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  #2986  
Old 17-05-2022, 09:54
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I need some (technical) information here.

Code:
xtool+msc+oggre
Compressed 1 file, 132,903,091 => 72,589,354 bytes. Ratio 54.62%
Compression time: cpu 0.08 sec/real 31.37 sec = 0%. Speed 4.24 mB/s
All OK

Extracting 1 file, 132,903,091 bytes. Processed  88%
ERROR: general (de)compression error in msc
Stream:# is not supported by this version of the library
Code:
xtool+oggre+msc
Compressed 1 file, 132,903,091 => 104,121,513 bytes. Ratio 78.34%
Compression time: cpu 0.13 sec/real 33.31 sec = 0%. Speed 3.99 mB/s
All OK

Extracted 1 file, 104,121,513 => 132,903,091 bytes. Ratio 78.34%
Extraction time: cpu 7.17 sec/real 9.96 sec = 72%. Speed 13.34 mB/s
All OK
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  #2987  
Old 17-05-2022, 10:07
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Kaktor: Trying probable two step compressions methods, don't work?? First archive use xtool+msc only and pack again the new arc file use oggre. FreeArc anomalies, bug, not the msc/srep or any packers.
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  #2988  
Old 17-05-2022, 21:32
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Sleeping Dogs (Original / Definitive Edition)

Hi all,

Been looking into Sleeping Dogs, and after a bit of discussion with some more experienced/technical tool engineers, I've got to say I'm quite intrigued. It uses a very aggressive "LZ" algorithm, with a given ".BIG" (archive format for the title in question) decompressing to over twice its original size! It also seems the WWise ".pck" files used for audio within the title have the potential for additional gains using "OGGRE"/"MSC". Unfortunately for the former I don't possess the skill-set (yet) to adapt the provided compression/decompression algorithm to be able to parse inputs for use with a chain of compressors, but none the less I think its still interesting enough for others to see.

Attached is a tool suite for processing the aforementioned ".BIG" archives, as well as a sample archive.
Attached Files
File Type: rar Sleeping Dogs Fuckery.rar (884.3 KB, 11 views)
File Type: rar sample_big_file.rar (45.99 MB, 4 views)
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  #2989  
Old 20-05-2022, 08:08
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Splinter Cell: Pandora Tomorrow v1.31 with Online+Maps Patch (Hungarian version!)

Results sizes its compressed only, without archive header. (Compressed directory size.)

Data files (more extensions with *.uax files):

992 file, 1 065 351 100 byte
Code:
xZLib+msc+srep:m3f:a0+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:oh14:ldc0:tt32:mc1023
Results: 235 257 168 byte

Sound1 (MAPS.LM0/SM0, 2 file only):

Code:
srep:m3f:l32:a0+msc+4x4+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:tt16:mc1023
Results: 64 141 713 byte

Sound1 notes: MSC with tak=9 and raw=2/bmp=0 options! Others its defaults. (wav/mp3=1 ...)

Sound2 (*.hxb/hxc, *.LS0, *.SP0)

12 files, 192 933 113 byte
Code:
tta+lzp:3:64m:h22:d64mb+4x4 (without 2 small files, smaller than 6kB: tta+lzma:ultra:bt4:273:mc1023)
Results: 108 008 108 byte

Sound3 (*.SS0)

27 files, 250 086 228 byte
Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096:tt32:mc1023
Results: 165 027 167 byte

Binaries (*.exe/dll)

62 files, 41 353 387 byte
Code:
rep+exe2+delta+lzma:ultra:mc384
Results: 10 422 472 byte

This Lossy parts:

Untouched videos size: 454 103 532 byte
Recompressed videos size: 200 621 456 byte

Code:
bpk+rep:64mb+lzp:128mb:3:h22:d256mb
Results: 143 422 866 byte

2006.894MB --> 692.649MB (34.513% ratio)
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  #2990  
Old Yesterday, 13:26
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Dolmen
  • *.PAK
    Code:
    oo2recm+srep+lolz
  • *.MP4
    Code:
    srep
  • Everything else:
    Code:
    srep+razor

Use this oodle core.

7.3GB ---> 5.7GB [Game + 60FPS + 30FPS videos]

6.8GB ---> 5.1GB [Game + 60 FPS videos]

6.6GB ---> 5GB [Game + 30 FPS videos]
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