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#1
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Tom Clancys Rainbow Six Siege Operation Blood Orchid 7xDVD5 CIUV2 2039 U6H2
Tom Clancys Rainbow Six Siege Operation Blood Orchid ?xDVD5 CIUV2 2039 U6H2
CIUv2 by: Yener90. Contributors in the modification and improvement of the Script: BAMsE, Razor12911, Simorq, KaktoR (CIUV2 CIU2039 ) UltraARC by: Razor12911. Modified by: Simorq (UltraARC Reflate Edition 2801 R3) 1. Install the game. Update game to latest version, apply NO-CD if necessary. 2. Download attachment, extract to HD, NOT in Gamefolder. 2A. MOVE from Support the redist subfolder to Output folder 1. Code:
[Launch1] Name=DirectX 32Exe={src}\redist\directx-runtime\DXSETUP.exe Argument=/silent BeforeInstall=1 Checked=0 [Launch2] Name=Visual C++ 2010 64Exe={src}\redist\vs2010runtime\vcredist_x64.exe Argument=/q /norestart BeforeInstall=1 Checked=0 [Launch3] Name=Visual C++ 2012 64Exe={src}\redist\vs2012runtime\vcredist_x64.exe Argument=/q /norestart BeforeInstall=1 Checked=0 [Launch4] Name=Visual C++ 2015 64Exe={src}\redist\vs2015runtime\vc_redist.x64.exe Argument=/q /norestart BeforeInstall=1 Checked=0 4. Test the conversion, before burning ISO. 5. Then burn folder contents to DVDs. Last edited by pakrat2k2; 10-12-2017 at 12:00. |
The Following 11 Users Say Thank You to pakrat2k2 For This Useful Post: | ||
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#5
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apologies about that I mistakenly uploaded the original exe ( for the fix ) LOL
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#6
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7 dvd 5
dvd 1 - 6 size 4.37 gb dvd 7 size 3.94 gb thank you pakrat2k2 |
#7
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With December update game is now over 48GB, huge increase in size & number of dvd
output ( from 7 to 10 now ). Updated conversion in first post. |
#8
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Tom Clancys Rainbow Six Siege Operation Wind Bastion
Game size 125GB full installation Game EXE= {app}\RainbowSix.exe Redist Structure: Code:
[Launch1] Name=DirectX 2010 32Exe={src}\_CommonRedist\DirectX\Jun2010\Dxsetup.exe Argument=/silent BeforeInstall=0 Checked=1 [Launch2] Name=Microsoft Visual C++ 2010 32Exe={src}\_CommonRedist\vcredist\2010\vcredist_x86.exe 64Exe={src}\_CommonRedist\vcredist\2010\vcredist_x64.exe Argument=/q /norestart BeforeInstall=0 Checked=1 [Launch3] Name=Microsoft Visual C++ 2012 32Exe={src}\_CommonRedist\vcredist\2012\vcredist_x86.exe 64Exe={src}\_CommonRedist\vcredist\2012\vcredist_x64.exe Argument=/q /norestart BeforeInstall=0 Checked=1 [Launch4] Name=Microsoft Visual C++ 2015 32Exe={src}\_CommonRedist\vcredist\2015\vc_redist.x86.exe 64Exe={src}\_CommonRedist\vcredist\2015\vc_redist.x64.exe Argument=/q /norestart BeforeInstall=0 Checked=1 [Launch5] Name=Microsoft Visual C++ 2017 32Exe={src}\_CommonRedist\vcredist\2017\vc_redist.x86.exe 64Exe={src}\_CommonRedist\vcredist\2017\vc_redist.x64.exe Argument=/q /norestart BeforeInstall=0 Checked=1 I think some texture files are HD or 4k but I cant'd distinguish and delete them. Does anybody know how we can find that? Edit It looks like the files named as "*textures4.forge" are for Ultra HD texture and can be removed. (do it with your own risk) This Ultra HD pack is 35.3 GB so the game with English language and without Ultra Hd pask is 76.8 GB Last edited by zirkhaki; 22-12-2018 at 10:16. |
#9
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Did you have a small test file (.forge) for me you could share?
Write me PM.
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#10
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Quote:
one other thing. you can make Dummy file for *textures3.forge files if you don't have a good graphic card and this way you can remove the HD pack too. its size is 27 GB. the graphic option that remains for you is "Low", "Medium" and "High" if you choose "Very High" or "Ultra", you're actully playing the game with "high" option. Don't forget to backup your original file |
#11
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Code:
afr:a2 Compressed 1 file, 5,734,400 => 10,596,015 bytes. Ratio 184.78% Compression time: cpu 0.02 sec/real 1.72 sec = 1%. Speed 3.33 mB/s All OK Extracted 1 file, 10,596,015 => 5,734,400 bytes. Ratio 184.78% Extraction time: cpu 0.02 sec/real 1.38 sec = 1%. Speed 4.17 mB/s All OK
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zirkhaki (22-12-2018) |
#12
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Conversion Done:
Game size: 49.8 GB Code:
Ripped Non-English sound files from sounddata\pc (13.6 GB) Removed *textures4.forge files (35.3 GB) Replaced *textures3.forge files with Dummy files (27 GB) *.forge Code:
afr:a2+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 22:20:10 - Starting Archive Creation 3:22:47 - Conversion is Finished 3:22:56 - Original Size: 35.775g 3:22:56 - Compressed Size: 24.401g Code:
no compression 2 GB Code:
srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 8:14:20 - Starting Archive Creation 8:40:36 - Conversion is Finished 8:40:37 - Original Size: 12.371g 8:40:37 - Compressed Size: 4.228g Edit: HD texture pack (*textures3.forge) can be replaced with dummy files safely but if you want to keep the files, this is the compression result. Code:
afr:a2+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 0:08:11 - Starting Archive Creation 5:42:44 - Conversion is Finished 5:42:53 - Original Size: 27.055g 5:42:53 - Compressed Size: 19.461g there is a "Uninstall_BattlEye.bat" in "BattlEye" folder. make sure it includes with other file while compressing the game. if not, the game would not run. Last edited by zirkhaki; 24-12-2018 at 09:45. |
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KaktoR (23-12-2018) |
#13
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Quote:
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#14
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I have no special script.
I used the normal Diskspan that can be found in every new conversion topic. I used custom method and mentioned the method in my last post Important note: there is a "Uninstall_BattlEye.bat" in "BattlEye" folder. make sure it includes with other file while compressing the game. if not, the game would not run. Last edited by zirkhaki; 24-12-2018 at 09:44. |
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