#1756
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Just left-click somewhere in text field and mark text to pause.
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#1757
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Thank you both, I was doubtful on whether it would work.
I had srep running on Batman Enemy Within for 5 hours with lolz still to go and I don't like the idea of leaving my computer unsupervised (I've seen too many photos of PCs catching fire). |
#1758
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Check the temperature of the processor during compression, if it does not exceed 60 degrees, there is no problem. I compress repeatedly without shutting down the computer for weeks.
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#1759
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PREY (2017) Digital Deluxe Edition
1 Language, GOG version Code:
bpk+xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 17:30:56 - Starting Archive Creation. 19:27:02 - Archive Creation Complete. Input Size: 31.06 GB. Output Size: 18.34 GB.
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#1760
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which for gta 5 ?
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#1761
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Grand Theft Auto V
v1.50 Kod: xZLib + SREP: m3f + 4x4: b64mb: lzma: Ultra: 64m: BT4: fb273: LC8: mc1000000 10:16:15 - Arşiv Oluşturmaya Başlamak. 15:11:04 - Arşiv Oluşturma Tamamlandı. 15:11:06 - Giriş Boyutu: 88.95 GB. 15:11:06 - Çıktı Boyutu: 49.67 GB. |
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JustFun (03-06-2020) |
#1762
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Agarest Generations of War 1 (3.73 GB)
Agarest Generations of War 1 (3.73 GB)
Nothing ripped or removed! Game: Agarest Generations of War Split Folder Compression Methods: Folder 1 - Mostly DDS Files Output File Name: Data1.bin.001 Output File Size: 1.03 GB Compressors Used: srep+lolz:dtb1:d128m:mtt1:mt3:mc1023:tt8 Folder 2 - OGG Audio Files Output File Name: Data2.bin.001 Compressors Used: None Folder 3 - WMV Movie Files Output File Name: Data3.bin.001 Compressors Used: srep+LZMA-MT Size before Compression: 4.91 GB Final Output Size After Compression: 3.73 GB Total Compression Time: 2 Hours Total Decompression/Install Time: 2-5 Minutes on Quad Core @ 2.0 ghz Last edited by Kitsune1982; 31-05-2020 at 18:51. |
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#1763
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Not oggre?
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#1764
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I was having issues with the CIU during setup with that game using oggre. It would get to the ogg files which were packed in a .bra format and when it started processing them it would crash saying the files did not match checksum yet i was using original files plus in this case with this game oggre did not make much of a compression difference. i know i could have gotten it smaller but i would much rather trade off 50-100 mb of extra image size than have to constantly keep repeating the compression process each time trying to fix it when i would only be saving about 40-50 mb so in the end i felt i would cut my losses and just not use oggre on this game.
Last edited by Kitsune1982; 01-06-2020 at 08:53. |
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Masquerade (01-06-2020) |
#1765
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Dragon Quest Builders 2
Total start size: 4GB
Compress using the following method:
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#1766
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Afaik OGGRE is for OGG-files,not for streams?!
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#1768
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Sims 4
v1.63.134.1020 + All DLCs Code:
xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:08:55 - Starting Data1.bin.001 creation 23:33:28 - Finished Data1.bin.001 creation Input size: 46.298g Output size: 26.116g
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#1769
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Command & Conquer Remastered Collection
Initial release Code:
srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 0:12:06 - Starting Archive Creation. 0:57:16 - Archive Creation Complete. Input Size: 25.2 GB. Output Size: 17.25 GB.
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#1770
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Team Sonic Racing
Total start size: 29.7GB
Compress with the following: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 Note: The sound for this game comes in pck files, and GFS does detect WAV streams however MSC cannot process these files for some reason that I do not know. There's probably some way to unpack the wav streams and rebuild the files however I don't know how to do that. |
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