#3481
|
|||
|
|||
How do you find out?
Also what I'm looking for is some sort of tool that you can take Unity assets off of and precompress, and during install they're decompressed and put back on the Unity files. Is it possible? |
Sponsored Links |
#3482
|
|||
|
|||
You can use the XTool unity plugin to precompress lz4 compressed Unity Asset Bundles.
|
The Following User Says Thank You to Masquerade For This Useful Post: | ||
adrianskiloses (12-05-2023) |
#3483
|
||||
|
||||
Assassins Creed 2 *.dat files blocks addresses doesn't match
I extract the DataPC.forge file using quickBMS script and after that i try to put them back into where it was using raw injector but it doesn't work out because the all extracted *.dat files doesn't have the same hexadecimals address so my question is how do i solve this & why blocks are isn't the same?
Trying to find the 87.dat block Start Offset and End Offset in DataPC.forge using HxD https://drive.google.com/file/d/15Og...atcpOML7D/view But it doesn't work out? https://drive.google.com/file/d/1ME-...GABq2mgRJ/view These are the unpack files https://drive.google.com/file/d/1ova...U1YYmZxn-/view Last edited by Junior53; 15-05-2023 at 03:05. |
#3484
|
||||
|
||||
Can someone look at this kind of files and what I can do with them? They have "RIFF8-��WAVEfmt".
Sample as attachment
__________________
Haters gonna hate
|
#3485
|
|||
|
|||
Not sure what it is. VGMStream cannot detect what it is and wwise2ogg will only give a 17kb output.
|
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (18-05-2023) |
#3486
|
|||
|
|||
Golf With Your Friends (Build 11145867)
Code:
xtool_unity_dd5+lolz |
#3487
|
|||
|
|||
Hi all !
Frostpunk V1.6.1 - GOTY Latest XTool : Zero inflation. Any kind of variations of ZLib,Preflate,Reflate -cXXmb ,no success. But this version inflates the data well ! XTool version 0.9 Created by Razor12911 Commands: e - encode d - decode Operations and codecs available: precomp - data precompression zlib : loaded crilayla : not loaded lz4 : loaded zstd : loaded lzo : loaded oodle : loaded Options: precomp - data precompression c# : chunk size (default 16mb) t# : number of threads, use p for percentage dm#: decoding memory [1(low) .. 3(max)] dt#: diff tolerance (default 0.1) Other game's ZLib files are OK. What am i do wrong ? Last edited by shazzla; 21-05-2023 at 01:59. |
The Following User Says Thank You to shazzla For This Useful Post: | ||
Wanterlude (23-05-2023) |
#3488
|
||||
|
||||
^
I can confirm. Sample should be around 106%
__________________
Haters gonna hate
Last edited by KaktoR; 21-05-2023 at 13:01. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
shazzla (21-05-2023) |
#3490
|
|||
|
|||
@kuyhaa : i would like to use the newest version,btw thank you !
Sample from GOTY V1.6.1 : XTool v0.9 : arc a -mxprecomp32 e:\animations32.arc e:\animations.dat FreeArc 0.67 (March 15 2014) creating archive: e:\animations.arc Compressed 1 file, 29,260,989 => 50,177,682 bytes. Ratio 171.48% Compression time: cpu 0.02 sec/real 12.71 sec = 0%. Speed 2.30 mB/s All OK arc t e:\animations32.arc FreeArc 0.67 (March 15 2014) testing archive: e:\animations32.arc Tested 1 file, 50,177,682 => 29,260,989 bytes. Ratio 171.48% Testing time: cpu 0.02 sec/real 0.85 sec = 2%. Speed 34.25 mB/s All OK Latest XTool : Nothing. Edit: XTool V0.7.1 : Works fine ! Thank you Razor12911 ! Last edited by shazzla; 22-05-2023 at 09:04. |
#3491
|
|||
|
|||
Marvels Spiderman Remastered [Build 10619930]
Archive 1 content: All files from asset_archive folder except dag, toc and languages. Archive 2 content: All remanining files except languages. Archive 1: Code:
xtool_spidey_dd5+lolz Code:
xtool_reflate+razor-stdio Code:
razor-stdio Code:
Original Size | 79GB -------------------------------- Game | 37.5GB -------------------------------- + Arabic | +1.1GB + English | +1.1GB + French | +1.1GB + German | +1.1GB + Italian | +1.1GB + Japanese | +1.1GB + Polish | +1.1GB + Portguese | +1.1GB + Portuguese-Brazil | +1.1GB + Russian | +1.1GB + Spanish-Latin-America | +1.1GB + Spanish-Spain | +1.1GB -------------------------------- TOTAL | 50.9GB Last edited by Masquerade; 23-05-2023 at 01:28. |
The Following 5 Users Say Thank You to Masquerade For This Useful Post: | ||
Cesar82 (23-05-2023), Gehrman (23-05-2023), JustFun (10-06-2023), ScOOt3r (23-05-2023), Wanterlude (23-05-2023) |
#3492
|
||||
|
||||
Warhammer 40,000: Boltgun [1.17.38829.471]
Code:
kraken+preflate+dedup+lolz |
The Following User Says Thank You to Wanterlude For This Useful Post: | ||
JustFun (10-06-2023) |
#3493
|
|||
|
|||
You can also use this database I made using bms2xtl:
https://bayfiles.com/D6bdh7taze/Boltgun_xtl |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#3494
|
|||
|
|||
Quote:
Which Version of oo2core.dll , should i use ? |
#3495
|
|||
|
|||
Quote:
It contains multiple wem files. I converted one of them. |
The Following User Says Thank You to deepshit For This Useful Post: | ||
Masquerade (29-05-2023) |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |