#587
|
||||
|
||||
There is some new method for METAL GEAR SOLID V: THE PHANTOM PAIN
|
#588
|
||||
|
||||
glad i posted so many compression methods here...
had a tornado last night power went poof and so did my hard drive... now i have to go through steam to get everythng back and have alot of repacking to do....blah ![]()
__________________
Ideas are bulletproof... |
The Following User Says Thank You to darkwolves For This Useful Post: | ||
JustFun (17-05-2018) |
#589
|
||||
|
||||
Final Fantasy XIII
Only US files (JP ripped) xtool:zlib+srep+lzma Code:
\white_data\sys\white_imgu.win32.bin \white_data\sys\white_scru.win32.bin \white_data\sys\white_scru.win32.sdat \white_data\zone\*img.win32.bin Code:
\white_data\movie\* 23.6GB
__________________
Haters gonna hate
Last edited by KaktoR; 17-05-2018 at 12:12. |
#590
|
||||
|
||||
Final Fantasy XIII-2
Only US files (JP ripped) ztool:max:t100p+srep+lzma Code:
\alba_data\sys\white_imgu.win32.bin \alba_data\sys\white_scru.win32.bin \alba_data\udp\white_patch_scr_u.win32.bin \alba_data\udp\white_patch_u.win32.bin \alba_data\zone\white_z0010u_img.win32.bin \alba_data\zone\white_z0160u_img.win32.bin \alba_data\zone\white_z0114u_img.win32.bin \alba_data\zone\white_z0030u_img.win32.bin \alba_data\zone\white_z0020u_img.win32.bin \alba_data\zone\white_z0052u_img.win32.bin \alba_data\zone\white_z0130u_img.win32.bin \alba_data\zone\white_z0210u_img.win32.bin \alba_data\zone\white_z0157u_img.win32.bin \alba_data\zone\white_z0092u_img.win32.bin \alba_data\zone\white_z0043u_img.win32.bin \alba_data\zone\white_z0080u_img.win32.bin \alba_data\zone\white_z0060u_img.win32.bin \alba_data\zone\white_z0191u_img.win32.bin \alba_data\zone\white_z0070u_img.win32.bin storing (movies) Code:
alba_data\movie\ 9.5GB
__________________
Haters gonna hate
|
#591
|
||||
|
||||
Lightning Returns: Final Fantasy XIII
Only US files (JP ripped) ztool:max:t100p+srep+lzma Code:
weiss_data\sys\white_img2a.win32.bin weiss_data\sys\white_imga.win32.bin weiss_data\sys\white_scra.win32.bin weiss_data\zone\white_z0100a_img.win32.bin weiss_data\zone\white_z0110a_img.win32.bin storing (movies) Code:
weiss_data\movie\ 7.7GB
__________________
Haters gonna hate
|
#592
|
||||
|
||||
i think it's a question we talked for a bit
when i helped through the srep issue that they posted
__________________
Ideas are bulletproof... Last edited by darkwolves; 17-05-2018 at 23:48. |
#593
|
|||
|
|||
Borderlands The Pre-Sequel (8.01 -> 4.29 Gb) (RUS|ENG)
Binaries Data_2.bin (16,4 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023 Code:
-mbpk Code:
for %%i in (*.bik) do ( start /WAIT binkmix %%i - %%i /o /t2 /# start /WAIT binkmix %%i - %%i /o /t3 /# start /WAIT binkmix %%i - %%i /o /t4 /# start /WAIT binkmix %%i - %%i /o /t5 /# ) pause Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb32:d512m:oh14:fba256:mc1023:dtm1:dto1:dtd1:dtw1 Code:
[External compressor:lolz] header = 0 packcmd = lolz {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:uelr] header = 0 packcmd = uelr.exe ulv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:srep] header = 0 packcmd = srep {options} -a0/0 -hash- $$arcdatafile$$.tmp $$arcpackedfile$$.tmp |
#594
|
|||
|
|||
add Data_ENG.bin (250 Mb) and Data_RUS.bin (164 Mb) for Borderlands: Game of The Year Edition.
|
#595
|
||||
|
||||
Guardians Of The Galaxy Telltale Series
Guardians Of The Galaxy Telltale Series
(method) decrypted files and used xtool with only a zlib codec xprecomp+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt4 Initial Size 17 gb Repack Size 7.03 gb ---------note using the zlib codec alone prevents crc error
__________________
Ideas are bulletproof... Last edited by darkwolves; 19-05-2018 at 13:56. |
The Following User Says Thank You to darkwolves For This Useful Post: | ||
JustFun (19-05-2018) |
#596
|
|||
|
|||
assassin's creed 1.51gb
afr+srep:m3f:d1g:a2+lolz:d16 from 6.49gb, en only all bk removed because they useless to the game...
|
The Following User Says Thank You to doofoo24 For This Useful Post: | ||
JustFun (20-05-2018) |
#597
|
||||
|
||||
The Walking Dead A New Frontier original size 16.2 Gb repacked size 4.90 Gb
(method) decrypted -mexe2+delta+lolz file.dll and file.exe -xprecomp:zlib+srep:m3f+lolz Archives folder unpack time 45 min +- thanks razor12911, bulat, profrager and Simorq
__________________
....................always rains in the wet..................... Last edited by oltjon; 20-05-2018 at 01:29. |
The Following User Says Thank You to oltjon For This Useful Post: | ||
JustFun (20-05-2018) |
#598
|
||||
|
||||
Aragami 6.75 GB > 1.62 GB
Create two data files for this game like i did
in first data file---for .resS and .file files----majority of game in arc.ini while repacking, using srep64+lolz Code:
[External compressor:srep64] header = 0 packcmd = srep64 {options} -m3f -l512 -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:lolz] header = 0 packcmd = lolz_x64.exe -d256m -tt8 -mc1023 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp in arc.ini while repacking, using srep64+dispack+lolz Code:
[External compressor:srep64] header = 0 packcmd = srep64 {options} -m3f -l512 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:lolz] header = 0 packcmd = lolz_x64.exe -d256m -tt8 -mc1023 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Have fun playing.....any suggestions will be appreciated Last edited by PsYcHo_RaGE; 20-05-2018 at 21:11. |
#599
|
|||
|
|||
Borderlands 2 (11.1 -> 5.25 Gb) (ENG only)
Binaries Data_4.bin (15,4 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023 Code:
-mbpk Code:
for %%i in (*.bik) do ( start /WAIT binkmix %%i - %%i /o /t2 /# start /WAIT binkmix %%i - %%i /o /t3 /# start /WAIT binkmix %%i - %%i /o /t4 /# start /WAIT binkmix %%i - %%i /o /t5 /# start /WAIT binkmix %%i - %%i /o /t6 /# ) pause Data_3.bin (792 Mb) Code:
-msrep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023 Data_2.bin (1.64 Gb) Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023 WillowGame Data_1.bin (1.53 Gb) Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023 Code:
[External compressor:lolz] header = 0 packcmd = lolz {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:uelr] header = 0 packcmd = uelr.exe ulv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp [External compressor:srep] header = 0 packcmd = srep {options} srep {options} -s35000000000 -a0/0 -hash- $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Last edited by Sergey3695; 24-05-2018 at 06:40. |
#600
|
||||
|
||||
Assassin's Creed: Origins
v1.5.1 incl all DLC's (Gold Edition) 1 language afr:a2+srep+lzma Code:
*.forge Code:
*.bk2 Code:
rest of the files
__________________
Haters gonna hate
|
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (26-05-2018) |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |