#1336
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Hi Kaktor. I forgot to mention I also used this same method on the other files which contain data and dds texture as well as other assets such as text, models and so on. the ogg file test was simply that. just a test to see how fast it would extract. after applying the recompression to the other files, the game installed much faster than before. before the whole game took 30 min to install, and after i recompressed the .bra files which contain data textures and other assets with lolz and msc which can compress dds wav and mp3 files, then recompiled the installer, the game installed completely in 10 minutes. just thought i would mention that.
-Kitsune Last edited by Kitsune1982; 12-04-2019 at 17:35. |
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#1337
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Starpoint Gemini Warlords
v2.0.41 + All DLC Code:
bik/bk2 => bpk (srep has no effect here) 2,521,593,136 => 1,812,612,764 mp3 => mpz 276,552,632 => 234,231,753 wav/bmp => msc 289,081,214 => 96,877,715 ogg => oggre 559,557,340 => 422,604,047 jpg => packjpg 234,204,822 => 98,274,915 pdf => Xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023 60,088,032 => 47,900,595 All other files => srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023 13,664,273,083 => 2,064,953,484 -------------------------------------------------------- 18:34:37 - Starting Data1.bin creation 20:07:13 - Finished Data1.bin creation Input size: 16.396g Output size: 4.397g
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JustFun (20-04-2019) |
#1338
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Code:
-bpk+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0 -Try mp31 or mp32, also srep before/after and lolz at the end. -msc0065a2:frog9:bmp0+lolz -oggre:dd+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0 -precomp/lepton(PA) -precomp+4x4:b16mb:bcm:b32mb Last edited by Andu21; 16-04-2019 at 08:13. Reason: Added more methods, fixed typos. |
#1339
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Agarest Generatiions of War Zero - Updated 4-16-2019 (4.55 GB)
Agarest Generations of War Zero Updated 4-16-19 (4.55 GB)
Repack Name: Agarest Generations of War Zero Compression Methods used: long version: xZLib, srep64. lolz 64 bit short version: xZ1+srep:m5f+lolz:d256m:mc1023 Media Ripped/Removed/Re-encoded: Nothing! Original Installed Size: 5.05 gb Compressed Output Size - 5.0 gb -> 4.5 gb Output file names: Wolfpaw-1.bin.001 Wolfpaw-2.bin.001 Wolfpaw-3.bin.001 Wolfpaw-4.bin.001 Compression Time and specifications of hardware used: Dual Core @ 2.90 ghz - 8 GB RAM 4 GB Vram Decompression TIme: 10 Min on 2 cores, 5-10 minutes on 4+ |
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JustFun (20-04-2019) |
#1340
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Quote:
oggre:dd is even bigger output (without dd option it is smaller). What is lepton actually? I don't like to use MSC too much (only use for wav and bmp files actually). I tested further with mpz and with srep before mpz it is even smaller output with MD5 perfect after unpacking + it made the archive solid (mpz can't made archive solid for some reason (packmp3 is not compatible with srep for some reason)). I made some comparisons. Code:
mpz Compressed 54 files, 276,552,632 => 234,232,753 bytes. Ratio 84.70% Compression time: cpu 0.47 sec/real 129.96 sec = 0%. Speed 2.13 mB/s All OK srep+mpz Compressed 54 files, 276,552,632 => 182,162,764 bytes. Ratio 65.87% Compression time: cpu 0.30 sec/real 109.99 sec = 0%. Speed 2.51 mB/s All OK mpz+srep Compressed 54 files, 276,552,632 => 234,237,165 bytes. Ratio 84.70% Compression time: cpu 0.66 sec/real 172.05 sec = 0%. Speed 1.61 mB/s All OK
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#1341
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Quote:
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panker1992 (16-04-2019) |
#1342
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What is the best way to compress old games
During decompression do not overload the device resources |
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yasitha (17-04-2019) |
#1343
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Use srep:m3f+zstd
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mahmoudmakhamra (17-04-2019) |
#1344
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Quote:
for example [lolz] Bufsize=512k transfer_ReadBufSize=512k transfer_WriteBufSize=512k MaxThreadsUsage=25% MaxMemoryUsage=25% [Srep] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=512m TempPath=.\ for srep+zstd usefall for ssd nvme super fast... |
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#1345
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Quote:
Can you explain to me |
#1346
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CLS.ini
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mahmoudmakhamra (17-04-2019) |
#1347
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I want a compression method when installed on the computer that does not consume the hardware resources
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#1348
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Darksiders III: Deluxe Edition [v 1.4 + DLCs]
Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log Creating archive: DarkSiders3.Bin.001 using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4250mb:4250mb Compressed 2,986 files, 23,626,802,767 => 4,456,448,028 bytes. Ratio 18.86% (22 GB > 15.1 GB) Compression time: cpu 3937.13 sec/real 24288.35 sec = 16%. Speed 0.97 mB/s (6 Hours 45 Minutes) All OK FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log Testing archive: DarkSiders3.Bin.001 Tested 2,986 files, 4,456,448,028 => 23,626,802,767 bytes. Ratio 18.86% Directory 18,678 => 68,694 bytes. Ratio 27.19% Testing time: cpu 47.13 sec/real 496.49 sec = 9%. Speed 47.59 mB/s (9 Minutes) All OK |
The Following User Says Thank You to Simorq For This Useful Post: | ||
JustFun (20-04-2019) |
#1349
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World War Z v1.02
Code:
Nothing is removed, audio/video not reencoded XTool:t75p,c128m:zlib+srep:m3f:l512+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8 Original size: 29.20 GB Compressed size: 16.15 GB |
#1350
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Broforce [BETA Version]
Code:
Original Size: 1.31 GB (1,408,179,205 bytes) Compressed Size: 476 MB (499,313,791 bytes) Method: Last edited by Carldric Clement; 22-04-2019 at 10:48. |
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JustFun (23-04-2019), observer23232 (30-04-2019) |
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