#2386
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Mass Effect Legendary Edition uses oodle now.
Either the files are encrypted or the games use a codec (Leviathan/Hydra) which xtool/oo2rec doesn't know of atm.
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#2387
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Maybe I already have this answer here on the forum somewhere, but I haven't found it.
Maybe it's not the right place to ask a question, but as this thread is answered a lot, I decided to post it here. I would like to know if I rename a CLS library to another name should the section in the CLS.ini file have the same name as the CLS? Example: I renamed CLS-SREP.dll to CLS-SREP_NEW.dl on DiskSpan_GUI. Do I need to use the same name [SREP_NEW] section in CLS.ini? Last edited by Cesar82; 15-05-2021 at 15:33. |
#2389
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Quote:
Maybe like the aforementioned XCOM game where oodle is embedded behind lzo and zlib ![]() |
#2390
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@Masquerade
uelr throws out an error (no lzo streams found or somewhat). I can send you a sample if you like to check it out.
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#2391
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Ah thank you, I assumed tiny compressor shipped with 0.3.9 but I see now this assumption was not the case! Thank you for linking me that release, I'll report back in a bit with hopefully some good news!
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#2392
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Sure, thanks!
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#2393
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Crash Bandicoot 4 : It's About Time - Precompression
Code:
precomp_mtx = Compressed 1 file, 51,468,527 => 99,890,725 bytes. Ratio 194.08% Compression time: cpu 0.14 sec/real 73.70 sec = 0%. Speed 0.70 mB/s All OK precomp_std = Compressed 1 file, 51,468,527 => 99,890,632 bytes. Ratio 194.08% Compression time: cpu 0.06 sec/real 115.76 sec = 0%. Speed 0.44 mB/s All OK ZTool = Compressed 1 file, 51,468,527 => 99,678,983 bytes. Ratio 193.67% Compression time: cpu 0.08 sec/real 4.15 sec = 2%. Speed 12.40 mB/s All OK xZLib ( 2020 ) = Compressed 1 file, 51,468,527 => 99,679,919 bytes. Ratio 193.67% Compression time: cpu 0.16 sec/real 2.91 sec = 5%. Speed 17.66 mB/s All OK Reflate = Compressed 1 file, 51,468,527 => 99,703,191 bytes. Ratio 193.72% Compression time: cpu 0.06 sec/real 4.39 sec = 1%. Speed 11.74 mB/s All OK Preflate = Compressed 1 file, 51,468,527 => 99,802,477 bytes. Ratio 193.91% Compression time: cpu 0.11 sec/real 12.18 sec = 1%. Speed 4.22 mB/s All OK GrittiBanzli = Compressed 1 file, 51,468,527 => 113,351,828 bytes. Ratio 220.24% Compression time: cpu 0.09 sec/real 130.33 sec = 0%. Speed 0.39 mB/s All OK pZlib3 = Compressed 1 file, 51,468,527 => 99,636,638 bytes. Ratio 193.59% Compression time: cpu 0.09 sec/real 3.58 sec = 3%. Speed 14.38 mB/s All OK |
The Following 4 Users Say Thank You to :( Sad8669 For This Useful Post: | ||
#2394
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Hi all,
I'm having a touch of trouble getting the Oodle stream precompressor working. The title I'm working on is XCOM 2. I'm a bit puzzled by the errors I've been getting. I've tried both "d" and "e" options but alas the error output is the same. I'm using Code:
oo2reck4 + xzlib + uelr + srep + lolz Code:
[External compressor:oo2reck3,oo2reck4,oo2reck5,oo2reck6,oo2reck7,oo2reck8] header = 0 packcmd = "Resources\OodleRecK\oo2reck.exe" d $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Last edited by L33THAK0R; 17-05-2021 at 10:28. |
#2395
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Try using <stdin> <stdout>, like this :
Code:
[External compressor:oo2reck,ok] header = 0 packcmd = "X\X\oo2reck" e <stdin> <stdout> Put directory in "X" place. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
L33THAK0R (17-05-2021) |
#2396
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Quote:
uelr+xzlib+oodle uelr first always. Code:
[External compressor:oodlerecK] header = 0 packcmd = Resources\{compressor} e <stdin> <stdout> |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
L33THAK0R (17-05-2021) |
#2397
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Crash Bandicoot : It's About Time [English Only]
Code:
Method : xtool_reflate+srep:m3f:l512+lolz:dtb1:d128:mtt0:mt4:mc1023 Compression Time : 25.3 hours Decompression Time : 28 minutes (4T) Initial Size : 22.6 GB Final Size : 13.8 GB Ripped Files : See below Code:
Ripped Files [Saves 378 MB] ---------------------------------- /134 /CrossPromo /LoadingBar *.Bumper_HSL_Sting.mp4 *.BumperATVI_Gamma.mp4 *.BumperTFB_Gamma.mp4 *.BumperUnreal_Gamma.mp4 *.C_GameEnd_TV_Shot006.mp4 *.C_GameEnd_TV_Shot007.mp4 *.C_GameEnd_TV_Shot008.mp4 *.C_Spyro02_MetropolisIntro.mp4 *.CinematicPlaceholder.mp4 *.CinematicPlaceholder_4K.mp4 *.CinematicPlaceholder_720p.mp4 *.CinematicPlaceholder_1080p.mp4 *.icon0.png *.icon1.png *.icon1_ja.png *.IntroLoadingBar.mp4 *.IntroLoadingBar_Gamma.mp4 *.IntroLoadingNoBar.mp4 *.LastIntroMovie.mp4 *.LoadingScreenMovie_SP.mp4 *.LoopingLoadingScreenMovie_SP.mp4 *.MaskMonitor_Density.mp4 *.MaskMonitor_Gravity.mp4 *.MaskMonitor_Space.mp4 *.MaskMonitor_Time.mp4 --------------------------------- Ripped Tracks [English Only] [Saves 177 MB] --------------------------------- *.C_GameEnd.mp4 *.C_GameStart.mp4 *.C_JungleOutro.mp4 *.C_MarshDingoIntro.mp4 *.C_NTropyBossIntro.mp4 *.C_NTropyBossOutro.mp4 *.C_PirateTawnaOutro.mp4 *.C_SpaceIntro.mp4 *.C_BonusEnd.mp4 *.C_BonusEnd1.mp4 *.C_BonusEnd2.mp4 *.C_CortexBossOutro.mp4 ------------------------------- Track Names [9 Tracks] ------------------------------- Track 1 - English Track 2 - X [Good chance of Arabic] Track 3 - German [By Masquerade] Track 4 - X [Good chance of Spanish] Track 5 - Japanese Track 6 - X Track 7 - X Track 8 - X Track 9 - X ------------------------------ Ripping Tracks Script [FFMPEG] ----------------------------- ffmpeg -i "C_GameEnd.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_GameEnd.mp4" ffmpeg -i "C_GameStart.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_GameStart.mp4" ffmpeg -i "C_JungleOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_JungleOutro.mp4" ffmpeg -i "C_MarshDingoIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_MarshDingoIntro.mp4" ffmpeg -i "C_NTropyBossIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_NTropyBossIntro.mp4" ffmpeg -i "C_NTropyBossOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_NTropyBossOutro.mp4" ffmpeg -i "C_PirateTawnaOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_PirateTawnaOutro.mp4" ffmpeg -i "C_SpaceIntro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_SpaceIntro.mp4" ffmpeg -i "C_BonusEnd.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd.mp4" ffmpeg -i "C_BonusEnd1.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd1.mp4" ffmpeg -i "C_BonusEnd2.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_BonusEnd2.mp4" ffmpeg -i "C_CortexBossOutro.mp4" -map 0:0 -map 0:1 -acodec copy -vcodec copy "Processed\C_CortexBossOutro.mp4" Note: This script is for English Only. For more info click here. Thanks to KaktoR for help with ffmpeg. Thanks to Masquerade. Thanks to dixen who helped Masquerade. ------------------------------- Other ----------------------------- UE4PrereqSetup_x64.exe [39.6 MB] ------------------------------- Last edited by :( Sad8669; 17-05-2021 at 12:09. |
#2398
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WWE 2K19 - Precompression
XTool - Kraken Code:
Compressed 1 file, 3,291,136 => 21,504,257 bytes. Ratio 653.40% Compression time: cpu 0.00 sec/real 15.72 sec = 0%. Speed 0.21 mB/s All OK Code:
Compressed 1 file, 3,291,136 => 5,251,731 bytes. Ratio 159.57% Compression time: cpu 0.00 sec/real 4.97 sec = 0%. Speed 0.66 mB/s All OK |
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JustFun (09-07-2021) |
#2399
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Star Wars : Squadrons contains zstd streams. One of the rare ones....
Code:
Compressed 1 file, 128,425,034 => 184,641,111 bytes. Ratio 143.77% Compression time: cpu 0.27 sec/real 13.69 sec = 1%. Speed 9.47 mB/s All OK Last edited by :( Sad8669; 18-05-2021 at 08:38. |
#2400
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I am a beginner here, and I have a question. What do I do when I get the code of compression of a specific game? How do I use it? So, take this example of IFR
https://fileforums.com/showpost.php?...postcount=2196 It has 3 methods. How do use any of them to compress the game? And also, what is the difference between the method of compressing using code in .bat files and using dll files? And how to use the dll as well? |
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