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  #2626  
Old 05-11-2021, 10:03
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Any info about Miner's Mettle?
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  #2627  
Old 05-11-2021, 13:12
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Quote:
Originally Posted by KaktoR View Post
Any info about Miner's Mettle?
Wasn't able to get srep 3.92 beta working with it, both in $$arc$$ or stdio.
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  #2628  
Old 05-11-2021, 13:30
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3.93a works, but I don't know anything yet about precompression
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  #2629  
Old 06-11-2021, 10:27
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Call of Duty: Vanguard
oo2core_8_win64.dll from game folder


Code:
oo2reck
Compressed 59 files, 62,292,776,931 => 80,613,566,269 bytes. Ratio 129.41%
Compression time: cpu 54.55 sec/real 7302.48 sec = 1%. Speed 8.53 mB/s
All OK

xtool:kraken
Compressed 59 files, 62,292,776,931 => 85,178,762,171 bytes. Ratio 136.74%
Compression time: cpu 53.41 sec/real 6224.33 sec = 1%. Speed 10.01 mB/s
All OK
First time I see xtool:kraken is better then oo2rec
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  #2630  
Old 06-11-2021, 14:16
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Forza Horizon 5

*.zip, *.minizip -> zlib
do not use bpk on bk2 files, same shit as always (crc error). I guess bpk has reached its limits.
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  #2631  
Old 06-11-2021, 22:13
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KaktoR,

Actually, it isn't the first time xtool:kraken is yielding better results than XTool.

Take a look at this, it is a sample from WWE 2K19.

XTool - Kraken
Code:
Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40%
Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s
All OK
OodleRec - Kraken
Code:
Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57%
Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s
All OK
[/QUOTE]

you are kinda right about bpk, had same issues when i tried it on WDL bpks.

I guess encoding bpks is the only option we have, if the game accepts the encoded ones ofcourse.
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  #2632  
Old 07-11-2021, 06:46
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Miner's Mettle

Code:
 12:23:16 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 14:45:47 - Overall input size: 48.16 GB
 14:45:47 - Overall output size: 17.25 GB (Ratio 35.82%)
 14:45:47 - Overall conversion time: 02:22:26
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  #2633  
Old 10-11-2021, 06:42
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STAR WARS Jedi Fallen Order [Build 7637838]

ENGLISH ONLY! All unneeded language files + deluxe movies ripped.

Start size: 51.3GB

Compression method:
Code:
oo2recm+xtool_zlib+srep+lolz
Do not use XTool chunk size of greater than 128mb otherwise it will get stuck during compression. (tested on my 64GB, 16 thread PC). XTool v0.12 used. Thanks to Razor12911 for the tools.

Final Size: 37.9GB
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  #2634  
Old 10-11-2021, 07:20
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@Masquerade
Is it really worth it?

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  #2635  
Old 10-11-2021, 09:16
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it seems that you 2 are crancking it up

glad to see active people, BTW my Final size on AoE - IV

8GB
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  #2636  
Old 10-11-2021, 10:37
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Quote:
Originally Posted by KaktoR View Post
@Masquerade
Is it really worth it?
IMO yes, considering there's little to no speed penalty.

I didn't test selkie though, perhaps you can get even more inflation with that.
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  #2637  
Old 11-11-2021, 11:08
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Why the new GTA trillogy has oodle files in place when they have zlib?
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  #2638  
Old 12-11-2021, 02:24
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Grand Theft Auto III Definitive Edition

Code:
 10:04:11 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 10:23:20 - Overall input size: 4.56 GB
 10:23:20 - Overall output size: 3.36 GB (Ratio 73.82%)
 10:23:20 - Overall conversion time: 00:19:04
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  #2639  
Old 12-11-2021, 03:49
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Grand Theft Auto San Andreas Definitive Edition

Code:
 10:24:52 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 11:49:21 - Overall input size: 19.75 GB
 11:49:21 - Overall output size: 14.87 GB (Ratio 75.31%)
 11:49:21 - Overall conversion time: 01:24:26
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  #2640  
Old 12-11-2021, 04:34
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Grand Theft Auto Vice City Definitive Edition

Code:
 11:50:40 - Selected ARC/DS method for Data1a-01.bin was: xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
----------------------------------------------------------------------------------------------------------------------------------------
 12:33:58 - Overall input size: 9.68 GB
 12:33:58 - Overall output size: 7.24 GB (Ratio 74.76%)
 12:33:58 - Overall conversion time: 00:43:14
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