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  #1546  
Old 28-12-2019, 00:02
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Quote:
Originally Posted by Sergey3695 View Post
lolz:d71m =)
LOLZ is slow, I don't mind adding srep just for making it a bit faster(70.8M>56.xM by srep)
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  #1547  
Old 28-12-2019, 03:10
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All compression based on UltraARC 2900 R6 FULL with more compressor.

1)
Conflict Desert Storm : 924 MB to 198 MB
Conflict Desert Storm 2 : 945 MB to 469 MB
Conflict Vietnam : 1.89 GB to 973 MB
Quote:
For *.dll, *.dat, and *.sch and rest of files:
xZlib+srep:a8:m5f:l512+delta+lolz:dtb1:dto1:dtm1:d tw1:dtd1:d256m:mtt1:mt4:mc1023:gm20:fba4096

For *.psf (at Sound folder) and *.pdf files:
mcm (with -x10 option)

For *.bik (at FMV folder):
bpk+srep:a8:m5f:l512 or bpk+xz
Notes: 1) The games only have English sound files.

2)
Alan Wake's American Nightmare : 1.46 GB to 898 MB
Quote:
For *.bin and *.rmdp files:
xZlib+srep:a8:m5f:l512+delta+lolz:dtb1:dto1:dtm1:d tw1:dtd1:d256m:mtt1:mt4:mc1023:gm20:fba4096

For *.bik (at data\videos folder):
bpk+srep:a8:m5f:l512

For rest of files:
mcm (with -x10 option)
Notes: 1) The game only has English and using the GOG version.

3)
Blasphemous : 938 MB to 628 MB
Quote:
For Blasphemous_Data folder:
xZlib+srep:a8:m5f:l512+delta+lolz:dtb1:dto1:dtm1:d tw1:dtd1:d256m:mtt1:mt4:mc1023:gm20:fba4096

For rest of files, included Artbook, and Digital Comic folder:
mcm (with -x10 option)

For Soundtrack folder:
mpz
Notes: -

4)
Brass Brigade : 899 MB to 224 MB
Quote:
For all files:
xZlib+srep:a8:m5f:l512+delta+lolz:dtb1:dto1:dtm1:d tw1:dtd1:d256m:mtt1:mt4:mc1023:gm20:fba4096
Notes: -

5)
Ravenfield : 2.52 GB to 391 MB
Quote:
For all files:
xZlib+srep:a8:m5f:l512+delta+lolz:dtb1:dto1:dtm1:d tw1:dtd1:d256m:mtt1:mt4:mc1023:gm20:fba4096
Notes: 1) The game version is Build18 and 64-bit.

6)
Project Warlock : 2.53 GB to 1.01 GB
Quote:
For all files, except Soundtrack folder:
xZlib+srep:a8:m5f:l512+delta+lolz:dtb1:dto1:dtm1:d tw1:dtd1:d256m:mtt1:mt4:mc1023:gm20:fba4096

For Soundtrack folder:
mpz
Notes: -

Last edited by Entai44; 28-12-2019 at 03:26.
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  #1548  
Old 01-01-2020, 05:30
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Final Fantasy Type-0 HD

Code:
Based On:           STEAM-Rip (340170) [Build 3301128]
Original Size:      24.7 GB
Method:             xZLib(c128mb)+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:   40 Minutes
Decompression Time: 8 Minutes
Compressed Size:    12.6 GB


• Used Tools By Bulat Ziganshin, ProFrager, Razor12911

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB

Last edited by Simorq; 14-01-2020 at 06:40.
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  #1549  
Old 03-01-2020, 17:23
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Quote:
Originally Posted by HunterEmrah View Post
can you please share your result on pakchunk17-WindowsNoEditor.pak file ?
i got this result only mine was 38.2 just using oo2recm alone and it was faster
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  #1550  
Old 04-01-2020, 10:35
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Aarklash Legacy (938 MB)

**Note: I am changing this post as i have discovered the new tools in the CIUV3 post by Kaktor to be much more efficient than the old method i was using. Ultraarc is no longer needed to compress my games, instead i use the batch script for diskpan. your results may vary and will usullly go a lot slower if you dont use diskspan because UA has to compile all the files and process them before starting to build the archives whereas the newest ciu tools package with diskspan does not. Also please note, do not use msc with Aarklash legacy or else it -will- crash when installing due to the latest msc being unable to unpack .dds and .bmp files. use lolz instead. -Kitsune

Aarklash Legacy (938 MB)
Repack Name: Aarklash Legacy
Compression Methods used:
srep:m3f+lolz:dtb1:d192m:mtt1:mt4:mc1023
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 3.4 GB
Original Repack Size: 1.67 GB
My Repacked Size: 938 MB
Compressed Output Size - 3.8gb -> 998 MB
Output file name

Data1.bin.001
Data2.bin.001

Compression Time and specifications of hardware used:
Quad Core @ 1300 ghz x4 - 12 GB RAM 4 GB Vram - 20-30 min
Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0.u7 by Cesar82

*note 2: i recant the statement about using msc with lolz. if you are dealing with .dds files and .bmp files, do -not- use msc or the installer will crash when decompressing due to msc being unable to unpack/extract bmp and dds files! use lolz with srep insread.

note 3: ok, i need to backtrack a bit. msc DOES work on aarklash legacy but dont use it because some of the dds files will end up actually inflating larger than others causing the output files to be much larger. i still suggest using srep with lolz.
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  #1551  
Old 04-01-2020, 10:38
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Absent Mind (1.73 GB)

Absent Mind (1.73 GB)
Repack Name: Absent Mind
Compression Methods used:
xZLib+srep:m3f+lolz:dtb1:d192m:mtt1:mt4:mc1023
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 4.19 GB
Original Repack Size: 2.60 GB
My Repacked Size: 1.73 GB
Compressed Output Size - 4.19 gb -> 1.73 gb

Output file names

Data1.bin.001
Data2.bin.001

Compression Time and specifications of hardware used:
Quad Core @ 1.3 ghz x4 - 12 GB RAM 4 GB Vram - 1 Hr 40 Min
Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by Cesar82

Last edited by Kitsune1982; 04-01-2020 at 10:55.
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  #1552  
Old 04-01-2020, 19:23
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Smile A.I. Invasion (933 MB)

A.I. Invasion (933 MB)
Repack Name: A.I. Invasion
Compression Methods used:
xZLib+srep:m3f+lolz:dtb1:d192m:mtt1:mt4:mc1023
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 956 MB
Original Repack Size: 928 MB
My Repacked Size: 933 MB
Compressed Output Size - 956 MB -> 933 MB

Output file names

Data1.bin.001
Data2.bin.001

Compression Time and specifications of hardware used:
Quad Core @ 1.3 ghz x4 - 12 GB RAM 4 GB Vram - 41 Min
Decompression Time: 4-5 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by Cesar82
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  #1553  
Old 12-01-2020, 15:08
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Tom Clancy's Ghost Recon: Wildlands - Ultimate Edition

Code:
Based On:           STEAM-Rip [Build 4073014 + DLCs]
Original Size:      80.9 GB
Method:             SR+4x/$1=deflate+SR+delta+4x/$2=afr:a2+SR+delta+4x/$3=SR+7z/$4=SR
Compression Time:   4 Hours
Decompression Time: 45 Minutes
Compressed Size:    34.3 GB


Compressor.bat
Code:
:-ioff         --shutdown
SET Group=--groups="Resources\GRW.ini"
SET [email protected]\_Exclude.lst
SET INPUT=E:\Games\Tom Clancy's Ghost Recon - Wildlands
SET OUTPUT=E:\RP\Tom Clancy's Ghost Recon - Wildlands\Setup-1.Bin
SET TEMP=E:\Temp
SET Method=SR+4x/$1=deflate+SR+delta+4x/$2=afr:a2+SR+delta+4x/$3=SR+7z/$4=SR
CLS
Resources\FreeArc create -cfgArc.ini -i2 %Group% -ds=gpns -ep1 -r -ed -s; -w"%TEMP%" -dp"%INPUT%" -m%Method% %Exclude% "%OUTPUT%"

:RD /S /Q "%TEMP%"
pause
GRW.ini
Code:
$1
*.tbf
$2
*.forge
$3
*.pck
$4
*.bk2
$5
*.wmap
*.eac
*.dat
*.png
*.cfg
*.node
*.md5
*.map
*.bin
*.cer
*.grw
*.json
*.save
*.txt
*.ini
*.dll
*.original
*.exe
$Default
Arc.ini
Code:
--cache=0

[Compression Methods]
4x=4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
SR=srep:m3f:l512:m512

[External compressor:afr,Afr,AFR]
header    = 0
default   = -a2
packcmd   = "AFR\AFR" e {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = "AFR\AFR_x64" d #in #out <stdin> <stdout>

[External compressor:deflate,reflate,unity,lzo1c,lzo1x,lzo2a]
header    = 0
packcmd   = "Razor12911\XTool_R5\XTool.exe" precomp:{compressor}:c32mb,lm,t50p - - <stdin> <stdout>
unpackcmd = "Razor12911\XTool_R5\XTool.exe" decode:t100p - - <stdin> <stdout>

[External compressor:srep]
header     = 0
default    = -m3f -l512 -m512 -a0
packcmd    = "SREP393" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd  = "CLS\FAZip32" -i0 decompress:srep <stdin> <stdout>

[External compressor:mm,exe,exe2,4x4,lzma,lzp,rep,delta]
header     = 0
packcmd    = "FAZip" -i0   compress:{compressor}{:option} <stdin> <stdout>
unpackcmd  = "FAZip" -i0 decompress:{compressor}{:option} <stdin> <stdout>

[External compressor:7z]
header     = 0
default    = :d256m:fb273:lc4:mc10000
packcmd    = "7-Zip" a -txz -an -mcrc=0 -m1=lzma2{:option}:mf=bt4 -mmt=2 -mx9 -si -so <stdin> <stdout>
unpackcmd  = "7-Zip" x -txz -mmt2 -an -y -si -so <stdin> <stdout>
• Used Tools By Bulat Ziganshin, ProFrager, Razor12911, Edison007

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB

Last edited by Simorq; 14-01-2020 at 06:39.
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  #1554  
Old 14-01-2020, 06:20
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Trine 4: The Nightmare Prince

Code:
Based On:           STEAM-Rip
Original Size:      13.7 GB 
Method:             srep:m3f:l512:m512+delta+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:   18 Minutes
Decompression Time: 2 Minutes
Compressed Size:    10.5 GB


• Used Tools By Bulat Ziganshin

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB

Last edited by Simorq; 14-01-2020 at 13:41.
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  #1555  
Old 14-01-2020, 06:37
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ONE PIECE: World Seeker

Code:
Based On:           STEAM-Rip v1.4.0 + 17 DLCs
Original Size:      23GB → After rebuilding cpk files 32GB
Method:             srep:m3f:l512:m512+delta+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:   34 Minutes
Decompression Time: 4 Minutes
Compressed Size:    11.8 GB


• Used Tools By Bulat Ziganshin, Yet Another CPK Tool Written By Brolijah

• Note:
Yet Another CPK Tool for Extract CPK Files
CRI File System Tools 2.50.03 for rebuilding CPK Files


Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB
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  #1556  
Old 14-01-2020, 07:05
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why 32M Simorq ?
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  #1557  
Old 14-01-2020, 07:21
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Quote:
Originally Posted by st0rm View Post
why 32M Simorq ?
Fast and optimized
And less RAM use for decompression
And in some cases it has a better compression ratio.
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  #1558  
Old 20-01-2020, 10:09
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Dragon Ball Z Kakarot

Code:
Based On:           CDX [1.03 + DLCs]
Original Size:      33.5 GB
Method:             xZLib+srep:m3f:l512:m512+delta+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:   1 Hours
Decompression Time: 10 Minutes
Compressed Size:    27 GB


• Used Tools By Bulat Ziganshin, ProFrager, Razor12911

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB
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  #1559  
Old 21-01-2020, 11:10
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Pathfinder: Kingmaker Enhancend + Imperial Edition 2.0.8 (35465)

*.bnk, *.wem - srep+razor
*.resS, *.assets - srep+lolz
Bundle folder = xtool(v0.11 zlib+lz4)+srep+lolz

45 gb > 15.1 gb

Compression time - 11 hours
Decompression time - 35 mins

Last edited by dixen; 21-01-2020 at 12:39.
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  #1560  
Old 23-01-2020, 00:12
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Tom Clancy's Ghost Recon Wildlands v1.29-according to Ubisoft (Updated to the latest)

#1. USE AFR:a2+srep:m3f:a2+lolz:tt1:d192m:mtt1:mt4:mc4 -on .forge files (there are probably about 52.8GB of forge files)

#2. USE xtool_pzlib+srep:m3f:a2+lolz:tt1:d192m:mtt1:mt4:mc 4 -on other files (not on .bk2/.bk or .pck [voice pack] files)

#USE srep:m3f:a2+lolz:tt1:d192m:mtt1:mt4:mc4 - on .bk2 and .pck files (I didn't chosen BPk to use on .bk2)

Game size = 73.1GB (nothing ripped,without the Fallen ghost Dlc and Narco Road Dlc)

After Size = 24GB(packed forge)+4.63GB (can't remember it)+11.8(bk2 and pck files)

Total = 40.4GB

Decompression Time = it hurts, more than 1h30min

###Advice: If u can spend much time in compression use lolz:dtb1:mtt1:mt3:d200m:mc1023 it'll give much good ratio but it'll take much time. (This parameter will leave u with 38GB less final size, with AFR obviously)


###Another alternative: If u use Xtool_pzlib instead of AFR the total size will be 47GB.But one thing It'll take
44Min to decompress. (AFR has a minus point in case of decompressing)

Using GFS (game file scanner), it shows there are lzo streams > zlib streams in .forge files .But using zlib (with srep+lolz) after size < using lzo compression.What in the world.

I know AFR is meant for .forge files but I can't wait 1h30min+ for the files to decompress.plus I wish I could use the Lolz:dtb1:d200m:mtt1:mt4:mc1023,but sadly from past 3 days Electricity pillars are being fixed by Govt in my place.. happy moments to all

Last edited by devil777; 23-01-2020 at 10:36.
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