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Starfield
Starfield [?xDVD5]
Credits: --CIU By:Yener90 --InstallerScript: CIU 3.0.0.1 b9 --Contributors:BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.1 --CLS-DiskSpan.dll R3 by Razor12911, modified version by Cesar82 --DiskSpan_GUI V2+ by Cesar82 Graphic found Ingame and Online Arts by mausschieber At Request from Danziel123 Version History: Code:
Version 1.0.0 - Initial Release (150 views before) ; Version 1.0.1 - Updated to new Script and DSG ; - Added New DLC's Instructions: 1.-- Install Game, update to latest version + No-DVD. 2.-- Download the Conversion and extract to HD, (not in game folder) 2a.- Move _CommonRedist to Conversion output folder. (Last DVD) Code:
[Launch1] ----------------------------------------------------- Name=DirectX (Jun 2010) Exe1={src}\_CommonRedist\DirectX\Jun2010\DXSETUP.exe Argument=/silent BeforeInstall=0 Checked=0 [Launch2] ----------------------------------------------------- Name=Microsoft Visual C++ 2022 Exe1={src}\_CommonRedist\vcredist\2022\VC_redist.x86.exe Exe2={src}\_CommonRedist\vcredist\2022\VC_redist.x64.exe Argument=/passive /norestart BeforeInstall=0 Checked=0 4.-- Test the conversion, before burning ISO.
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It would be nice if you appreciate my work with the thanks Button Last edited by mausschieber; 04-10-2024 at 19:24. Reason: Updated to new Script and DSG |
The Following 8 Users Say Thank You to mausschieber For This Useful Post: | ||
andreiutzu21 (08-09-2023), Danziel123 (02-09-2023), Fak Eid (05-09-2023), Gillian (13-09-2023), Gls74 (03-09-2023), Jarmen_Kell (11-09-2023), nazs_blueduck (04-09-2023), swara_1st (03-09-2023) |
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#2
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Thank you
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mausschieber (05-09-2023) |
#3
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You can compress it more by separating WWise sound files..
For all *.ba2 files - xtool:mstarfield+xtool:mreflate+srep+lolz For all *.bk2 files - xtool:c256mb:mbk2:df20p For all WWise - srep+ lzma (bcm/msc + srep +lzma) For everything else - srep+lolz |
The Following User Says Thank You to Fak Eid For This Useful Post: | ||
mausschieber (05-09-2023) |
#4
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What about size? It can be under 70gb? Using lolz IMO not worth it
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#5
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Actually, using dd without any number, is xtool internal deduplication without srep, which might lead to bigger output sizes.
Example for "Starfield - Textures01.ba2": First is xtool internal deduplication (dd), second is with srep (dd#) Code:
Streams: 15714 / 15714 Time: 00:00:52 (CPU 00:04:52) Duplicates: 4795 (170 MB) [1.09 GB >> 1.37 GB] Size: 4.00 GB >> 5.06 GB >> 3.69 GB Additional decoding memory is 133 MB Decoding speed improved by up to 1.38x Done!!! --- Streams: 15714 / 15714 Time: 00:00:57 (CPU 00:04:59) Duplicates: 4795 (170 MB) [1.09 GB >> 1.37 GB] Srep decompression memory: 259 MB Size: 4.00 GB >> 5.06 GB >> 3.69 GB >> 3.12 GB Additional decoding memory is 133 MB Decoding speed improved by up to 1.38x Done!!!
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#6
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Compression under Process with the DSG. Will share every detail with extraction time and all. However, I checked those WWise and compressed them separately using xtool:mstarfield+xtool:reflate+srep+lolz.
19.3GB >> 6.98GB With approx. 2 minutes of decompression time on my installer on high end PC on SSD. Last edited by Fak Eid; 05-09-2023 at 11:35. |
#7
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lolz on sound files? Really?
If you have some spare time, try lzma, lzma2, zstd, bcm, razor instead. From my last tests, zstd had some good results (default settings).
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#8
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I tried lzma, got around 10GB
bcm was around 7.7GB (not exact size but something around this) haven't tried rzr/zstd, but once I'll do a final compression, I'll share all the logs with their extraction time. if you want I can share you the file and my setup.exe. Edit 1: RZR 10GB Edit 2: zstd (max) 9.57GB Last edited by Fak Eid; 06-09-2023 at 03:53. |
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I managed to put it under 71.8GB
Here are my logs: Data-01 | *.ba2 (except WWise files) Quote:
I separated out the WWise files because the conversion method used to give me CRC error when i included both in one. You can still experiment yourself Quote:
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Total unpacking Time: 15-18 minutes SSD to HDD [High End PC] Edit 1: srep_new:3 vs xtool:dd3 have absolutely no size difference on file size. I ran few tests on big files. There was not much difference in extraction speed/time between both the methods too. Edit 2: If you want better compression size on Data-01 (don't try on Data-02), you can try precomp at cost of extraction speed [Thanks to sc00t3r for this] Last edited by Fak Eid; 08-09-2023 at 09:08. |
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mausschieber (06-09-2023), ScOOt3r (06-09-2023) |
#10
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#11
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Either you can see it by just looking at the file names (example: "Starfield - WwiseSounds01.ba2"), or by using HxD and search for wem specific texts, like this
And now, how about to know if you can compress them with msc/xtool:mflac.. Just test it lol In this case for Starfield, you cannot use msc or xtool:mflac, because the wem files are encoded with ogg vorbis.
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#12
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#13
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I don't know how you can skip. Not completely aware about DSG coding, but this is how I did.
I moved all the WWise files out in a separate folder. Like Starfiled > Data > *.ba2 (except WWise) and New Folder > Data > WWise * .ba2 files And then, compressed Starfield and New Folder separately. If you have trouble, you can DM me privately on topic |
#14
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Broooooo...
Code:
Data#.InclText=*.ba2 Data#.ExclText=Data\Wwise*
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Fak Eid (06-09-2023) |
#15
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Thanks bro for reply & sorry for stupid question
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