#76
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Quote:
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Sponsored Links |
#77
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The Following User Says Thank You to kj911 For This Useful Post: | ||
Masquerade (17-01-2023) |
#78
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(also where you will find alot of other methods link\/ http://web.archive.org/web/201403251...Pack-0.666.exe |
#79
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errors
[IMG]"C:\Users\caleb\Pictures\Screenshots\Screensho t (29).png"[/IMG]
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#80
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It would be a good Idea if you upload that image somewhere on a image upload site so we can actually see it.
__________________
Haters gonna hate
Last edited by KaktoR; 22-01-2024 at 09:54. |
#81
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sure is a errors when i click install button: it is not found any file specified for ISArcExtract
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#82
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^^
Because you need archives to extract with the specified extension. |
#83
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Hello sorry if I'm dumb but how do I say to the program where is the game file like I it should from start be an archive and after i put it in script folder and
#define Binary "Test.exe" /* Type full path to EXE file */ - is the path to main .exe or how to do it |
#84
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can you guide me on how to use xtool compressed archive with this installer
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#85
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Hey guys, does anyone know to add a button to Mute On Off Music?
im not good in coding and its my first time. I learn myself and research of other installer codes and apply them in this installer but i get errors or nothing changed at all. |
#86
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Quote:
the Define Binary is the exe of your game.exe or program.exe, for example my game im trying to repack is INSIDE, so in the main folder of INSIDE game there is INSIDE.exe (the game exe) so you only have to put INSIDE.exe, and that's it: #define Binary "INSIDE.exe" /* Type full path to EXE file */ so when it install/unpack, it will target that exe and create a shortcut for it on desktop if you check the create shortcut checkbox. Most games have their exe in the main directory of the folder, if your exe is in a subfolder then type #define Binary "Subfolder/INSIDE.exe" /* Type full path to EXE file */ "Subfolder" is your subfolder name. |
#87
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Hello im new and have a problem. I have an .arc file of a steam game that i want to decompress and install via the script.
So my questions are where do i put the .arc file and what do i have to put in #define myextension ".bin" ? I am a complete beginner that only started to read into this yesterday so i apologize! But thanks in advance |
#88
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The script will decompress FreeArc archives, not random archives from games. Please ask about the archive format in the "Best Compression Methods for Specific Games" thread and we'll take a look and let you know what compression method is used and if there's a way to extract the archive.
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#89
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Hi thanks for your answer!
I somehow managed to make it work. It was a FreeArc archive so i was messing around and just tried putting the .arc file into the include folder and it worked ! |
#90
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Hi and thank you for all the information shared. I'm new to this field so please be patient with me.
When trying to create installers for larger games (at least a couple of GBs) using the template provided, I need to enable disk spanning. However, the size of each bin file is at most ~2GB. I've been searching the forum for a workaround but have not found any. Is there any (easy) way to circumvent this? In a 10GB game it's no big deal, but for larger games it creates so many bins. |
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