#2626
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Any info about Miner's Mettle?
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#2627
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Wasn't able to get srep 3.92 beta working with it, both in $$arc$$ or stdio.
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#2628
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3.93a works, but I don't know anything yet about precompression
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#2629
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Call of Duty: Vanguard
oo2core_8_win64.dll from game folder Code:
oo2reck Compressed 59 files, 62,292,776,931 => 80,613,566,269 bytes. Ratio 129.41% Compression time: cpu 54.55 sec/real 7302.48 sec = 1%. Speed 8.53 mB/s All OK xtool:kraken Compressed 59 files, 62,292,776,931 => 85,178,762,171 bytes. Ratio 136.74% Compression time: cpu 53.41 sec/real 6224.33 sec = 1%. Speed 10.01 mB/s All OK
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Last edited by KaktoR; 06-11-2021 at 14:43. |
#2630
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Forza Horizon 5
*.zip, *.minizip -> zlib do not use bpk on bk2 files, same shit as always (crc error). I guess bpk has reached its limits.
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#2631
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KaktoR,
Actually, it isn't the first time xtool:kraken is yielding better results than XTool. Take a look at this, it is a sample from WWE 2K19. XTool - Kraken Code:
Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40% Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s All OK Code:
Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57% Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s All OK you are kinda right about bpk, had same issues when i tried it on WDL bpks. I guess encoding bpks is the only option we have, if the game accepts the encoded ones ofcourse. |
#2632
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Miner's Mettle
Code:
12:23:16 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT ---------------------------------------------------------------------------------------------------------------------------------------- 14:45:47 - Overall input size: 48.16 GB 14:45:47 - Overall output size: 17.25 GB (Ratio 35.82%) 14:45:47 - Overall conversion time: 02:22:26
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#2633
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STAR WARS Jedi Fallen Order [Build 7637838]
ENGLISH ONLY! All unneeded language files + deluxe movies ripped.
Start size: 51.3GB Compression method: Code:
oo2recm+xtool_zlib+srep+lolz Final Size: 37.9GB |
#2634
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@Masquerade
Is it really worth it?
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#2635
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it seems that you 2 are crancking it up
glad to see active people, BTW my Final size on AoE - IV 8GB
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#2636
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IMO yes, considering there's little to no speed penalty.
I didn't test selkie though, perhaps you can get even more inflation with that. |
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KaktoR (11-11-2021) |
#2637
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Why the new GTA trillogy has oodle files in place when they have zlib?
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#2638
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Grand Theft Auto III Definitive Edition
Code:
10:04:11 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 10:23:20 - Overall input size: 4.56 GB 10:23:20 - Overall output size: 3.36 GB (Ratio 73.82%) 10:23:20 - Overall conversion time: 00:19:04
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#2639
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Grand Theft Auto San Andreas Definitive Edition
Code:
10:24:52 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 11:49:21 - Overall input size: 19.75 GB 11:49:21 - Overall output size: 14.87 GB (Ratio 75.31%) 11:49:21 - Overall conversion time: 01:24:26
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#2640
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Grand Theft Auto Vice City Definitive Edition
Code:
11:50:40 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 12:33:58 - Overall input size: 9.68 GB 12:33:58 - Overall output size: 7.24 GB (Ratio 74.76%) 12:33:58 - Overall conversion time: 00:43:14
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