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  #46  
Old 09-12-2018, 12:30
ZAZA4EVER ZAZA4EVER is offline
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Thanks razor for your work .. you are always the best
But tool don't work on Windows server 2012 on jc4 not get ratio such as other test members
Windows Server 2012 R2
Cpu intel xeon E3-1230 V3 3.3Ghz 4Core
Ram 32Gb

Last edited by ZAZA4EVER; 09-12-2018 at 12:37.
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  #47  
Old 09-12-2018, 20:51
FitGirl FitGirl is offline
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Quote:
Originally Posted by ZAZA4EVER View Post
Thanks razor for your work .. you are always the best
But tool don't work on Windows server 2012 on jc4 not get ratio such as other test members
Windows Server 2012 R2
Cpu intel xeon E3-1230 V3 3.3Ghz 4Core
Ram 32Gb
What files do you have in the folder with .exes?
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  #48  
Old 09-12-2018, 21:17
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Razor12911 Razor12911 is offline
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Quote:
Originally Posted by danswano View Post
Thanks Razor for the amazing effort and the tools you provide us for free.

I have a question
Is there a general list of games that uses oodle compression?
pretty much all games that have oo2core_#_win64.dll located in their binaries, with the exception of the ones that have encryption or have special cases where certain options of oodle have been used, e.g. The Crew 2
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  #49  
Old 09-12-2018, 21:29
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by FitGirl View Post
What files do you have in the folder with .exes?
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File Type: png Screenshot_2018-12-10-06-27-10-034_com.tux.client.png (62.1 KB, 243 views)
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  #50  
Old 09-12-2018, 21:58
FitGirl FitGirl is offline
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Of course it won't work, you're using old Oodle DLL, while for JC4 you need 2.7 libary, with 7 in filename.
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  #51  
Old 09-12-2018, 22:08
masen485 masen485 is offline
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You need 2.7 Libary for JC4, 7 in filename.
how do I know how to find it
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  #52  
Old 09-12-2018, 22:44
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Quote:
Originally Posted by masen485 View Post
You need 2.7 Libary for JC4, 7 in filename.
how do I know how to find it
Capture20.PNG

Update available

Changes

- Fixed compatibility issues thanks to FitGirl and ZAZA4EVER
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Last edited by Razor12911; 09-12-2018 at 22:57.
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  #53  
Old 09-12-2018, 23:59
ZAZA4EVER ZAZA4EVER is offline
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Quote:
Originally Posted by FitGirl View Post
Of course it won't work, you're using old Oodle DLL, while for JC4 you need 2.7 libary, with 7 in filename.
I used it really but i make try to rename dll 7 to dll 4 don't work also ... Now razor fixed it ... Thanks Fitgirl for your replay and interest and thanks razor
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  #54  
Old 10-12-2018, 01:48
KaktoR KaktoR is offline
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Comparison OodleRec / XTool / AFR on AC:Odyssey

Maybe someone might find this usefull :D

Code:
OodleRec (:oo2recm)
Compressed 1 file, 237,207,552 => 524,324,487 bytes. Ratio 221.04%
Compression time: cpu 0.42 sec/real 109.59 sec = 0%. Speed 2.16 mB/s
All OK

Extracted 1 file, 524,324,487 => 237,207,552 bytes. Ratio 221.04%
Extraction time: cpu 0.11 sec/real 55.58 sec = 0%. Speed 4.27 mB/s
All OK

XTool (:oodle)
Compressed 1 file, 237,207,552 => 549,764,841 bytes. Ratio 231.77%
Compression time: cpu 0.44 sec/real 77.49 sec = 1%. Speed 3.06 mB/s
All OK

Extracted 1 file, 549,764,841 => 237,207,552 bytes. Ratio 231.77%
Extraction time: cpu 0.02 sec/real 72.84 sec = 0%. Speed 3.26 mB/s
All OK

AFR (:a2)
Compressed 1 file, 237,207,552 => 549,824,267 bytes. Ratio 231.79%
Compression time: cpu 0.25 sec/real 18.38 sec = 1%. Speed 12.91 mB/s
All OK

Extracted 1 file, 549,824,267 => 237,207,552 bytes. Ratio 231.79%
Extraction time: cpu 0.75 sec/real 75.10 sec = 1%. Speed 3.16 mB/s
All OK
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  #55  
Old 10-12-2018, 01:58
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Quote:
Originally Posted by KaktoR View Post
Comparison OodleRec / XTool / AFR on AC:Odyssey

Maybe someone might find this usefull

Code:
OodleRec (:oo2recm)
Compressed 1 file, 237,207,552 => 524,324,487 bytes. Ratio 221.04%
Compression time: cpu 0.42 sec/real 109.59 sec = 0%. Speed 2.16 mB/s
All OK

Extracted 1 file, 524,324,487 => 237,207,552 bytes. Ratio 221.04%
Extraction time: cpu 0.11 sec/real 55.58 sec = 0%. Speed 4.27 mB/s
All OK

XTool (:oodle)
Compressed 1 file, 237,207,552 => 549,764,841 bytes. Ratio 231.77%
Compression time: cpu 0.44 sec/real 77.49 sec = 1%. Speed 3.06 mB/s
All OK

Extracted 1 file, 549,764,841 => 237,207,552 bytes. Ratio 231.77%
Extraction time: cpu 0.02 sec/real 72.84 sec = 0%. Speed 3.26 mB/s
All OK

AFR (:a2)
Compressed 1 file, 237,207,552 => 549,824,267 bytes. Ratio 231.79%
Compression time: cpu 0.25 sec/real 18.38 sec = 1%. Speed 12.91 mB/s
All OK

Extracted 1 file, 549,824,267 => 237,207,552 bytes. Ratio 231.79%
Extraction time: cpu 0.75 sec/real 75.10 sec = 1%. Speed 3.16 mB/s
All OK
my disastrous tools
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  #56  
Old 10-12-2018, 02:36
KaktoR KaktoR is offline
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Quote:
Originally Posted by Razor12911 View Post
my disastrous tools
Your tools are very good, except for the big input bug with xtool
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  #57  
Old 13-12-2018, 03:34
KaktoR KaktoR is offline
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Comparison OodleRec / ZTool on Middle-Earth: SoWDE

Code:
OodleRec (:oo2reck)
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 226,510,453 => 363,019,148 bytes. Ratio 160.27%
Compression time: cpu 0.39 sec/real 59.14 sec = 1%. Speed 3.83 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: data.arc
Extracted 1 file, 363,019,148 => 226,510,453 bytes. Ratio 160.27%
Extraction time: cpu 0.16 sec/real 28.99 sec = 1%. Speed 7.81 mB/s
All OK

ZTool (:t100p)
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 226,510,453 => 347,237,273 bytes. Ratio 153.30%
Compression time: cpu 0.28 sec/real 48.97 sec = 1%. Speed 4.63 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: data.arc
Extracted 1 file, 347,237,273 => 226,510,453 bytes. Ratio 153.30%
Extraction time: cpu 0.27 sec/real 37.43 sec = 1%. Speed 6.05 mB/s
All OK
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  #58  
Old 31-12-2018, 05:55
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yasitha yasitha is offline
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Anyone know how long it will take to available Oodle Hydra and Leviathan? Separately like Kraken, mermaid?
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  #59  
Old 01-01-2019, 02:13
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by yasitha View Post
Anyone know how long it will take to available Oodle Hydra and Leviathan? Separately like Kraken, mermaid?
Hydra and Leviathan ? Maybe when there are games using that codec
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  #60  
Old 01-01-2019, 03:21
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Quote:
Originally Posted by ShivShubh View Post
Hydra and Leviathan ? Maybe when there are games using that codec
Oodle checker detect [2]
That Means (Mermaid/Selkie/Hydra)
so we need to use all of them right?
and
[1] Mean Kraken/Hydra

correct me if I'm wrong.
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