#406
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looks like exe naming error |
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#407
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Quote:
then it works
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#408
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Quote:
Last edited by Cesar82; 13-08-2024 at 18:29. |
#409
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after update i can create components and install with Light Installer Script (LIS) - DiskSpan_GUI ?
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#410
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Using components as additional items with only one game will require waiting for the next LIS update. I will update this weekend. Only the CIU has been updated so far for the latest DSG changes.
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#411
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Hi Cesar82,
I recently created a form in Inno Setup that works with any DPI using a custom scaling function. I’m sharing this with you because I noticed you’re experiencing issues with the correct scaling of "DiskSpanGUI" across different DPI settings, and I believe my solution could help. Below, you'll find a simple form that demonstrates the difference between default scaling and custom scaling. Please give it a try, and let me know if it works for you!
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#412
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Quote:
I've already tested something with custom scale but it doesn't work. It just makes DSG slower than if I use ScaleX and ScaleY to create all the forms. It's not that. The problem is that the DSG was the size of the screen and when applying the 150% scale, for example, it highlights the HEIGHT size of the monitor and is not drawn larger than the monitor's resolution. The same happens with your script, see the attached video. |
#413
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Code:
#define DEBUG 0 [Setup] AppName=SimpleForm AppVerName=SimpleForm CreateAppDir=no OutputDir=.\ OutputBaseFilename=SimpleForm_CustomScale [/Setup] #Include AddBackslash(SourcePath) + "Module\ISSystemInfoModule.iss" [_Code] const DEFAULT_DPI = 96; // Default DPI (96 DPI is 100%) function ScaleFontSize(Value: Integer): Integer; var CurrentDPI: Integer; begin CurrentDPI := GetDisplayVerticalDPI; Result := Round((((DEFAULT_DPI * 100) div CurrentDPI) * Value) div 100); end; function GetTextWidth(aText: String; aFont: TFont): Integer; var Bmp: TBitmap; begin Bmp := TBitmap.Create; try Bmp.Canvas.Font.Assign(aFont); Result := Bmp.Canvas.TextWidth(aText); finally Bmp.Free; end; end; function GetTextHeight(aText: String; aFont: TFont): Integer; var Bmp: TBitmap; begin Bmp := TBitmap.Create; try Bmp.Canvas.Font.Assign(aFont); Result := Bmp.Canvas.TextHeight(aText); finally Bmp.Free; end; end; function InitializeSetup: Boolean; var SF: TSetupForm; SFP: TPanel; begin SF := CreateCustomForm; with SF do begin ClientWidth := 1000; ClientHeight := 1350; Position := poDesktopCenter; Caption := 'CustomScale'; BorderStyle := bsSingle; BorderIcons := [biSystemMenu, biMinimize]; SFP := TPanel.Create(SF); with SFP do begin Parent := SF; Align := alClient; BevelInner := bvNone; BevelOuter := bvNone; Caption := 'Simple Form'; Font.Style := [fsBold]; Font.Size := ScaleFontSize(26); TabOrder := 0; end; with TLabel.Create(SF) do begin Parent := SFP; AutoSize := False; Caption := 'Simple Form'; Font.Style := [fsBold]; Font.Size := ScaleFontSize(99); Width := GetTextWidth(Caption, Font); Height := GetTextHeight(Caption, Font); Left := 10; Top := SF.ClientHeight - Height - Left; Transparent := False; Color := clYellow; end; ShowModal; end; Result := False; end; [_/Code] #if DEBUG #expr SaveToFile(AddBackslash(SourcePath) + "SimpleForm_PREPROCESSED.iss") #endif
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#414
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ThresholdPercent DiskspanGUI
Hi everybody ( especially Cesar ). How can we provide this ThresholdPercent feature in ultraarc for DiskSpan_GUI? Since the game file sizes are very large, it also takes up a lot of space while defragmenting appdata. Errors occur during installation as a result of insufficient RAM usage and disk. If we can activate this feature, we can get better performance and fewer installation errors in Win7 and low RAM usage.
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#415
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Quote:
Last edited by Dario06; 18-09-2024 at 11:14. |
The Following User Says Thank You to Dario06 For This Useful Post: | ||
Cesar82 (18-09-2024) |
#416
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Fix to WinRAR and 7-Zip methods attached.
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The Following 2 Users Say Thank You to Cesar82 For This Useful Post: | ||
Lord.Freddy (22-09-2024), mausschieber (21-09-2024) |
#417
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if start it shows Unpacker gui
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It would be nice if you appreciate my work with the thanks Button Last edited by mausschieber; 21-09-2024 at 12:53. |
#418
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replace in unpacked dsg 2.0.2.1 folder of the first post.
Last edited by Cesar82; 21-09-2024 at 14:03. |
The Following 2 Users Say Thank You to Cesar82 For This Useful Post: | ||
mausschieber (21-09-2024), pcblizzard (28-09-2024) |
#419
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Gtav
hello cesar!
hello everyone... There is a compression to reduce GTA5 to 90-100GB, with fast extraction, I used the Tool with Srep+lzma2 but I have 110GB of 142GB, I would like to get to 90-100GB with the same speed I used: |
#420
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Code:
bpk+xtool:mzlib:mpreflate:dd3+LZMA-MT Overall input size: 112.81 GB Overall output size: 66.36 GB (Ratio 58.83%) Overall conversion time: 03:28:36
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Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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