#361
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Although the changes are old and this is just an alpha as I said I use it for myself. Here's an example: https://fileforums.com/showpost.php?...2&postcount=52 Or, you can check the last third picture. Another example: https://fileforums.com/showpost.php?...2&postcount=50 Simple example: https://fileforums.com/showpost.php?...1&postcount=28 All Stuff in 'Game' folder. Last edited by Fak Eid; 07-06-2024 at 10:17. |
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#362
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Example: I can take a conversion created in CIU and replace Setup.exe with one created by ASIS by other user that will continue to work, without me knowing which method was used to compress. See for yourself... How many times have you contributed compression information, more precisely configurations to be added to the DSG database? If it weren't for @KakoR, who spends hours and hours carrying out tests, obtaining the best methods for each game and creating configurations, we wouldn't have any preconfiguration of methods in the DATABASE. So be grateful for what you have, if you don't want to use DSG, don't use it. Remembering that it is very important that you share information to the database, especially about games that are not there yet. To share information to the new database is very simple. After configuring your method for a game in DEVELOPER mode, just hold down the "CTRL+SHIFT" keys on your keyboard and click the "Save" button (without releasing the "CTRL+SHIFT" keys) and click OK in the dialog box that will be displayed. The information from the database will be copied to the clipboard, so you just paste it into your collaboration post here on the DSG thead. But only send information after testing and obtaining the best compression ratio, there is no point in sending srep+LOLZ_ULTRA for everything without test (Not everything is srep + lolz.. ). |
The Following 2 Users Say Thank You to Cesar82 For This Useful Post: | ||
KaktoR (07-06-2024), mausschieber (07-06-2024) |
#363
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But that's what the DiskSpan GUI tries to avoid. Try to avoid incompatibility of compression and unpacking tools. You cannot use one version of compressor to compress (in this case, those used by DiskSpan GUI) and another version to decompress. Example: Your MTX64.exe from the first post is 5.0.0.3 (64-bit). DiskSpan GUI compresses using MTX64.exe v0.1 (64-bit) which is a remake of the old MTX project. If you use an MTX method like razor_mtx, even if everything else is compatible, the extraction will fail because the version of the tool is different and often (this is one case) the commands are different. You should always use the same version-compatible tools for compression and decompression. The "DiskSpan GUI" generates Setup.dll containing all compatible files, even if you don't understand anything about compression. Yes, you can extract Setup.dll and merge it into your installer using the TOOLS button ("Setup DLL" tab). There you can even create a DLL setup before compressing using the "Maker" subtab, if you are already sure which method you are going to use. If you noticed, in the last DSG module, it already supports including compressors in a folder that will be automatically included in your setup.exe, requiring only external Records.ini (if setup.dll exists next to setup.exe, the compressors from Setup.dll). You can also put records.ini in the folder before compressing setup.exe if you don't want anything external, but you will need to compress the game first to generate Records.ini or write it manually. |
The Following User Says Thank You to Cesar82 For This Useful Post: | ||
Fak Eid (07-06-2024) |
#364
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#365
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#366
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DM me. We can talk this private and I can sort this out. I use a modified version of this installer and know the code.
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#367
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In your installer contain xtool v0.7.9 (HOTIFIX 1), so it would be necessary to use DSG plus 2.0.1.9 to maintain compatibility. The current DiskSpan GUI uses version 0.87 of XTOOL and this version will certainly be the version that will be maintained from now on because now XTool is no longer available to all users, and even if there is an update to XTool, only users with a paid account will be able to have it. access to it. If a user wants to use a new version of XTool and wants to use it for themselves, as long as they know the changes to any xtool parameter, it can possibly be changed in DSG_Methods.ini to support new codecs, or parameters of the new xtool. So far I don't think we have any more updates (DSG stays up to date with XTOOL)... But if there is an update that requires changes that cannot be made directly in DSG_Methods.ini, send me the xtool.exe or send me the necessary information and I will include the DSG to support the new XTOOL functions/parameters. As for your installer not to be full of compressors that will not be used, that's why DSG uses Setup.dll. If you only include the Setup.dll files in your installer it will only contain the files needed to unpack your game. Setup.DLL only contains the files necessary to decompress the conversion that generated Setup.dll. If you try to use the same setup.dll with other methods that use other compressors, the extraction will fail. |
#368
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Is it possible to integrate the "disk spanning" function/files in "DiskSpanGUI" under the "Tiny Compressor v1.4" or plain "FreeARC" solutions??
I think that a created archive much larger than 4+ GB is no longer an easy way to slice it into volumes of any size using the "diskspan" method? Eg: 7GB --> (added with the diskspan:4400mb:4440mb method, the original compression.) we would then get a 4400MB first volume and a ~2769MB second volume files. |
#369
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So that's why instead I kept all the files and imported based on the tool definition. The setup.dll merging with records.ini, I'm not aware of as I only do this part time and have lost track of updates long ago. If there's a video of your explanation, I'll surely watch and write code to enhance FMX even more. If our ideas align, maybe we can collab too. |
#370
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125% on 1080p aswell. So the max scaling you can use is 125% for 1080p and 1440p.
__________________
Haters gonna hate
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Cesar82 (07-06-2024) |
#372
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Now you can just add the Setup.dll generated by DiskSpan GUI during compression into the "Decomp" folder and the compressors present in Setup.dll will be added to your Setup.exe during compilation. I added a test in InitializeSetup (DEBUG_2), if you want to check when starting the installer you can remove the slashes before "//#define DEBUG_2" (These lines can be deleted if you want). The decompressors will be unpacked during the beginning of the installation. |
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#373
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Thank you for the answers regarding Window Size. I dropped my Desktop Scaling down to 150% from 175% which is the recommended setting for my laptop, no more issues. Texts are smaller now though.
Last edited by homerliew; 07-06-2024 at 22:35. |
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Cesar82 (07-06-2024) |
#374
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The one created by audiofeel. |
#375
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This will just unpack the decompressor files from within "Setup.dll" and include them in your installer. But you will always need to update "Setup.dll" in the "Decomp" folder according to the compression done before compiling Setup.exe. IMPORTANT: Always use the "UNLIMITED" tab of the DiskSpan GUI to make your conversion... The installer does not have the IsDone module/functiond, so it is not possible to use disk spanning features like DiskSpan or SPLIT mode. ADITIONAL: I also attached here the modified version of the popular installer "OpenSetup" that audiofeel requested for the PM. Last edited by Cesar82; 08-06-2024 at 14:05. |
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Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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