 214 byte DLZ with 512MB Dict. size: unpackmp2: 159 505 095 byte v2: 159 618 382 byte Razor 1.03.7 x64 with 512MB Dict. size: unpackmp2: 157 403 746 byte v2: 157 526 068 byte LOLZ v22c4b: unpackmp2: 150 686 438 byte v2: 153 138 005 byte Ocarina 0.6: level 12 chunksize 256MB DLZ: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43 LOLZ settings: lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fb a4096:tt16:mc1023 Goodly winner: unpackmp2+lolz Directly compress pure MP2 file. Size: 201 348 000 byte Ocarina 0.6: Failing! NZ0.09/cO/768m: 184 169 837 byte LOLZ: 189 974 702 byte DLZ: 187 631 951 byte RZ: 185 784 860 byte Any ways, trick from modify "unpackmp2" from preprocessing any files? BIK, MP3, WAV? Last edited by kj911; 30-09-2023 at 07:41. Reason: updated results |
#74
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About How to install another language after download the game.
I have already installed the game, but I encountered a mistake when selecting the language before downloading the game, I forgot to select Polish in addition to English.
But I don't want to reinstall the game all over again because it's very large, and it took me a long time to download it. Can someone tell me what I should do? |
#75
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This is not a repack support forum, if you don't have a question about making backups of games you own, then leave!
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