#3046
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Stray
XTool 0.53 (zlib+kraken v8) 5,944,563,799 bytes >> 14,406,848,518 bytes oo2core_8_Win64.dll (938.5 kb but not 1 mb) |
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#3047
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Quote:
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The Following User Says Thank You to Masquerade For This Useful Post: | ||
dixen (19-07-2022) |
#3048
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Quote:
Quote:
![]() To be honest, there is no point in repacking at all. The difference is 1.5 GB and the installation takes almost 10 minutes. Such a pleasure Last edited by dixen; 19-07-2022 at 12:20. |
The Following User Says Thank You to dixen For This Useful Post: | ||
ScOOt3r (19-07-2022) |
#3049
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Stray
Bink videos have KB2n header so no BPK support here. 6.5GB ----> 4.8GB |
The Following 4 Users Say Thank You to Masquerade For This Useful Post: | ||
#3050
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anyone, what the precompressor for fifa 17 ?
thanks |
#3051
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StarCraft Remastered v1.23.9
Code:
xzlib+msc:tak+srep+lolz |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
#3052
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Cyberpunk 2077 v1.52 HF2:
Good evening everybody. I'd like to know if there is any difference between v1.50 and v1.52 HF2 in compression. It seems that v1.50 is more compressible, isn't it? If you download Fitgirl version from his/her site (v1.50, one language and Bonus content included), the size is about 36.8 GB. After several tests, my size is 37.8 GB (v1.52 HF2, one language and Bonus content included). For sure, Fitgirl uses specific softwares to compress a lot and not only LOLZ, SREP, XTOOL 2020. Does anyone know if there is something specific to better compress Cyberpunk 2077? Thanks in advance! |
#3053
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Quote:
For example: - Game uses BINK videos that BPK will produce CRC imperfect files, so you must HDiffPatch them (definitely sure this will work) So there you go, how to shrink your repack. Last edited by Masquerade; 28-07-2022 at 00:51. |
#3054
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Thank you for replying me! Audio_1 and Audio_2 are composed of a lot of .wem files, but I you try to convert .wem files from Audio_1, you'll get worse compression ratio (don't know why). If you convert .wem files from Audio_2, not all them will be converted, however compression ratio is much better!
For bpk files, only some basegame_5 bpk files are compressible with no error, lot of others are not compressible cause of crc error or motion data error (or something like that). So, how I can use HDiffPatch to fix bpk issues? Thank you! |
#3055
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Can anyone tell me how to deal with files in "motor_package\data" for "STRANGER OF PARADISE FINAL FANTASY ORIGIN" game?
__________________
Haters gonna hate
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#3056
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Encrypted audio and unencrypted videos. Basically you can't do anything good with those files. And even if decryption would be possible - most probably it's ogg vorbis inside.
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The Following User Says Thank You to FitGirl For This Useful Post: | ||
KaktoR (31-07-2022) |
#3057
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If you remove the first 56 bytes of any of the video files, you can view them in any media player. You can then determine which videos are animation tests and are completely unused by the game.
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The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (02-08-2022) |
#3058
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where can i find these files for Ghostwire -> mgwtokyo & the .xtl file
thanks ScOOt3r |
#3059
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You need to make the database yourself using XTool Unreal Engine Database creator
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#3060
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Resident Evil 4 HD Project | The Complete HD Remaster of Resident Evil 4
Thanks Shegorat
Code:
*.LFS 26.7GB Code:
red4hp+rep+srep:m3f:l128+delta+lolz:d96:dm00:fba0:gm20:mtt1:mt6:mc1023 8.82 GB Code:
Tested 4,945 files, 9,478,004,882 => 28,682,410,574 bytes. Ratio 33.04% Testing time: cpu 15455.02 sec/real 1983.74 sec = 779%. Speed 14.46 mB/s All OK Code:
red4hp=cls-red4_v-0-20-08-31_beta3 Code:
[RED4] ThreadCount=12 Code:
*.xwb;*.xsb;*.xgs;*.snd 2.39 GB Code:
msc:raw=1 1.23 GB Code:
Other Files Srep+Lolz Code:
BIO4\movie\adaend_c.sfd BIO4\movie\adaend_m.sfd BIO4\movie\demo0.sfd BIO4\movie\opening.sfd BIO4\movie\opening_usa.sfd BIO4\movie\r51es20.sfd BIO4\movie\r503s00.sfd Last edited by Gehrman; 04-08-2022 at 13:32. |
The Following 2 Users Say Thank You to Gehrman For This Useful Post: | ||
JustFun (06-10-2022), Masquerade (05-08-2022) |
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