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  #3481  
Old 11-05-2023, 07:49
adrianskiloses adrianskiloses is offline
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Quote:
Originally Posted by Hexagon123 View Post
Depends on the game,

Some use LZ4, LZMA or none

SREP+LOLZ
How do you find out?
Also what I'm looking for is some sort of tool that you can take Unity assets off of and precompress, and during install they're decompressed and put back on the Unity files. Is it possible?
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  #3482  
Old 11-05-2023, 11:30
Masquerade Masquerade is offline
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Quote:
Originally Posted by adrianskiloses View Post
Also what I'm looking for is some sort of tool that you can take Unity assets off of and precompress, and during install they're decompressed and put back on the Unity files. Is it possible?
You can use the XTool unity plugin to precompress lz4 compressed Unity Asset Bundles.
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  #3483  
Old 15-05-2023, 01:31
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Question Assassins Creed 2 *.dat files blocks addresses doesn't match

I extract the DataPC.forge file using quickBMS script and after that i try to put them back into where it was using raw injector but it doesn't work out because the all extracted *.dat files doesn't have the same hexadecimals address so my question is how do i solve this & why blocks are isn't the same?

Trying to find the 87.dat block Start Offset and End Offset in DataPC.forge using HxD
https://drive.google.com/file/d/15Og...atcpOML7D/view

But it doesn't work out?
https://drive.google.com/file/d/1ME-...GABq2mgRJ/view

These are the unpack files
https://drive.google.com/file/d/1ova...U1YYmZxn-/view
Attached Files
File Type: rar quickBMS & Other Files.rar (64.52 MB, 13 views)

Last edited by Junior53; 15-05-2023 at 03:05.
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  #3484  
Old 18-05-2023, 04:47
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Can someone look at this kind of files and what I can do with them? They have "RIFF8-��WAVEfmt".

Sample as attachment
Attached Files
File Type: 7z 000A03EDDEBC2EC8.7z (1.58 MB, 21 views)
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  #3485  
Old 18-05-2023, 05:55
Masquerade Masquerade is offline
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Not sure what it is. VGMStream cannot detect what it is and wwise2ogg will only give a 17kb output.
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  #3486  
Old 18-05-2023, 14:12
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Golf With Your Friends (Build 11145867)

Code:
xtool_unity_dd5+lolz
4.6GB ---> 2.3GB
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  #3487  
Old 21-05-2023, 01:56
shazzla shazzla is offline
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Hi all !

Frostpunk V1.6.1 - GOTY

Latest XTool : Zero inflation. Any kind of variations of ZLib,Preflate,Reflate -cXXmb ,no success.

But this version inflates the data well !

XTool version 0.9

Created by Razor12911

Commands:
e - encode
d - decode

Operations and codecs available:
precomp - data precompression
zlib : loaded
crilayla : not loaded
lz4 : loaded
zstd : loaded
lzo : loaded
oodle : loaded

Options:
precomp - data precompression
c# : chunk size (default 16mb)
t# : number of threads, use p for percentage
dm#: decoding memory [1(low) .. 3(max)]
dt#: diff tolerance (default 0.1)


Other game's ZLib files are OK.
What am i do wrong ?

Last edited by shazzla; 21-05-2023 at 01:59.
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  #3488  
Old 21-05-2023, 12:50
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^
I can confirm.

Sample should be around 106%
Attached Files
File Type: 7z animations.7z (27.03 MB, 3 views)
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Last edited by KaktoR; 21-05-2023 at 13:01.
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  #3489  
Old 21-05-2023, 21:41
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Quote:
Originally Posted by shazzla View Post
Hi all !

Frostpunk V1.6.1 - GOTY
XTool version 0.9

try xtool 0.12
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  #3490  
Old 21-05-2023, 21:56
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@kuyhaa : i would like to use the newest version,btw thank you !


Sample from GOTY V1.6.1 :

XTool v0.9 :

arc a -mxprecomp32 e:\animations32.arc e:\animations.dat
FreeArc 0.67 (March 15 2014) creating archive: e:\animations.arc
Compressed 1 file, 29,260,989 => 50,177,682 bytes. Ratio 171.48%
Compression time: cpu 0.02 sec/real 12.71 sec = 0%. Speed 2.30 mB/s
All OK

arc t e:\animations32.arc
FreeArc 0.67 (March 15 2014) testing archive: e:\animations32.arc
Tested 1 file, 50,177,682 => 29,260,989 bytes. Ratio 171.48%
Testing time: cpu 0.02 sec/real 0.85 sec = 2%. Speed 34.25 mB/s
All OK

Latest XTool :
Nothing.

Edit:

XTool V0.7.1 : Works fine ! Thank you Razor12911 !
Attached Files
File Type: 7z animations.7z (27.12 MB, 19 views)

Last edited by shazzla; 22-05-2023 at 09:04.
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  #3491  
Old 22-05-2023, 15:34
Masquerade Masquerade is offline
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Marvels Spiderman Remastered [Build 10619930]

Archive 1 content: All files from asset_archive folder except dag, toc and languages.
Archive 2 content: All remanining files except languages.

Archive 1:
Code:
xtool_spidey_dd5+lolz
Archive 2:
Code:
xtool_reflate+razor-stdio
Languages:
Code:
razor-stdio
Repack

Code:
Original Size           |   79GB
--------------------------------
Game                    | 37.5GB
--------------------------------
+ Arabic                | +1.1GB
+ English               | +1.1GB
+ French                | +1.1GB
+ German                | +1.1GB
+ Italian               | +1.1GB
+ Japanese              | +1.1GB
+ Polish                | +1.1GB
+ Portguese             | +1.1GB
+ Portuguese-Brazil     | +1.1GB
+ Russian               | +1.1GB
+ Spanish-Latin-America | +1.1GB
+ Spanish-Spain         | +1.1GB
--------------------------------
TOTAL                   | 50.9GB
Thanks to Razor12911 for XTool, ProFrager for lolz, Bulat Ziganshin for FreeArc and srep.

Last edited by Masquerade; 23-05-2023 at 01:28.
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  #3492  
Old 23-05-2023, 13:04
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Warhammer 40,000: Boltgun [1.17.38829.471]

Code:
kraken+preflate+dedup+lolz
4.38 gb => 2.96 gb
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  #3493  
Old 23-05-2023, 13:44
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Quote:
Originally Posted by Wanterlude View Post
[B][U]Warhammer 40,000: Boltgun
You can also use this database I made using bms2xtl:
https://bayfiles.com/D6bdh7taze/Boltgun_xtl
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  #3494  
Old 26-05-2023, 06:00
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Smile

Quote:
Originally Posted by Masquerade View Post
You can also use this database I made using bms2xtl:
https://bayfiles.com/D6bdh7taze/Boltgun_xtl

Which Version of oo2core.dll , should i use ?
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  #3495  
Old 29-05-2023, 06:26
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Quote:
Originally Posted by KaktoR View Post
Can someone look at this kind of files and what I can do with them? They have "RIFF8-��WAVEfmt".

Sample as attachment
This is a custom wwise bnk archive.
It contains multiple wem files.
I converted one of them.
Attached Files
File Type: rar Untitled1.rar (14.0 KB, 5 views)
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