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  #406  
Old 13-08-2024, 06:53
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Quote:
Originally Posted by Cesar82 View Post
Updated DiskSpan GUI to v2.0.2.1 in the first post.
Code:
- Changed DiskSpan GUI interface to a more compact size.
  >> Now allows you to use the DiskSpan GUI at lower resolutions or higher magnification scales without cropping the interface.
- Added support for including a header image in the DiskSpan GUI (to spruce things up).
  >> Supports adding an image named "Header.<ext>" with extensions ".png" or ".jpg" or ".bmp" or ".gif" (without animation) inside the "Resources" folder.
  >> Some options can be configured in DEVELOPER mode or by manually editing the [HeaderSettings] section of the "Resources\DSG_Settings.ini" file generated after the first run of the DiskSpan GUI.
- Added new option to create list of instaled files during the instalation (only to compatibles installers).
- Added XTool BMS plugin "Alan Wake 2".
- Added XTool plugin "Ghost Of Tsushima".
- Updated XTool precompressor from v0.8.7 to v0.8.9
- Updated LZMA SDK compressor from v23.01 to v24.07 (2024-06-19).
- Updated 7-Zip compressor from v23.01 to v24.07 (2024-06-19).
- Updated UnRAR.exe/UnRAR.dll decompressor from v7.00 to v7.01 (DLL 7.1.100.1230).
- Updated CmdOutEx.dll library (internal) to v1.0.0.2 build 240429. 
- Updated DiskSpan GUI database to version 1.0.9.0 (Thanks to KaktoR).
  >> Now with 428 game presets and 31 collection presets (64-bits).
  >> Now with 37 game presets and 8 collection presets (32-bits).
- Fixed create/delete files from SETTINGS folder on add/edit DSG_External.ini file.
- Fixed some minor bugs.
There's an error when opening up x64 developer mode: DiskSpan_GUI v2.0.2.1 (x64).7z

looks like exe naming error
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  #407  
Old 13-08-2024, 07:19
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mausschieber mausschieber is offline
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Quote:
Originally Posted by Anonymous0000 View Post
There's an error when opening up x64 developer mode: DiskSpan_GUI v2.0.2.1 (x64).7z

looks like exe naming error
it's not really an error rename DiskSpan_GUI_64.exe to DiskSpan_GUI.exe
then it works
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  #408  
Old 13-08-2024, 18:23
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Quote:
Originally Posted by Anonymous0000 View Post
There's an error when opening up x64 developer mode: DiskSpan_GUI v2.0.2.1 (x64).7z

looks like exe naming error
Download fixed bat files HERE and replace.

Last edited by Cesar82; 13-08-2024 at 18:29.
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  #409  
Old 14-08-2024, 10:32
demon964 demon964 is offline
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after update i can create components and install with Light Installer Script (LIS) - DiskSpan_GUI ?
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  #410  
Old 14-08-2024, 16:32
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Quote:
Originally Posted by demon964 View Post
after update i can create components and install with Light Installer Script (LIS) - DiskSpan_GUI ?
Using components as additional items with only one game will require waiting for the next LIS update. I will update this weekend. Only the CIU has been updated so far for the latest DSG changes.
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  #411  
Old 16-08-2024, 07:07
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Hi Cesar82,
I recently created a form in Inno Setup that works with any DPI using a custom scaling function. I’m sharing this with you because I noticed you’re experiencing issues with the correct scaling of "DiskSpanGUI" across different DPI settings, and I believe my solution could help.
Below, you'll find a simple form that demonstrates the difference between default scaling and custom scaling. Please give it a try, and let me know if it works for you!
Attached Images
File Type: jpg 96.JPG (17.6 KB, 201 views)
File Type: jpg 120.JPG (21.8 KB, 198 views)
Attached Files
File Type: zip Simple Form.zip (7.3 KB, 6 views)
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  #412  
Old 16-08-2024, 07:55
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Quote:
Originally Posted by Lord.Freddy View Post
Hi Cesar82,
I recently created a form in Inno Setup that works with any DPI using a custom scaling function. I’m sharing this with you because I noticed you’re experiencing issues with the correct scaling of "DiskSpanGUI" across different DPI settings, and I believe my solution could help.
Below, you'll find a simple form that demonstrates the difference between default scaling and custom scaling. Please give it a try, and let me know if it works for you!
Thanks for the support...
I've already tested something with custom scale but it doesn't work. It just makes DSG slower than if I use ScaleX and ScaleY to create all the forms.

It's not that.
The problem is that the DSG was the size of the screen and when applying the 150% scale, for example, it highlights the HEIGHT size of the monitor and is not drawn larger than the monitor's resolution.
The same happens with your script, see the attached video.
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File Type: rar video.rar (9.44 MB, 8 views)
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  #413  
Old 17-08-2024, 03:21
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Quote:
Originally Posted by Cesar82 View Post
Thanks for the support...
I've already tested something with custom scale but it doesn't work. It just makes DSG slower than if I use ScaleX and ScaleY to create all the forms.

It's not that.
The problem is that the DSG was the size of the screen and when applying the 150% scale, for example, it highlights the HEIGHT size of the monitor and is not drawn larger than the monitor's resolution.
The same happens with your script, see the attached video.
How about this?, This works perfectly for me.
Code:
#define DEBUG 0

[Setup]
AppName=SimpleForm
AppVerName=SimpleForm
CreateAppDir=no
OutputDir=.\
OutputBaseFilename=SimpleForm_CustomScale
[/Setup]

#Include AddBackslash(SourcePath) + "Module\ISSystemInfoModule.iss"

[_Code]
const
  DEFAULT_DPI = 96; // Default DPI (96 DPI is 100%)

function ScaleFontSize(Value: Integer): Integer;
var
  CurrentDPI: Integer;
begin
  CurrentDPI := GetDisplayVerticalDPI;
  Result := Round((((DEFAULT_DPI * 100) div CurrentDPI) * Value) div 100);
end;

function GetTextWidth(aText: String; aFont: TFont): Integer;
var
  Bmp: TBitmap;
begin
  Bmp := TBitmap.Create;
  try
    Bmp.Canvas.Font.Assign(aFont);
    Result := Bmp.Canvas.TextWidth(aText);
  finally
    Bmp.Free;
  end;
end;

function GetTextHeight(aText: String; aFont: TFont): Integer;
var
  Bmp: TBitmap;
begin
  Bmp := TBitmap.Create;
  try
    Bmp.Canvas.Font.Assign(aFont);
    Result := Bmp.Canvas.TextHeight(aText);
  finally
    Bmp.Free;
  end;
end;

function InitializeSetup: Boolean;
var
  SF: TSetupForm;
  SFP: TPanel;
begin
  SF := CreateCustomForm;
  with SF do
  begin
    ClientWidth := 1000;
    ClientHeight := 1350;
    Position := poDesktopCenter;
    Caption := 'CustomScale';
    BorderStyle := bsSingle;
    BorderIcons := [biSystemMenu, biMinimize];
    SFP := TPanel.Create(SF);
    with SFP do
    begin
      Parent := SF;
      Align := alClient;
      BevelInner := bvNone;
      BevelOuter := bvNone;
      Caption := 'Simple Form';
      Font.Style := [fsBold];
      Font.Size := ScaleFontSize(26);
      TabOrder := 0;
    end;
    with TLabel.Create(SF) do
    begin
      Parent := SFP;
      AutoSize := False;
      Caption := 'Simple Form';
      Font.Style := [fsBold];
      Font.Size := ScaleFontSize(99);
      Width := GetTextWidth(Caption, Font);
      Height := GetTextHeight(Caption, Font);
      Left := 10;
      Top := SF.ClientHeight - Height - Left;
      Transparent := False;
      Color := clYellow;      
    end;
    ShowModal;
  end;
  Result := False;
end;
[_/Code]

#if DEBUG
  #expr SaveToFile(AddBackslash(SourcePath) + "SimpleForm_PREPROCESSED.iss")
#endif
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  #414  
Old 17-09-2024, 23:54
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ThresholdPercent DiskspanGUI

Hi everybody ( especially Cesar ). How can we provide this ThresholdPercent feature in ultraarc for DiskSpan_GUI? Since the game file sizes are very large, it also takes up a lot of space while defragmenting appdata. Errors occur during installation as a result of insufficient RAM usage and disk. If we can activate this feature, we can get better performance and fewer installation errors in Win7 and low RAM usage.
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  #415  
Old 18-09-2024, 11:08
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Quote:
Originally Posted by Cesar82 View Post
DiskSpan GUI:
It is a tool developed to work together with CLS-DiskSpan.dll (by Razor12911) to create compressions using external compressors preconfigured in an ".ini" file.
It now supports 32-bit and 64-bit compressors again and can also work on 32-bit systems.

INFORMATION:
- With DiskSpan GUI it is possible to configure a collection of games with specific methods predefined for each game.
- You can create collections of up to 254 games and include up to 254 compressed files for each game.
- It is also possible to predefine several methods for each compressed file.
- Allows loading configurations with the best compression methods for a given game from a database created from information shared by users.
- It also allows the use of file inclusion and exclusion lists for each compressed file or for each game.
- It is also possible to use the "SPLIT" mode which splits the file after compression and before decompression it will be merged again.
This SPLIT mode is useful because it allows you to create masked compressions that are not supported by CLS-DiskSpan.dll.
But it is important to note that you will need extra free temporary disk space (the size of the largest compressed file) to merge the parts during installation.

SETTINGS:
To configure DiskSpan GUI, run "_Developer MODE.bat" file or hold "CTRL" key while running DiskSpan_GUI.exe and only release "CTRL" after DiskSpan GUI window appears.
After making the settings, click on the save button and wait for it to finish.
P.S: Do not run multiple instances in configuration mode because closing the last one will overwrite the settings.

NOTES:
- Added compact version to allow people who had problems with the interface cropping in the normal version when using resolutions below FULL HD or using Windows display scales above 100% to take advantage of this tool.
- The list of supported installers is in #post3.
- Read the changelog to stay on top of the latest changes.
- The scripts need to be updated to support use al resources of the DiskSpan GUI 2.0.2.1+ so we will maintain DiskSpan GUI 2.0.1.9 and DiskSpan GUI 2.0.2.0 for some time.
- Included along with DiskSpan GUI a simplified script example (ISDone modified script example).
. * With the example script ISDone users who want to include DiskSpan GUI support in their installers can more easily understand the necessary changes.
- You can delete the unused folder ("Win32" or "Win64") from within the "Resources" folder to reduce the size for sharing your conversion.
- In #post2 you will find separate versions of the DiskSpan GUI (32-bits) or (64-bits) for those who don't want additional files that they won't use.
- If you rename the file "DiskSpan_GUI.exe/DiskSpan_GUI (compact).exe" to "DiskSpan_GUI (x86).exe/DiskSpan_GUI (compact) (x86).exe" or "DiskSpan_GUI (x64).exe/DiskSpan_GUI (compact) (x64).exe" it will run in the mode specified by the name.
7zip compress not working "lzma2 Ultra"
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Last edited by Dario06; 18-09-2024 at 11:14.
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  #416  
Old 21-09-2024, 11:19
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Quote:
Originally Posted by Dario06 View Post
7zip compress not working "lzma2 Ultra"
Fix to WinRAR and 7-Zip methods attached.
Attached Files
File Type: 7z DSG 2.0.2.1 (fix to RAR and 7Zip methods).7z (2.32 MB, 29 views)
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  #417  
Old 21-09-2024, 12:39
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Quote:
Originally Posted by Cesar82 View Post
Fix to WinRAR and 7-Zip methods attached.
if start it shows Unpacker gui
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Last edited by mausschieber; 21-09-2024 at 12:53.
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  #418  
Old 21-09-2024, 14:00
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Quote:
Originally Posted by mausschieber View Post
if start it shows Unpacker gui
replace in unpacked dsg 2.0.2.1 folder of the first post.

Last edited by Cesar82; 21-09-2024 at 14:03.
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  #419  
Old 09-10-2024, 12:09
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Gtav

hello cesar!
hello everyone...
There is a compression to reduce GTA5 to 90-100GB, with fast extraction, I used the Tool with Srep+lzma2 but I have 110GB of 142GB, I would like to get to 90-100GB with the same speed

I used:
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  #420  
Old 09-10-2024, 12:18
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Code:
bpk+xtool:mzlib:mpreflate:dd3+LZMA-MT

Overall input size: 112.81 GB
Overall output size: 66.36 GB (Ratio 58.83%)
Overall conversion time: 03:28:36
I think without bpk it is a bit faster but size is also bigger then.
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