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  #4066  
Old 02-09-2024, 03:46
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Gundam breaker 4 maybe anyone knows the right compression method for this game? Sorry I can't upload the sample file because there is only one file and it's impossible to upload
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  #4067  
Old 02-09-2024, 03:54
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Use file cutter and upload first 200mb


Edit:
Code:
ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck
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Last edited by KaktoR; 02-09-2024 at 04:25.
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  #4068  
Old 02-09-2024, 06:06
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Quote:
Originally Posted by hwang4 View Post
Best compression ?
For all bundle files
unity plugin lz4hc l12
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  #4069  
Old 02-09-2024, 10:15
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Code Vein

Code:
 16:41:10 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 16:41:10 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
 16:41:10 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------
 17:40:55 - Overall input size: 34.37 GB
 17:40:55 - Overall output size: 24.75 GB (Ratio 72.01%)
 17:40:55 - Overall conversion time: 00:59:44
JP voiceovers ripped. You can play the game without problems, but updating the game will get difficult without rehashing pakchunk0-WinAnvil.pak file. I suggest to do this step when the game is finished.

Processing WEM files and BNK files will work aswell but I did not do it here because of lazyness.
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  #4070  
Old 02-09-2024, 12:50
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^^
Use zlib+reflate for a little ratio increase. Using WemTool for a bulk of the larger wems leads me to a minimum size of 22GB with EN VO only. JP VO + Credits video ripped.

bcm on CriWare movies
XTool Zlib+Reflate + srep + lolz on all else.
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  #4071  
Old 02-09-2024, 13:05
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Kaktor
sorry for the wait , i had some trouble!sorry!

https://uploadnow.io/f/VQjLfrx

Last edited by hwang4; 02-09-2024 at 13:08.
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Old 02-09-2024, 19:40
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Quote:
Originally Posted by hwang4 View Post
Kaktor
sorry for the wait , i had some trouble!sorry!

https://uploadnow.io/f/VQjLfrx
use DiskPan GUI, set to

Code:
xtool:c32mb:munity,lz4hc,l12
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  #4073  
Old 03-09-2024, 22:30
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Quote:
Originally Posted by KaktoR View Post
Use file cutter and upload first 200mb


Edit:
Code:
ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck
sorry if I ask again, how do I find out if the library file is encrypted? I have tried scanning using xtool.exe but none of them match. Thank you
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  #4074  
Old 04-09-2024, 03:18
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What library file is encrypted? Only the pak file is encrypted.
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  #4075  
Old 04-09-2024, 04:32
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Quote:
Originally Posted by KaktoR View Post
What library file is encrypted? Only the pak file is encrypted.
Yes, that's what I mean. How do I know which library is used if the .pak file is encrypted? I've tried scanning using xtool.exe but none of them match.
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  #4076  
Old 04-09-2024, 05:10
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You can test like this

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  #4077  
Old 04-09-2024, 05:44
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Quote:
Originally Posted by KaktoR View Post
You can test like this

Sorry to ask again. Why is there nothing in mine when I click on external codes?
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  #4078  
Old 04-09-2024, 07:45
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^^
Because you have placed no codecs by xtool.exe
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Old 04-09-2024, 12:23
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Quote:
Originally Posted by Danziel123 View Post
Sorry to ask again. Why is there nothing in mine when I click on external codes?
Place unreal.dll in _libraries folder

https://fileforums.com/showpost.php?...1&postcount=25
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  #4080  
Old 07-09-2024, 14:09
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Warhammer 40000 Space Marine 2

You can open and extract pak files with 7zip normally.

binks are kb2n, except of a few which are bink1's (not worth to process them).

wem processing is possible aswell.
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